User Details
- User Since
- Jan 6 2022, 9:03 AM (149 w, 4 d)
Tue, Nov 12
Solved. Thx for the support. Adding @CF wont crash my navmesh anymore.
Thu, Oct 24
Wed, Oct 23
Sorry but:
This is indeed something better to work with.
Just throwing in the old files under a new filename does not fix this issue at all.
Tue, Oct 22
Another sample where provided fixes dont work:
Mon, Oct 21
Sun, Oct 20
Here is a sample where the provided fix is included. Yes, some placements are correct again, but still some are broken like this wall/little staircase here. This would correspont to @AGT explanation.
Oct 18 2024
Solved bymyselfe:
This is my current internal dev version where the navmeshserver stops/crashes:
Oct 17 2024
Oct 16 2024
Ok, this is a really big Problem for me since:
Oct 15 2024
May 26 2024
It seems exporting adds additional datarow in X and Y.
May 25 2024
May 18 2023
Moving the MontanaWorld.ent into a subfolder like \World also does not work:
Hi Geez,
May 12 2023
Same problem here. Happened first time yesterday (11th of May).
Apr 20 2022
Dont know - maybe - unfortunately we dont have tools to debug navmesh.
Unfortunately does not help. Not using smin/smax -> Problem still exists. No Zs.
Jan 18 2022
Unfortunately, I can't say anything specific about this, as I only run a local test server without players to test my map. At first we thought that the problem only occurred on my Deerisle map. At first I had deactivated all my own scripts in order to exclude the possibility that the FPS drops were triggered by them. Unfortunately, this did not lead to success, so I started to work on the animal system. There were first signs that the problem might be hidden here. The team was kind enough to test other maps. Namalsk & Chernarus. Even though it was a bit more difficult to reproduce the problem here, it was ultimately possible. What complicates the diagnosis here is the fact that there is no debug possibility for us to get insight into which "systems" in the DayZ server need a lot of FPS performance, and that the error seems to occur so irregularly. However, the error pattern is usually the same: The server suddenly loses (without players) FPS performance up to 80-90% for usually about 15 minutes - sometimes a little longer. I don't know if it would be possible to get additional debug options in future DayZServer versions, which would tell us which systems (AI, Navmesh, Physics,...) currently need a lot of resources.
Jan 6 2022
Can confirm this FPS Drop Problem: