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- User Since
- Jan 17 2015, 5:40 AM (526 w, 1 d)
Sep 23 2016
Sep 22 2016
May 10 2016
Yes, I've simplified it as much as possible. Just load up the mission, eject and open up your chute. Once it's open, pause and type this in the debug window: "player action ["EJECT", heli1]", The player will eject the parachute.
And ignore the attached init file.
Look up "allowCrewInImmobile".
I got some similar problem. I'm using the same command to get units to assault and charge a position instead of just going prone and taking their time. It works well sometimes, and sometimes the units will actually get stuck in prone position and not follow their waypoints, only moving to engage the enemy and once the enemy is dead, they get stuck again.
Oh well, kind of defeats the purpose of having a power outage script in missions as well.
I hope it gets fixed before its birthday.
I'm running quite a few mods, like, a lot to mention all of them here. But I've noticed that it can be any vehicle, whether it's BLUFOR, Independent, OPFOR or Civilian. Mod or Vanilla.
Also, it might be worth mentioning, crashes aren't the only bugs I've found, both new Marksmen MGs aren't in the Virtual Arsenal for some reason, and no bipods menu appears when I click on the bipod symbol, though that's probably a whole different issue.
I can say that everything works fine without any mods. Now I'll have to check which one is conflicting with the DLC I suppose.
EDIT: it seems to be a problem with ASDG Joint Rails.
Indeed I have.
2 years and the problem is still gamebreaking in many situations because of this.
Not gonna happen, am I right?
+1. Can't disable or enable mods.
I doubt they can get anything similar to those battlefront animations, but hoping is free I guess.
May 9 2016
2 years and the problem is still gamebreaking in many situations because of this.
fast rope when
Another thing that isn't going to happen, sadly.