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KStrike (Koala)
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User Since
Feb 23 2024, 10:19 AM (58 w, 1 h)

Recent Activity

Fri, Mar 28

KStrike added a comment to T189359: Hovering crates in the official single player mission "Elimination" at grid 071-023.

This small issue is still a thing in the latest stable version 1.3

Fri, Mar 28, 10:13 AM · Arma Reforger
KStrike updated the task description for T189359: Hovering crates in the official single player mission "Elimination" at grid 071-023.
Fri, Mar 28, 10:13 AM · Arma Reforger

Sun, Mar 9

KStrike added a comment to T188516: AI not using handgrenades on experimental branch 1.3.0.38.

In my previous game sessions (single player mission: "Elimination") the AI sometimes threw hand grenades in my direction. It could be more frequent but they do it.

Sun, Mar 9, 3:23 PM · Arma Reforger

Feb 27 2025

KStrike changed Category from category:general to category:designmission on T189359: Hovering crates in the official single player mission "Elimination" at grid 071-023.
Feb 27 2025, 6:18 PM · Arma Reforger
KStrike created T189359: Hovering crates in the official single player mission "Elimination" at grid 071-023.
Feb 27 2025, 6:12 PM · Arma Reforger

Feb 24 2025

KStrike added a comment to T189254: AI can see through roofs and structures (again).
Feb 24 2025, 7:13 PM · Arma Reforger

Feb 22 2025

KStrike changed Category from category:general to category:aispottingdetection on T189254: AI can see through roofs and structures (again).
Feb 22 2025, 11:28 PM · Arma Reforger
KStrike created T189254: AI can see through roofs and structures (again).
Feb 22 2025, 11:28 PM · Arma Reforger

Feb 17 2025

KStrike added a comment to T189126: PKMN - weapon animation - weapon belt disappears and is not in sync with the hand animation.

Looks like it's fixed in the latest Experimental 1.3.0.76.

Feb 17 2025, 6:47 PM · Arma Reforger

Feb 14 2025

KStrike added a comment to T189152: Please Don't Take Some Fun Away From Conflict By Rank-Restricting Sniper Rifles & Their Scopes.

The problem are the non team-players that wants to get the ultra-ghillie-sniper-grenade-rocket-launcher-kit straight from the beginning... just to get killed five seconds later. This behaviour drains resources like there is no tomorrow and causes massive resource problems. People should earn their stuff and that's what the conflict mode is for. If you know how to rank up fast you will get what you want.

