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- User Since
- Mar 11 2013, 2:43 PM (610 w, 3 d)
May 10 2016
This is not a bug but intended design. Tent hangar has no real 'front' side. The models are intentionally slightly different from each side. We use 180° rotations across all map objects (not just these hangars) to create variation, - richer visual - with small set of models.
Fixed on devbranch.
@Scott_Ripley: Could you re-upload the video, please? So far I am not able to reproduce different behavior of Shabby lamps in Selakano and other towns.
Fixed in revision 65750 and higher of:
map_altis.pbo
map_altis_data.pbo
Fixed in revision 65750 and higher of:
map_altis.pbo
map_altis_data.pbo
When we had much stronger waves it brought many other bugs - visual intersecting of shore objects, and bad collisions for ships and swimmers.
It is not a world related issue - I changed category to Visual-GUI.
Welcome to Bonneville salt flats. Hatchback Sport - top speed 326 kmh-1 ;)
I've visited those salt lakes on Lemnos island and theirs surface is not solid. There is dry crust on the top and under it there is wet sand/mud. When we walked across it we sank nearly each step.
But I understand your point for use as racing tracks. We can change saltlake surface parameters, that is no problem. But I leave it up to you guys. Your votes will decide! ;)
Could you retest it in dev version 1.02 or send me please exact coordinates of where you can walk through wall.
It will be adjusted. Thanks for feedback.
We revised the values with our Encoding department and there is not much to adjust. Changing values would dramatically affect driving experience in bad way. Also existing time trial based missions would be corrupted due to slower speeds of individual surfaces.
I can not reproduce it. Could you attach screen shot or video?
Fixed on devbranch.
Feel free to close this issue when fix arrives also into stable version.
Is the bug still present? We already tweaked collision geometries for certain rocks.
Could you attach screenshots or video? Also your hardware specs, drivers and OS.
Changed issue category.
That is side effect of ground parallax detail textures. :/
Collisions of rocks should be improved.
has been fixed
Have you tried higher HDR setting?
Should be better now. We improved rock collision geometries.
May 9 2016
Thanks for reporting. It will be fixed.
This looks like VRAM problem? Could you make sure your graphic card doesn't have corrupted memory?
Add at least couple of screenshots where/how you got stuck.
@redstone: I found not so good collision geometry up there at the tower. I can show it to you personally. It will need a little adjustment.