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UpYonder999
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User Since
Mar 6 2013, 3:19 PM (615 w, 6 d)

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May 10 2016

UpYonder999 added a comment to T74993: Saved games go missing.

Exact same thing happens to me. Saved games disappear for no reason. Before it worked fine. Been happening just recently.

Just tried your workaround and it works. Hope this gets fixed since steam makes things easy, including automatic updates.

May 10 2016, 7:25 AM · Arma 3
UpYonder999 added a comment to T72905: Random crashes while playing [w/ crash dump].

This happens to me all the time after about an hour of play on both singleplayer and multiplayer. It is very consistent for me. After it crashes in a singleplayer mission, reloading a saved game does absolutely no good. The loaded saved game crashes in less than a minute. First the screen freezes, then a couple seconds later the sound freezes. I have to go to task manager and shut down Arma because it's not responding.

This makes long singleplayer missions completely unplayable. After an hour of play no matter what I can't continue with the mission. I have to restart the mission from the beginning, so I can never finish a mission.

This didn't happen to me in the Alpha version of the game. I didn't play the Beta version. My singleplayer missions are downloaded from Steam Workshop.

May 10 2016, 6:24 AM · Arma 3
UpYonder999 added a comment to T65740: Unstick AI option.

I uploaded a simple singleplayer mission. Your feedback tracker wouldn't let me upload a .PBO file so I changed it to .txt. Basically I ran around the town with this squad until someone (the grenadier) got stuck in a building. Even though he was standing in front of an open doorway he wouldn't come out with any of my commands to move.

I also moved the squad to the southern tip of the island. I went into the ocean near some big boulders. My squad wouldn't follow me in. I exited the ocean a ways away and 4 squad members stayed stuck near my entry point into the ocean. No move or regroup commands could make them move.

Getting stuck like this is what I would like to have fixed.

May 10 2016, 2:11 AM · Arma 3
UpYonder999 edited Steps To Reproduce on T65740: Unstick AI option.
May 10 2016, 2:11 AM · Arma 3
UpYonder999 edited Steps To Reproduce on T65737: Can not modify friendly AI difficulty settings.
May 10 2016, 2:11 AM · Arma 3
UpYonder999 edited Steps To Reproduce on T65705: After being killed and reverting, I can't move.
May 10 2016, 2:09 AM · Arma 3
UpYonder999 added a comment to T65368: [Suggestion] User Generated Missions -library.

Since this game is being offered on Steam, maybe this could be integrated with Steam somehow. And if so, make missions easy to install with a mouse click or two.

May 10 2016, 1:57 AM · Arma 3
UpYonder999 added a comment to T65091: Add AI command reference to Field Manual.

Completely agree.

May 10 2016, 1:47 AM · Arma 3
UpYonder999 added a comment to T64903: The cricket like insects are too loud.

I grew up on a farm. They sound realistic to me.

May 10 2016, 1:41 AM · Arma 3
UpYonder999 edited Steps To Reproduce on T64764: GPS numbers are too dim and therefore hard to read.
May 10 2016, 1:36 AM · Arma 3
UpYonder999 added a comment to T64575: Massive performance issues..

I second this. I hope the developers will continue to make improving performance a top priority.

May 10 2016, 1:29 AM · Arma 3
UpYonder999 added a comment to T64538: Saving and resuming times becomes extremely slow and save game files very big when playing long sessions.

I can confirm this on the user created single player mission "Whole Lotta Stratis" by SaOK. At first it took about 1.5 minutes to save. Now I've played the mission for about 6 hours, two-thirds completed, and it takes about 5 minutes to save.

I hope this can be fixed.

May 10 2016, 1:28 AM · Arma 3
UpYonder999 edited Steps To Reproduce on T64447: Implement FA Stance as part of the game.
May 10 2016, 1:25 AM · Arma 3
UpYonder999 added a comment to T64446: Sometimes addons/mods don't work when I start a game..

Thanks for your reply, you would know better than me. I will contact the authors of the addons about this. However, one thing I should have mentioned in my report is that when the addons don't work, all of them don't work. It's not that some work and some don't, all the addons stop working at the same time. When I respawn and they work again, all of them are working again.