Feb 14 2025, 10:03 PM · Arma Reforger

Feb 12 2025

KStrike changed Category from category:general to category:visualweapons on T189132: M249 SAW - cartridges visible in the ammo belt box even if the ammunition is depleted.
Feb 12 2025, 11:44 PM · Arma Reforger
KStrike created T189132: M249 SAW - cartridges visible in the ammo belt box even if the ammunition is depleted.
Feb 12 2025, 11:44 PM · Arma Reforger
KStrike changed Category from category:general to category:visualweapons on T189124: M9 Pistol - magazine clipping through weapon if reloaded from lowered position.
Feb 12 2025, 11:36 PM · Arma Reforger
KStrike changed Category from category:general to category:visualweapons on T189125: M9 Pistol - weapon animation - hammer suddenly cocked after tactical reload.
Feb 12 2025, 11:36 PM · Arma Reforger
KStrike changed Category from category:general to category:visualweapons on T189126: PKMN - weapon animation - weapon belt disappears and is not in sync with the hand animation.
Feb 12 2025, 11:36 PM · Arma Reforger
KStrike updated the task description for T189127: All weapon magazine clips - no cartridge simulation in the magazines - not showing exact count of cartridges in the magazine .
Feb 12 2025, 11:35 PM · Arma Reforger
KStrike changed Category from category:general to category:visualweapons on T189128: Ejection bolts and sliders lock in an opened state even without a magazine clip.
Feb 12 2025, 11:33 PM · Arma Reforger
KStrike changed Category from category:general to category:visualweapons on T189130: M249 SAW - M855 steel core cartridge belt and M856 tracer cartridge belt - no cartridge simulation.
Feb 12 2025, 11:32 PM · Arma Reforger
KStrike changed Operating System from os:w10x64 to os:w11x64 on T189131: Weapon animation - M249 SAW, M60, PKM, PKMN & UK-59L - belt shows wrong cartridge state if the last two cartridges are left.
Feb 12 2025, 11:32 PM · Arma Reforger
KStrike created T189131: Weapon animation - M249 SAW, M60, PKM, PKMN & UK-59L - belt shows wrong cartridge state if the last two cartridges are left.
Feb 12 2025, 11:31 PM · Arma Reforger
KStrike created T189130: M249 SAW - M855 steel core cartridge belt and M856 tracer cartridge belt - no cartridge simulation.
Feb 12 2025, 11:02 PM · Arma Reforger
KStrike created T189128: Ejection bolts and sliders lock in an opened state even without a magazine clip.
Feb 12 2025, 10:06 PM · Arma Reforger
KStrike created T189127: All weapon magazine clips - no cartridge simulation in the magazines - not showing exact count of cartridges in the magazine .
Feb 12 2025, 9:11 PM · Arma Reforger
KStrike created T189126: PKMN - weapon animation - weapon belt disappears and is not in sync with the hand animation.
Feb 12 2025, 8:52 PM · Arma Reforger
KStrike created T189125: M9 Pistol - weapon animation - hammer suddenly cocked after tactical reload.
Feb 12 2025, 8:28 PM · Arma Reforger
KStrike renamed T189124: M9 Pistol - magazine clipping through weapon if reloaded from lowered position from M9 magazine clipping through weapon if reloaded from lowered position to M9 Pistol - magazine clipping through weapon if reloaded from lowered position.
Feb 12 2025, 8:20 PM · Arma Reforger
KStrike created T189124: M9 Pistol - magazine clipping through weapon if reloaded from lowered position.
Feb 12 2025, 8:14 PM · Arma Reforger

Jul 18 2024

KStrike added a comment to T179460: feedback: unconsciousness.

@Geez I'm sure you guys have seen it, but there was a fantastic workshop mod that blended ragdolls into some of the existing downed state animations that are currently unused. I think he may have even made custom ones himself also. It massively enhanced the unconscious state as there were all these different variations.

I can understand that ragdolls might make it difficult to select the interaction points for the person healing the patient but to fix that, you could have a "Roll onto back" action to put them in the state they go into currently.

Jul 18 2024, 5:15 PM · Arma Reforger

May 26 2024

KStrike added a comment to T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.

I suspect R was chosen deliberately, since F is used for many different actions, and if it was also used to detonate explosives, there's a high chance players might do so accidentally while trying to interact with something else, not realizing that the clacker was equipped.

May 26 2024, 3:47 AM · Arma Reforger

May 23 2024

KStrike added a comment to T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.

Oh, I haven't tried that.
But let's be honest, holding the F key would be the better and more intuitive solution to detonate the charges.

May 23 2024, 2:52 PM · Arma Reforger
KStrike renamed T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive from M34 Blasting Machine & KPM-3U1 Detonator - detonation too complicated to M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.
May 23 2024, 2:52 PM · Arma Reforger
KStrike updated the task description for T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.
May 23 2024, 2:49 PM · Arma Reforger
KStrike updated the task description for T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.
May 23 2024, 2:48 PM · Arma Reforger

May 21 2024

KStrike created T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.
May 21 2024, 9:14 PM · Arma Reforger
KStrike created T181376: M112 Demolition Block - no burn / explosion marks on the ground.
May 21 2024, 9:02 PM · Arma Reforger

Mar 7 2024

KStrike added a comment to T179092: Absolutely no Text Documentation for Game Play.

I am an Arma veteran (since Operation Flashpoint back in 2001) and I know the struggle with the games new players may have because of their complexity.

