- User Since
- Jun 23 2014, 5:03 AM (273 w, 3 d)
May 11 2016
Being able to look/aim higher would be good. Got killed by a guy who had climbed the rocks on top veresnik hill. Saw him right before I died but was unable to raise my weapon high enough and just stood there (deer in the headlights) as a result...
Nah, it was empty. As a general rule of thumb I tend to dump my loot into the new addition to my inventory (clothes, vest, backpack) before swapping. That way you know you'll have your stuff. You can also see in the image attached, Drybag 0/28.
noticed another pond location with this issue. http://dayzdb.com/map/chernarusplus#7.045.000
Seems to be an issue only in some/specific areas, which is rather strange.
Caught up with him and saw it first hand: http://imgur.com/a/avHqH
I don't believe M4s or UMP45s are spawning atm.
Should prob not server hop (in stable) 70+ smh.
In fact I could see that note as it's own report: Players are able to server hop 70+ with little to no consequence.
Red must be the base for all child briefs atm
Can confirm this to be true, also when swapping items in the vest with items you are wearing.
It means they've disconnected from the server. If you see it more than once regarding kill logs and there's a player connecting and disconnecting before hand. They're up to no good.
Here's an example from our server which resulted in the banning of both BWS Sand and BWS Ox (other id's have been removed)
21:16:07 | Player "BWS Sand" is connected (id=76561198099358465)
21:18:37 | Player "BWS Ox" is connected (id=76561198128274844)
21:20:07 | Player "Flow" is connected (id= #'s)
21:23:07 | Player "Matheus" is connected (id= #'s)
21:23:07 | Player "Matheus"(id= #'s) has been disconnected
21:25:22 | Player "BWS Ox"(id=76561198128274844) has been disconnected
21:25:23 | Player "Unknown Entity"(id=Unknown) has been killed by player "BWS Sand"(id=76561198099358465)
21:25:27 | Player "BWS Ox" is connected (id=76561198128274844)
21:27:38 | Player "Dumptrukk" is connected (id= #'s)
21:27:39 | Player "Dumptrukk"(id= #'s) has been disconnected
21:28:07 | Player "BWS Ox"(id=76561198128274844) has been disconnected
21:28:08 | Player "Unknown Entity"(id=Unknown) has been killed by player "BWS Sand"(id=76561198099358465)
21:28:11 | Player "BWS Ox" is connected (id=76561198128274844)
Awesome! Figured you guys were on it, but after seeing the vid I had to be sure.
Forgive me for being rather curious, but could it only be linked to 1st person? I coulda sworn there was a kill volume, but its clear his cam never drops below the terrain. Seems like the cam and character are ultimately separated.
Also what happens to trucks/characters that don't die under the map? Are they in free fall till restart or is there a ground plane?
Thanks for the update and all your efforts. We haven't experienced anything quite like that global/admin tool take over, in part due to the fact that we've embraced the whitelist approach.
We did however have a run in with those who have made personal attacks on our servers in the past. One of our members ran into them on CSGO where out of the blue they openly admit to DDoSing our servers. We have it all recorded along with the individual's profile + the group he's affiliated, which is riddled with players that have VAC bans and I believe to be responsible for many attacks on servers (DDos attacks/hacking). I had the member of my community with the evidence package that and the providers response to the attack. He's not currently on atm, but I will include that here as well once he gets on.
Can't tell you how happy it makes players in my community and across the board seeing you guys taking out the trash. So thank you and keep doing what you guys are doing!
Here's the info from our provider, regarding the attack.
Matthew Carey || Staff
The server should be back online. I'm able to access RDP remotely now.
After looking into there have been periodic attacks being sent to 188.8.131.52. At the moment the largest to come in was 8.5gbps/2,500,000 PPS.
If the attacks continue to come in the IP may be null routed for up to 24 hours.
If you have any other questions or concerns do not hesitate to let us know.
Video of them later bringing it up/admitting to it, in a random CSGO match.
Twitch recording included in the video description.
Here's his steam: http://steamcommunity.com//id/BadNewsEthan
Known affiliates who were originally banned and we believe the attacks were a response.
I know this is a lot of info and I'm sure you guys are super busy. Just hope you can do something with it and perhaps put a stop to these assholes.
Really appreciate your help and wonder if there is a more direct location where info can be exchanged in real time. Like an official TS or some kind of chat?
Found many occasions as of late where emails with providers and such leave us in a state of unknown. It's good to communicate live in these cases.
Which brings me to a recent concern. Is it possible for individuals to create/alter their GUID's? Tweeted Hicks and Eugene, but dont wanna give too much info out over that app.
Steam ID: 76561198009910033
We had two people looking into a hacker report. One via steam, and one via DaRT. Found them to be linked to the same person. He/she is also in a hacker group, Lizard Squad...
Does any of that info standout to you or staff? Or have the constant DDoS/Skiddie attacks left me paranoid?
When the first signs of this occurred (a player using global) I took a screen shot of the player list. 8 or so were on and when it happened again (global and restarts), the admins on the UN took screen caps too. We've since cross referenced both and banned two players (who were on during both cases) and listed the reason GameHack#404. We only ban with evidence, but saw little option here and await an appeal from either of the two players.
[=UN=/-ZaP-] DayZ Private Hive #1 184.108.40.206:2502
[=UN=/-ZaP-] DayZ Private Hive #2 220.127.116.11:2402
Thanks for the help
I think the problem is regarding Netting spawn rate and non-persistent servers. I've tried all sorts of boat spawns and I haven't seen a single item. People have said there's a every 6 restarts parameter on the netting spawn, but every restart is a fresh start for non-persistent servers.