Page MenuHomeFeedback Tracker

Pika
User

Projects

User does not belong to any projects.

User Details

User Since
May 20 2014, 7:59 PM (383 w, 4 d)

Recent Activity

May 10 2016

Pika edited Steps To Reproduce on T98269: No-name material file fails to load.
May 10 2016, 10:07 PM · DayZ
Pika set Category to category:inventory on T98267: Hacksaw holster; wrong position and rotation.
May 10 2016, 10:07 PM · DayZ
Pika added a comment to T98258: Animals are not spawning anywhere or are really, really rare + a question about fishing and carps..

Yeah, the animals are quite rare (only saw 1 boar), but this could be an engine limitation on how many AI entities can exist at one time.

May 10 2016, 10:07 PM · DayZ
Pika added a comment to T98241: Flares turn off when switching weapons.

Confirmed. It also works if you just holster the flare or use something else from your inventory.

May 10 2016, 10:06 PM · DayZ
Pika added a comment to T98235: "Eat all" on zucchini does not remove item from inventory; instead shows 0%.

Awesome, thanks!

I just also wanted to note that I also got this 0% glitch when I ate some canned peaches, only happened one time.

May 10 2016, 10:06 PM · DayZ
Pika edited Steps To Reproduce on T98235: "Eat all" on zucchini does not remove item from inventory; instead shows 0%.
May 10 2016, 10:06 PM · DayZ
Pika added a comment to T98224: Rubber banding when entering certain buildings.

Confirmed. This happens to me 95% of the time when exiting buildings. It is especially frustrating when it teleports you on top of a factory and you fall off and die. Sometimes I can't even leave the area and I am forced to change servers. Could be an issue with the server trying to "smooth" player displacement over distance, but instead reads that you are running into a wall even though the player left the building.

May 10 2016, 10:06 PM · DayZ
Pika added a comment to T98219: Some objects don't have a collision model.

These objects do have some sort of collision model or navmesh because the player does not clip through them. The physics engine might not be checking for collision often, especially if the server is laggy. This is also very similar to the problem where dropped inventory items fall through the floor.

May 10 2016, 10:05 PM · DayZ
Pika added a comment to T98218: Ability to re use cans of soda, possibly able to do with other items..

I tried it with a banana. The glitch works if the server is quite laggy.

May 10 2016, 10:05 PM · DayZ
Pika added a comment to T98205: unable to use inventory items.

Confirmed. I get this issue from time to time. This problem also affects items in your quickslots. I usually fix it by switching servers. This issue could be related to player desync. I noticed that when I desync from the server or experience extreme lag, this issue appears. Could be a coincidence, but it has happened to me several times already.

May 10 2016, 10:05 PM · DayZ
Pika set Category to category:weapons on T98193: Suggestion: Ability to activate weapon attachments of the weapon you are holding through the scroll wheel.
May 10 2016, 10:05 PM · DayZ
Pika set Category to category:weapons on T98191: Single crossbow bolts can be unloaded from a magazine that makes them disappear.
May 10 2016, 10:04 PM · DayZ
Pika set Category to category:animations on T98190: Binocular "Aim" animation while lowered causes crazy camera movement.
May 10 2016, 10:04 PM · DayZ
Pika edited Steps To Reproduce on T98189: Wells do not display proper info when used.
May 10 2016, 10:04 PM · DayZ
Pika added a comment to T97874: Double Wait Timer [Stuck On 'Please Wait'].

Confirmed. I get this issue most of the time when I connect to servers and there is a spawn timer. I get stuck on Please wait... for several minutes, but I always manage to enter the game if I wait long enough.

May 10 2016, 9:54 PM · DayZ
Pika added a comment to T97823: "Loaded" Guns Won't Shoot.

I had this issue with almost all the handguns at some point. It happened to me when I chambered a round and fired. Then the round was just stuck and I could not even drop it out of my inventory. I had this issue with the 1911 and the FNX so far.

May 10 2016, 9:52 PM · DayZ
Pika added a comment to T97787: Bullet impacts invisible beyond several hundred meters.

This is an LOD issue. The bullet impact effect just needs to get its own level of detail setting that the player can adjust.

May 10 2016, 9:51 PM · DayZ
Pika added a comment to T97397: Unable to see long range shots landing or missing.

The bullet impact effect should get its own level of detail setting, so players can adjust to their liking on how far away hits should be rendered. Right now I believe the bullet impact is just grouped with all other effects in the game and fades at the same distance.

May 10 2016, 9:37 PM · DayZ
Pika added a comment to T93400: banana does not fit in chest holster.

You guys just made my day!

May 10 2016, 7:17 PM · DayZ
Pika added a comment to T93400: banana does not fit in chest holster.

Dual wielding bananas and weapon attachments. Need I say more?

May 10 2016, 7:17 PM · DayZ
Pika added a comment to T87606: Character teleport to a previous spot.

I observed similar things as silencerx. I mentioned in a previous report that the server is most likely trying to smooth player movement over distance, but instead detects that your player is colliding with something. This not only happens in buildings, but also occurs with fences an sometimes even indoors.

Two ways to work around this issue (not 100% reliable):

  • Move until you think your player is about to be teleported back, use an item in your inventory (this causes the server to play a different animation and most likely update your location)
  • If stuck in a doorway, face out the doorway and move ~15m out; the server would have already updated the location of your player and detected no collision when smoothing movement (more reliable than previous method, but kinda sucks if you are stuck on a higher floor).
May 10 2016, 3:46 PM · DayZ
Pika added a comment to T87606: Character teleport to a previous spot.

Character teleportation seemed to have gotten much worse in the 45 experimental release.

I barely experience this issue in 44 Stable.

May 10 2016, 3:46 PM · DayZ