Mar 7 2024, 9:26 AM · Arma Reforger

Mar 4 2024

KStrike edited Additional Information on T179621: Game Master - scenario properties - year is not saved.
Mar 4 2024, 6:17 AM · Arma Reforger
KStrike edited Additional Information on T179636: Since update 1.1.0.15 (experimental build) - mouse controls for the helicopters not working anymore.
Mar 4 2024, 6:16 AM · Arma Reforger
KStrike edited Additional Information on T179620: You can't close the hatch/door completely on the watchtowers.
Mar 4 2024, 6:16 AM · Arma Reforger

Mar 3 2024

KStrike changed Category from category:general to category:controls on T179636: Since update 1.1.0.15 (experimental build) - mouse controls for the helicopters not working anymore.
Mar 3 2024, 3:32 PM · Arma Reforger
KStrike created T179636: Since update 1.1.0.15 (experimental build) - mouse controls for the helicopters not working anymore.
Mar 3 2024, 3:32 PM · Arma Reforger
KStrike added a comment to T179558: [1.1.0.15] The pistol is placing to inventory.

The inventory system in combination with arsenal crates / containers is not polished yet.

Mar 3 2024, 1:13 PM · Arma Reforger

Mar 2 2024

KStrike added a comment to T174340: Hard to see outside with new exposure effect.

I second that.

Mar 2 2024, 11:03 PM · Arma Reforger
KStrike changed Category from category:general to category:editor on T179621: Game Master - scenario properties - year is not saved.
Mar 2 2024, 10:50 PM · Arma Reforger
KStrike created T179621: Game Master - scenario properties - year is not saved.
Mar 2 2024, 10:50 PM · Arma Reforger
KStrike created T179620: You can't close the hatch/door completely on the watchtowers.
Mar 2 2024, 10:43 PM · Arma Reforger

Feb 29 2024

KStrike renamed T179491: Inventory user interface - equipment items not updated after putting them from an arsenal container from Inventory user interface - equipment items not updated after putting them on from an arsenal container to Inventory user interface - equipment items not updated after putting them from an arsenal container.
Feb 29 2024, 8:31 PM · Arma Reforger
KStrike changed Category from category:general to category:healthsystem on T179495: melee attacks should lead to unconsciousness and should not kill someone.
Feb 29 2024, 5:10 PM · Arma Reforger
KStrike created T179495: melee attacks should lead to unconsciousness and should not kill someone.
Feb 29 2024, 5:09 PM · Arma Reforger
KStrike updated the task description for T179494: 4x20 Carry Handle Scope - missing item description (olive or camouflaged).
Feb 29 2024, 4:55 PM · Arma Reforger
KStrike changed Category from category:general to category:inventory on T179494: 4x20 Carry Handle Scope - missing item description (olive or camouflaged).
Feb 29 2024, 4:54 PM · Arma Reforger
KStrike created T179494: 4x20 Carry Handle Scope - missing item description (olive or camouflaged).
Feb 29 2024, 4:54 PM · Arma Reforger
KStrike renamed T179491: Inventory user interface - equipment items not updated after putting them from an arsenal container from Inventory user interface - equipment items not updated after putting it on from an arsenal container to Inventory user interface - equipment items not updated after putting them on from an arsenal container.
Feb 29 2024, 3:51 PM · Arma Reforger
KStrike updated the task description for T179491: Inventory user interface - equipment items not updated after putting them from an arsenal container.
Feb 29 2024, 3:50 PM · Arma Reforger
KStrike edited Additional Information on T179491: Inventory user interface - equipment items not updated after putting them from an arsenal container.
Feb 29 2024, 3:44 PM · Arma Reforger
KStrike changed Category from category:general to category:inventory on T179491: Inventory user interface - equipment items not updated after putting them from an arsenal container.
Feb 29 2024, 3:43 PM · Arma Reforger
KStrike created T179491: Inventory user interface - equipment items not updated after putting them from an arsenal container.
Feb 29 2024, 3:41 PM · Arma Reforger