This makes me wonder if it has something to do with BIS code, but I'm not a programmer so I don't really know. Like I said, I will contact the authors of the addons I use. Thanks again.

May 10 2016, 1:25 AM · Arma 3
UpYonder999 edited Steps To Reproduce on T64446: Sometimes addons/mods don't work when I start a game..
May 10 2016, 1:25 AM · Arma 3
UpYonder999 added a comment to T64443: Can play any single player missions in the new scenario option.

Title should read

Can't play any single player missions in the new scenario option

I don't see an option to edit my original report, so I'm correcting it in this note.

May 10 2016, 1:24 AM · Arma 3
UpYonder999 added a comment to T64443: Can play any single player missions in the new scenario option.

This is working now. Please close this issue as resolved.

May 10 2016, 1:24 AM · Arma 3
UpYonder999 edited Steps To Reproduce on T64443: Can play any single player missions in the new scenario option.
May 10 2016, 1:24 AM · Arma 3
UpYonder999 added a comment to T63946: 3D Head-mounted Display Support.

I guess Oculus Rift is the new religion.

For the record, I actually up voted this, since the concept seems great if it can be made to work. Might not work for me, though, since I'm one of the 10% that occasionally have to look at the keyboard.

Flame on, dudes!

May 10 2016, 1:06 AM · Arma 3
UpYonder999 added a comment to T63946: 3D Head-mounted Display Support.

How do you wear an oculus rift and effectively use a keyboard to play? Especially in a game like Arma which has so many keybindings. I have to look at my keyboard to press the right keys every now and then. If oculus rift is implemented in Arma 3 this has to be taken into account.

May 10 2016, 1:05 AM · Arma 3
UpYonder999 edited Steps To Reproduce on T63517: grenade launcher grenades fire but don't explode.
May 10 2016, 12:43 AM · Arma 3
UpYonder999 added a comment to T63459: Jamming / Malfunctions of small arms.

Maybe this doesn't need to be mentioned, but if this is implemented and you are playing against AI, please BIS, make sure that enemy AI guns can jam too. I can just imagine bug reports that say, "my gun jams, but the enemy's never does!"

Please accept this as a helpful heads up.

May 10 2016, 12:41 AM · Arma 3
UpYonder999 added a comment to T63441: ShackTac Fireteam HUD should be implemented..

It should be an option to use for those that want it, and the mod doesn't always work as implemented with CBA now. See the BI forum on this mod for more details. So have BIS put it in the game as part of Arma 3 and make it work. It can be an option for those that want to use it. Not forced on anybody, but available to those who want it.

May 10 2016, 12:40 AM · Arma 3

May 9 2016

UpYonder999 added a comment to T61269: The amount of time to save the game increases with playtime and remains high even if the showcase is restarted.

I can confirm this. I have been playing the Whole Lotta Stratis mission in singleplayer. As I progress in the mission and save it to come back later it takes longer and longer to both load the mission and after playing save the mission. Waited over 5 minutes the last time I tried it. Gave up, brought up Windows task manager and it said Arma 3 was not responding. Tried this again a few times with the same result.

i7-3820 3.6ghz
16g ram
240GB ssd, with 67GB of free space
EVGA GTX680 2GB video card

May 9 2016, 10:57 PM · Arma 3
UpYonder999 added a comment to T60266: Binoculars Animation - unnecessary switch to the main weapon while changing stance.

Yeah, have RMB bring to your face to look through, and click RMB again to lower them, but still hold onto them, so you can use normal vision to change the direction of your gaze and then click RMB to bring up the binoculars again.

Developers please get a real set of binoculars, go outside, and use them. You don't always have them glued to your face when you want to change the direction you are looking at. Sometimes you lower them while still holding onto them, change the direction of your gaze, and then raise them to your face to look through them again. It needs to work like this in game.

May 9 2016, 9:37 PM · Arma 3
UpYonder999 edited Steps To Reproduce on T59471: Friendly AI aren't injured when shot in the leg.
May 9 2016, 6:57 PM · Arma 3