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SeiferFirehart
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User Since
Jul 4 2015, 6:51 PM (489 w, 5 d)

Recent Activity

May 10 2016

SeiferFirehart added a comment to T83168: Can't Turn Right and Left While use Aiming Deadzone !!.

It actually is an issue with deadzone set to maximum (maybe over 50% is enough). Running is ok but running in tactical stance and walking is not. Here's video how to reproduce the issue: https://www.youtube.com/watch?v=XRIpE2ASVDU

May 10 2016, 11:28 AM · Arma 3
SeiferFirehart added a comment to T83168: Can't Turn Right and Left While use Aiming Deadzone !!.

I don't think this has anything to do with the bug since I'm not experiencing it.

May 10 2016, 11:28 AM · Arma 3
SeiferFirehart added a comment to T83168: Can't Turn Right and Left While use Aiming Deadzone !!.

I have no idea what could be the source of your problems. GPU drivers?.. Really no idea. Just in case try to update all software needed to run ArmA like DirectX, gpu drivers, net framework and stuff.

May 10 2016, 11:28 AM · Arma 3
SeiferFirehart added a comment to T83168: Can't Turn Right and Left While use Aiming Deadzone !!.

Vlad can you explain it again without imitating Christopher Walken? I have no issues with aiming deadzone since last update.

May 10 2016, 11:28 AM · Arma 3
SeiferFirehart added a comment to T83168: Can't Turn Right and Left While use Aiming Deadzone !!.

Works just fine, check your game cache integrity maybe.

May 10 2016, 11:28 AM · Arma 3
SeiferFirehart added a comment to T83110: Add the Milkyway into the night sky.

Would ruin feeling of realism.

May 10 2016, 11:26 AM · Arma 3
SeiferFirehart added a comment to T83091: ghillie attachment for weapons.

Agreed. New Full Body Ghillie suits are great and only thing that stands out is a weapon. I would say attachment in slot of Laser Pointer/Flashlight or maybe Bipod variants which adds ghillie wraps on a weapon.

May 10 2016, 11:25 AM · Arma 3
SeiferFirehart added a comment to T83084: FIXED.

Exacte. 1 of those spares probably land in a weapon.

May 10 2016, 11:25 AM · Arma 3
SeiferFirehart added a comment to T83083: Need Ability to Disable Head Movement.

Totally agreed.

May 10 2016, 11:25 AM · Arma 3
SeiferFirehart added a comment to T83080: (feature request) allow the usage of weapon memory points for alternate sight.

You should contact creators of the mod not ArmA staff about that. Vanilla ArmA 3 has scopes with alternate sights.

May 10 2016, 11:25 AM · Arma 3
SeiferFirehart added a comment to T83080: (feature request) allow the usage of weapon memory points for alternate sight.

Why are you referring to mod weapons? In ArmA 3 you can access iron sights by detaching the scopes.

May 10 2016, 11:25 AM · Arma 3
SeiferFirehart added a comment to T83047: Guns without scopes doesn't work right with iron sight.

AKM is a mod weapon, Breaking Point is a mod. If it's not a bug you have experienced in vanilla ArmA 3, you shouldn't even create a ticket about it.

May 10 2016, 11:24 AM · Arma 3
SeiferFirehart added a comment to T83045: Weapon Deadzone affects Binoculars, Rangefinder and Laser Designator while running..

Fixed in version 1.48 even though not mentioned in SPOTREP. Hoorah.

May 10 2016, 11:24 AM · Arma 3
SeiferFirehart added a comment to T83045: Weapon Deadzone affects Binoculars, Rangefinder and Laser Designator while running..

After further inspection I've noticed that weapons, even with weapon deadzone enabled do not retain that feature when running while binoculars do and that is the real problem. Running and turning with binoculars in hand and weapon deadzone enabled makes it impossible to properly move around.

May 10 2016, 11:24 AM · Arma 3
SeiferFirehart edited Steps To Reproduce on T83045: Weapon Deadzone affects Binoculars, Rangefinder and Laser Designator while running..
May 10 2016, 11:24 AM · Arma 3
SeiferFirehart added a comment to T80202: Advanced Driving Model.

Yes, vehicle steering overhaul would be much helpful, some vehicles are very easy to flip over and sometimes after entering the vehicle (happens with ATV all the time) the steering is locked to the right or left because you touched the mouse while entering the driver seat.

May 10 2016, 9:46 AM · Arma 3
SeiferFirehart added a comment to T65021: REQUEST: Tactical reload & Speed reload.

Double tap to speed reload seems a good idea.

May 10 2016, 1:45 AM · Arma 3

May 9 2016

SeiferFirehart added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Just look how they have done it in Insurgency. Perfect. Would really like that in ArmA.

May 9 2016, 10:33 PM · Arma 3