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A_killer_Wombat
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User Since
Apr 3 2015, 7:17 PM (507 w, 1 d)

Recent Activity

Dec 13 2021

A_killer_Wombat created T162334: KH-3A Fenghuang (Pacific CSAT drone) does not have configurable pylons.
Dec 13 2021, 10:41 PM · Arma 3

Apr 5 2021

A_killer_Wombat created T157654: Huron and Ghosthawk door gunner minigun cannot elevate high enough.
Apr 5 2021, 1:39 AM · Arma 3

Mar 26 2021

A_killer_Wombat created T157529: A-149 Gryphon targeting pod's (pilot camera) "field of regard" is too restrictive.
Mar 26 2021, 5:41 PM · Arma 3

May 29 2020

A_killer_Wombat edited Steps To Reproduce on T151282: [Old Man] Quadbike transported in Van (cargo) disappears after passing checkpoint.
May 29 2020, 11:00 PM · Arma 3
A_killer_Wombat renamed T151282: [Old Man] Quadbike transported in Van (cargo) disappears after passing checkpoint from [Old Man] Quadbike transported in Van (cargo) disappears to [Old Man] Quadbike transported in Van (cargo) disappears after passing checkpoint.
May 29 2020, 10:58 PM · Arma 3
A_killer_Wombat added a comment to T151282: [Old Man] Quadbike transported in Van (cargo) disappears after passing checkpoint.

Below is the saved game file taken just before the quadbike disappears from cargo. From that save point, I pass through the CSAT checkpoint and just after passing the CSAT checkpoint, the quadbike disappears from cargo.

May 29 2020, 10:46 PM · Arma 3
A_killer_Wombat created T151282: [Old Man] Quadbike transported in Van (cargo) disappears after passing checkpoint.
May 29 2020, 10:42 PM · Arma 3

May 26 2020

A_killer_Wombat added a comment to T151176: RCO and ERCO aiming reticle misalignment issue.

^ Forum thread on issue.

May 26 2020, 6:21 PM · Arma 3

May 25 2020

A_killer_Wombat created T151176: RCO and ERCO aiming reticle misalignment issue.
May 25 2020, 10:34 PM · Arma 3

Jul 6 2018

A_killer_Wombat added a comment to T125949: high prone movement bug.

I was just about to make a ticket about this issue. Sad to see this bug has been around since 1.72 (over a year now) but hasn't been officially acknowledged yet.

Jul 6 2018, 7:45 PM · Arma 3

Jun 18 2018

A_killer_Wombat added a comment to T130023: Vehicle parachute rotate after unload/paradrop .

I've recently noticed that if you enter splendid camera and move the camera close to the falling vehicle, you can hear a continuous driving sound effect which is odd and may have a link to the source of the bug.

Jun 18 2018, 6:25 PM · Arma 3
A_killer_Wombat added a comment to T130023: Vehicle parachute rotate after unload/paradrop .

Jun 18 2018, 6:09 PM · Arma 3

Jun 6 2018

A_killer_Wombat created T130023: Vehicle parachute rotate after unload/paradrop .
Jun 6 2018, 5:30 PM · Arma 3

May 28 2018

A_killer_Wombat added a comment to T84778: Countermeasure on tanks (IR smoke) to be fired by driver and gunner as well by presing C.

I brought this issue up on the forums as well on 1st April and the post seemed to get a lot of support (https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?page=970&tab=comments#comment-3280362). This feature request would solve a lot of frustration.

May 28 2018, 6:26 PM · Arma 3

Dec 1 2017

A_killer_Wombat renamed T127248: Game crash with bad_module_info error from Random game crash with bad_module_info error to Game crash with bad_module_info error.
Dec 1 2017, 8:29 PM · Arma 3
A_killer_Wombat updated the task description for T127248: Game crash with bad_module_info error.
Dec 1 2017, 8:28 PM · Arma 3
A_killer_Wombat updated the task description for T127248: Game crash with bad_module_info error.
Dec 1 2017, 8:28 PM · Arma 3
A_killer_Wombat edited Additional Information on T127248: Game crash with bad_module_info error.
Dec 1 2017, 8:10 PM · Arma 3
A_killer_Wombat created T127248: Game crash with bad_module_info error.
Dec 1 2017, 8:06 PM · Arma 3
A_killer_Wombat added a comment to T127228: bad_module_info.

I've been getting this crash and error mutliple times while playing one of the new Tac-Ops missions for the DLC. I haven't been running any mods other than some Steam Workshop community produced scenarios (which shouldn't have any effect on playing a BI produced scenario). I've got an error report saved if you need it.

Dec 1 2017, 7:54 PM · Arma 3

May 10 2017

A_killer_Wombat created T124754: Y-32 Xian VTOL jet exhaust effect position/orientation incorrect.
May 10 2017, 5:02 PM · Arma 3

Aug 16 2016

A_killer_Wombat added a comment to T119942: Near impossible to perform successful auto-rotation in AH99 Blackfoot (Basic flight model).

Actually cannot confirm . Im flying with a hotas set (stick and torque control). My rate of successfull auto rot is about the same as with others exceot huron and mohawk, they are easier.

Aug 16 2016, 3:32 PM · Arma 3

Aug 15 2016

A_killer_Wombat created T119942: Near impossible to perform successful auto-rotation in AH99 Blackfoot (Basic flight model).
Aug 15 2016, 7:51 PM · Arma 3

Jul 22 2016

A_killer_Wombat created T119540: Y32 Xian takes damage when taxi-ing.
Jul 22 2016, 3:08 AM · Arma 3

May 10 2016

A_killer_Wombat added a comment to T81896: Player able to swim forever at "normal" pace without gaining any fatigue (fatigue exploit).

Yeah, as an issue it definitely ranks low on importance compared to other issues. However, I figured it's still worth identifying since it's clearly not an intended "feature" by the developers.

May 10 2016, 10:45 AM · Arma 3
A_killer_Wombat edited Steps To Reproduce on T81896: Player able to swim forever at "normal" pace without gaining any fatigue (fatigue exploit).
May 10 2016, 10:45 AM · Arma 3
A_killer_Wombat added a comment to T81896: Player able to swim forever at "normal" pace without gaining any fatigue (fatigue exploit).

Maybe I've been swimming incorrectly IRL all this time then.

May 10 2016, 10:45 AM · Arma 3
A_killer_Wombat edited Steps To Reproduce on T81874: Player model sinks into ground if player "deploys" weapon (with UGL) while prone and increases zeroing range of UGL sights.
May 10 2016, 10:44 AM · Arma 3
A_killer_Wombat added a comment to T66765: Corrected Camera & Weapon Handling (Cant) From Lean.

I agree that this needs fixing, it can be very counter-intuitive when shooting a weapon with a low muzzle velocity like the ASP-1 while while leaning (weapon is canted) and the bullet still magically flies in a perfect vertical arch when it shouldn't.

May 10 2016, 2:54 AM · Arma 3