- User Since
- Dec 18 2013, 10:39 AM (531 w, 3 d)
May 10 2016
Just make it 030113860.
Then it works just fine. It are the dots that are the problem.
(Allowing the dots would be better indeed but like this it works as well imho)
It makes sense from a theoretical viewpoint but in reality you would automatically cover your head when you are attacked and thats something thats not possible / won't happen in a game so you have to compromise that.
In reality you will pretty much never be able to knock somebody out with one blow because he will block it with his hand and even a direct hit to the head would only work if it's at the correct location, in most cases it would still not just knock you out. It can but won't happen very often.
About being able to hit somebody out or now. It depends on where game game thinks you hit him. When it happened to my on my screen he only scratch my arm but apparently according to the game he hit me right in the head.
In your example on your screen you might have hit him into the head while according to the game you didn't. Thats why you where not able to knock him out.
Especially when targets are moving there might be a difference in what you see and what the games registers.
This video also shows how overpowered melee is http://www.youtube.com/watch?v=x8tIJYYG2Kw&feature=youtu.be
No way that you could so easily knock somebody out in reality especially not when he had a gun but handling a gun in a game does have it's extra difficulties while melee seems to be overpowered. Put the two together and this is what you get.
It's something that has to be still balanced.
Here another video: http://www.youtube.com/watch?v=GuUAb6xg-lY
And there are many video's like this popping up of people showing how 'great' they are with melee weapons. However, in reality they are not so great, it's just way overpowered.
The bug-report was about a shovels easily knocking someone out with one blow. Even with a bat that would be extremely hard also without protection. The fact that it even hit somebody out with protection was just additional information.
However about that. A ballistic helm should also protect from should also protect against a shock. Stopping a bullet with your head will result in a big shock, most likely a heavier shock then getting a bat hit against it. So a ballistic will not only just stop the bullet (ballistic damage) but will also absorb much of the shock.
However if the ballistic helm does not do that another bug-report might need to be created for that.
This bug-report mainly states that melee-weapons are to powerful being able to simply hit somebody out with one blow. And yes theoretically it would be possible but in reality you will always be able to defend yourself with your hands and so it will be near to impossible to hit somebody out in just one blow even without him wearing protection.
Had the same with somebody with a bat and on my screen he even nearly hit me at all. At best he scratched my arm, I was looking down dropping something for him (never help people) but I was knocked out immediately also wearing protecting armor (not in pristine condition but also not ruined).
Another time somebody hit me in the back with an ax and I was just bleeding however all my magazines I had in my pants where broken. The stuff in my backpack (where he hit me on my screen) was still fine.
So it's all a little random.
Yeah indeed, basically it happens in any situation where the game tries to put something into the inventory when there is no room for it.
With 'the game' I mean when you are not manually trying to put something into the inventory, like looting, then you simply don't get the option to do so. But when you manually do another action that results in the game trying to put something into the inventory (like the magazine swap or the bullets indeed) while it's full.
Detaching gas from a gas-lamp will most likely result in exactly the same. Never tested it specifically but it's the same mechanic so it will most likely result in exactly the same behavior. So the solution should also be generic, not an exception for a specific situation like the examples given here.
Just an 'if no space then message and drop'. Easy fix I think.
There are so many water pomps that drinking really isn't the biggest problem.
Make sure you take about 10 more drinks from the well after your thirsty message is gone.
It still go's up. When doing that you should be fine for over at least an hour.
The problem you have is more related to not being able to see if you have enough water, you now only see if you are like <30% of what you need.
PS: This is not related to the UI.
Had the same problem. Restarding did work.
Will try right clicking the next time but it's a bug nonetheless.
You do get the option to drink from it but it does not seem to do anything.
Might be just a few wells or it's fixed? Because I have now been able to drink from multiple wells.