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Dragoan
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User Since
Mar 6 2013, 5:37 PM (349 w, 15 h)

Recent Activity

May 10 2016

Dragoan added a comment to T64085: Add digital noise to the nightvision and make them more realistic.

I realise that haha, I have played the older games so I get how sensitive they are, but they seemed to have turned the sensitivity up, I find that even when it's getting dark and the sun is quite low that they still struggle to work at all.

May 10 2016, 1:12 AM · Arma 3
Dragoan added a comment to T64085: Add digital noise to the nightvision and make them more realistic.

In all fairness, I've just watched a lot of videos on youtube haha. I just feel that right now they're not as ive seen, and most of what ive (ive looked more for military ones) that they're a bit busy with noise and there can be a bit of blurriness. They also need to do something about the horrible reaction you get if you put them on if it's not quite dark enough. They whole screen goes white even if it's dusk ive found sometimes. Not sure how correct that is.

May 10 2016, 1:12 AM · Arma 3
Dragoan edited Steps To Reproduce on T64085: Add digital noise to the nightvision and make them more realistic.
May 10 2016, 1:12 AM · Arma 3

May 9 2016

Dragoan added a comment to T61167: SDAR changing ammo is bugged.

Yes, I think that'd be for the best. It is very unlikely that UW combat will be a huge component of Arma 3, and if anything, extra mags can be retrieved from dead divers.

My only other query, what are you going to do, if anything, about the Ai coping with the switch between magazines. At present, they will not switch from UW to STANAG mags, making them combat ineffective.

May 9 2016, 10:53 PM · Arma 3
Dragoan edited Steps To Reproduce on T61167: SDAR changing ammo is bugged.
May 9 2016, 10:53 PM · Arma 3
Dragoan added a comment to T61167: SDAR changing ammo is bugged.

Yeah, just tested this, the Team Leader is fine. This really needs more attention.

May 9 2016, 10:53 PM · Arma 3
Dragoan added a comment to T61126: Ragdoll sacking of passengers in vehicles.

Been reported already. Without sounding like a douche, check the forum before hand to see if things have been reported already, otherwise we end up with lots of the same problems being reported.

May 9 2016, 10:51 PM · Arma 3
Dragoan added a comment to T61005: [Suggestion] Ability to repack mags.

I swear I remember hearing something about this actually being added to the final version of the game. I'm not entirely sure.

May 9 2016, 10:38 PM · Arma 3
Dragoan added a comment to T60815: MH-9 Passengers / firing position.

I really hope they add this in for 3. I was so disappointed to find it wasn't in 2. This is there chance to make it happen, rather than it be a mod. Please BI, please include this at last, it's such a needed feature! You've added divers, now add the ability to at least shoot from the MH-9!

May 9 2016, 10:03 PM · Arma 3
Dragoan added a comment to T60487: Can not equip enemy uniform.

This games focuses on realism, therefore, following the rules of the Geneva Convention is realistic. Look, personally, im disappointed this feature was tweaked as I was quite looking forward to the possibilities of it, and I can imagine it will be modded to work. Don't hold your breath but by the time of full release I suspect there will be a working mod allowing you to use enemy uniforms.

May 9 2016, 9:46 PM · Arma 3
Dragoan added a comment to T60487: Can not equip enemy uniform.

Yeah but they changed it because it breaks the Geneva convention, that video is quite old now, and they've even said they're not having it work like that anymore. You'll still be able to use your own sides gear.

May 9 2016, 9:46 PM · Arma 3
Dragoan edited Steps To Reproduce on T60444: Exiting a flipped vehicle results in player damage.
May 9 2016, 9:44 PM · Arma 3
Dragoan added a comment to T60432: Injury from small heights..

Attached tags for you, and I agree, although I think they need to try and resolve unrealistic player damage such as falling from such a small height.

May 9 2016, 9:44 PM · Arma 3
Dragoan edited Steps To Reproduce on T60236: AI decides that water is the favourable position.
May 9 2016, 9:36 PM · Arma 3
Dragoan added a comment to T60023: Street lamps and other artificial light sources are too resilient, difficult to disable.

Totally agree with this. I realise it's not a stealth game but I reckon this is something that definitely needs fixing.

May 9 2016, 7:23 PM · Arma 3
Dragoan added a comment to T59947: Better ragdoll.

They definitely need more weight! The worst is when they fall off a littlebird after being killed, they just sort of glide down. It reminds me of skyrim, the ragdolls in that game are pathetic! I really hope BI notice this and at least tweak them.

May 9 2016, 7:20 PM · Arma 3
Dragoan added a comment to T59947: Better ragdoll.

I've also seen the broken leg thing happen with ragdolls. It seems like a really silly request but for the sake of immersion, I honestly think this needs fixing, they really need better collision detection.

May 9 2016, 7:20 PM · Arma 3
Dragoan added a comment to T59947: Better ragdoll.

Added screenshots of examples of what I mean.

May 9 2016, 7:20 PM · Arma 3
Dragoan added a comment to T59947: Better ragdoll.

Yeah I understand that, but the way it's modeled in game doesn't quite feel right, their arms shouldnt snap to the side like i've seen them do, and they're crumpling into positions that don't make sense as well.

May 9 2016, 7:20 PM · Arma 3
Dragoan added a comment to T59947: Better ragdoll.

That's one of the more grating parts, the whole, going limp thing.

May 9 2016, 7:20 PM · Arma 3
Dragoan added a comment to T59947: Better ragdoll.

My apologises, I shoulda checked first to see if there were any topics already on it, I hadnt seen any after checking a few pages.

May 9 2016, 7:20 PM · Arma 3
Dragoan added a comment to T59947: Better ragdoll.

Yeah, I do relise that GTA 4 used Euphoria. GTA had my personal favourite ragdolls ever. I just hope really that they can be slightly improved, nothing massive. I just feel that right now it's a bit immersion breaking.

May 9 2016, 7:20 PM · Arma 3
Dragoan added a comment to T59947: Better ragdoll.

It's quite jarring isn't it? Too much force from a gun and they go flying backwards. Other times they just freeze and fall over. I've also noticed that sometimes they'll stop to die? You shoot them, and then they stop running, stand still, and just die. It's quite comical watching them switch from the animations to ragdoll!

May 9 2016, 7:20 PM · Arma 3
Dragoan edited Steps To Reproduce on T59947: Better ragdoll.
May 9 2016, 7:20 PM · Arma 3
Dragoan edited Steps To Reproduce on T59699: Changing ammo as diver..
May 9 2016, 7:09 PM · Arma 3
Dragoan edited Steps To Reproduce on T59614: Helicopter destroyed model appears if you damage the helicopter too much but pilot is still alive inside.
May 9 2016, 7:03 PM · Arma 3
Dragoan added a comment to T59614: Helicopter destroyed model appears if you damage the helicopter too much but pilot is still alive inside.

I've just managed to do this again, by flipping a heli into the ground from the landed position. I also now have screenshots, this can be reproduced indefinitely.

May 9 2016, 7:03 PM · Arma 3
Dragoan added a comment to T59271: Models for female players.

This is not a bug. You are in the wrong forum.

May 9 2016, 6:46 PM · Arma 3