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Stalkarn
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User Since
Mar 22 2013, 10:27 AM (578 w, 5 d)

Recent Activity

May 11 2016

Stalkarn set Category to category:featurerequest on T109783: Roast chicken and meat.
May 11 2016, 4:57 AM · DayZ
Stalkarn added a comment to T108929: Item durability too low / Weapon damage too high..

I dont understand how one single bullet can hit everything in your inventory. And how can a zombie hit destroy a can, unless they have wolverines knives.

May 11 2016, 4:28 AM · DayZ
Stalkarn added a comment to T104666: player was able to get my stuff of of me through floor at a jail house then used my won grenade to kill me and my buddies.

And we can't report them because we can't see their names when killed.

May 11 2016, 1:49 AM · DayZ

May 10 2016

Stalkarn added a comment to T95281: Ruined Items Probability from Player/Environment Interaction is Unrealistic.

How does a zombie destroy a can opener made of metal?

May 10 2016, 8:25 PM · DayZ
Stalkarn added a comment to T88870: Prone stance useless on fields because of too much tall grass (can't see anything except grass).

One suggestion would be to be able to raise your head. Like the system in Arma 3 where you can hold ctrl and change your stance different levels.

May 10 2016, 4:37 PM · DayZ
Stalkarn added a comment to T87296: Melee attacks aren't lined up with aiming cursor.

People say it is realistic. Well in real life you have better control of your body. It should hit at cursor so it get as much "easy" to control as in real life.

May 10 2016, 3:32 PM · DayZ
Stalkarn edited Steps To Reproduce on T79799: Civilian airplane.
May 10 2016, 9:33 AM · Arma 3
Stalkarn added a comment to T77177: Car sound on dirt road.

I'm sorry I forgot to say that the sound is when you are inside the vehicle. I uploaded a video that show this.

May 10 2016, 8:20 AM · Arma 3
Stalkarn edited Steps To Reproduce on T77177: Car sound on dirt road.
May 10 2016, 8:20 AM · Arma 3
Stalkarn edited Steps To Reproduce on T74473: Player team leader screaming "regroup"....
May 10 2016, 7:12 AM · Arma 3
Stalkarn added a comment to T65063: Vehicles should not explode by gunfire.

I totaly agree here. Also when it explodes it is like the vehicle is filled with nitroglycerin and you die even if your several meters away. I saw another ticket about this here and it said that they are looking in to it, last year. But I still don't see a change.

May 10 2016, 1:46 AM · Arma 3
Stalkarn edited Steps To Reproduce on T64099: Soundeffect for ear protection with sound amplifier.
May 10 2016, 1:13 AM · Arma 3
Stalkarn added a comment to T64061: Rocket launcher loader..

True, I wouldn't trust an ai either. But, it would be a nice multiplayer feature. Yes, I was also thinking in addtion to the current method.

May 10 2016, 1:12 AM · Arma 3
Stalkarn edited Steps To Reproduce on T64061: Rocket launcher loader..
May 10 2016, 1:12 AM · Arma 3
Stalkarn added a comment to T64060: Weapon on back when switching to handgun.

Oops. Sry.

May 10 2016, 1:12 AM · Arma 3
Stalkarn edited Steps To Reproduce on T64060: Weapon on back when switching to handgun.
May 10 2016, 1:12 AM · Arma 3
Stalkarn added a comment to T64058: Auto reload of launcher weapons (dangerous in a fire fight).

Just a note. You can just put the rocket in your backpack. But still you are stuck for the period of time when the soldier is switching reloading, and the unnecessary part where he wastes time fiddeling with his assault rifle.

May 10 2016, 1:12 AM · Arma 3
Stalkarn edited Steps To Reproduce on T64058: Auto reload of launcher weapons (dangerous in a fire fight).
May 10 2016, 1:12 AM · Arma 3
Stalkarn added a comment to T63607: Jump/Jumping command.

An option to jump over obstacles that doesn't slow you down so much would be NICE.
@ ShotgunSheamuS : Indeed!
And, a soldier who can only jump over obstacles 5-10 times per minute should find another job. Maybe after som sprinting that would be tough.

OMG: "I'm not too crazy about this ideal of jumping in Arma, it's never been there, and doesn't belong there! For those that want the jump button, go play Battlefield 3, I think the Arma series has been fine without a bunch of jumping monkeys trying to avoid getting shot in multiplayer." - looking at life through a straw.

They could make it so that you can only jump over stuff not just jump like in bf. Go play tetris... Makes as much sense as your statement.

May 10 2016, 12:47 AM · Arma 3