Feb 28 2024

KStrike renamed T179460: feedback: unconsciousness from unconsciousness to feedback: unconsciousness.
Feb 28 2024, 7:10 PM · Arma Reforger
KStrike created T179460: feedback: unconsciousness.
Feb 28 2024, 6:42 PM · Arma Reforger
KStrike edited Steps To Reproduce on T179448: weird brightness / eyes adaption behaviour while using 4x20 Carry Handle Scope on M16A2 / M16 Carabine.
Feb 28 2024, 11:23 AM · Arma Reforger
KStrike edited Additional Information on T179440: no fall damage in water.
Feb 28 2024, 11:22 AM · Arma Reforger
KStrike edited Additional Information on T179437: PKM bipod - no physically interaction with environment.
Feb 28 2024, 11:22 AM · Arma Reforger
KStrike changed Category from category:general to category:engine on T179448: weird brightness / eyes adaption behaviour while using 4x20 Carry Handle Scope on M16A2 / M16 Carabine.
Feb 28 2024, 11:22 AM · Arma Reforger
KStrike created T179448: weird brightness / eyes adaption behaviour while using 4x20 Carry Handle Scope on M16A2 / M16 Carabine.
Feb 28 2024, 11:21 AM · Arma Reforger
KStrike changed Category from category:visualweapons to category:gamephysics on T179437: PKM bipod - no physically interaction with environment.
Feb 28 2024, 1:32 AM · Arma Reforger
KStrike changed Reproducibility from reproducibility:none to reproducibility:always on T179440: no fall damage in water.
Feb 28 2024, 1:31 AM · Arma Reforger
KStrike created T179440: no fall damage in water.
Feb 28 2024, 1:30 AM · Arma Reforger

Feb 27 2024

KStrike changed Category from category:general to category:visualweapons on T179437: PKM bipod - no physically interaction with environment.
Feb 27 2024, 11:48 PM · Arma Reforger
KStrike created T179437: PKM bipod - no physically interaction with environment.
Feb 27 2024, 11:48 PM · Arma Reforger
KStrike renamed T179413: 4x20 Carry Handle Scope + M16A2 / M16 Carabine = can't use scope while in prone position from 4x20 Carry Handle Scope + M16A2 = can't use scope while in prone position to 4x20 Carry Handle Scope + M16A2 / M16 Carabine = can't use scope while in prone position.
Feb 27 2024, 7:45 PM · Arma Reforger
KStrike edited Additional Information on T179414: M16A2 / M16 Carabine: extreme blurry iron sights in prone position with bokeh depth of field.
Feb 27 2024, 7:44 PM · Arma Reforger
KStrike renamed T179414: M16A2 / M16 Carabine: extreme blurry iron sights in prone position with bokeh depth of field from M16A2 / M16 Carabine: extreme blurry iron sights in prone position to M16A2 / M16 Carabine: extreme blurry iron sights in prone position with bokeh depth of field.
Feb 27 2024, 3:52 AM · Arma Reforger
KStrike updated the task description for T179413: 4x20 Carry Handle Scope + M16A2 / M16 Carabine = can't use scope while in prone position.
Feb 27 2024, 3:19 AM · Arma Reforger
KStrike renamed T179414: M16A2 / M16 Carabine: extreme blurry iron sights in prone position with bokeh depth of field from M16A2: extreme blurry iron sights in prone position to M16A2 / M16 Carabine: extreme blurry iron sights in prone position.
Feb 27 2024, 3:18 AM · Arma Reforger
KStrike created T179414: M16A2 / M16 Carabine: extreme blurry iron sights in prone position with bokeh depth of field.
Feb 27 2024, 3:06 AM · Arma Reforger
KStrike created T179413: 4x20 Carry Handle Scope + M16A2 / M16 Carabine = can't use scope while in prone position.
Feb 27 2024, 3:01 AM · Arma Reforger