is this someone who can help me with the issue I'm having with Arma 3
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Apr 13 2021
Mar 31 2021
Mar 29 2021
Mar 28 2021
Mar 23 2021
Mar 15 2021
Okay
Mar 14 2021
Unfortunately, this issue is caused by vanilla Arma 3 AI, who have a tendency to completely ignore FFV turrets as valid cargo positions, this issue can also be observed with other vehicles that make use of FFV turrets instead of regular cargo positions.
Fixed in latest RC.
Fixed in latest RC.
Resolved in latest RC build.
Resolved in latest RC update.
Mar 7 2021
Mar 6 2021
The Arcade genre of games is distinct from arcade games, so what's your waiting for with free guilds and quests
Feb 24 2021
Feb 17 2021
Feb 13 2021
Fixed in revision 5273.
Feb 4 2021
Jan 28 2021
I'm having this problem too.
Jan 15 2021
Nov 26 2020
Nov 4 2020
Oct 14 2020
Oct 9 2020
Sep 18 2020
Aug 27 2020
Aug 25 2020
Aug 18 2020
Fixed in 4989
Aug 13 2020
Jul 3 2020
Jun 27 2020
Jun 25 2020
Jun 20 2020
merged task with https://feedback.bistudio.com/T147075
merged task with https://feedback.bistudio.com/T141408
Extending task to include all tracked amphibious vehicles
BTR, BRDM, OT64, and TPz1 have been addressed, swimming PX of Tracked vehicles will be handled in https://feedback.bistudio.com/T147075 as that's a different issue
Resolved in final 1.2, hot1 and 2 now has the proper range of 4000m
Jun 15 2020
fixed in 4788
fixed for 1.2 release
Fixed in version 1.2.4773
Jun 14 2020
Jun 10 2020
Jun 9 2020
Fixed in 1.2
Jun 2 2020
Fixed in 1.2
May 27 2020
Closing task due to us not being able to reproduce the issue, and lack of information provided by the creator
Closing ticket due to it not being reproducable on our end, lack of additional information provided by the creator
This was added by BI a while ago, so it should work, please reopen the ticket if any issues come up
May 25 2020
Nice - isn't retroactively working though - maybe updating scenarios and mods will work
May 19 2020
May 12 2020
Apr 26 2020
Apr 18 2020
Mar 3 2020
Feb 20 2020
Feb 19 2020
Jan 29 2020
Dec 19 2019
Dec 18 2019
Please provide your data in clear text not a zip file
Dec 17 2019
Dec 15 2019
Dec 13 2019
Same kind of issues with PT-76. It seems that if you stop vehicle when it just enters water and hatches are opened, it many times get stuck and won't move at all or moving very slowly. Same can happend when entering from water to land and stopping on point when hatches are closing. Maybe that is issue that vehicle cannot move on land with hatches open and cannot move on water with hatches closed and now vehicle is half in water and half on land and got stuck? Seems to work fine when entering water or land with speed and not stopping on water line.
Dec 11 2019
Well, I am mostly unable to control this vehicles in the water. (Just forward or backward, turning is almost impossible). Same with AI driver.