Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

Kocrachon edited Steps To Reproduce on T80933: When a helicopter is "attachto" an object while flying, it has "skipping" animations.
May 10 2016, 10:15 AM · Arma 3
Kocrachon edited Steps To Reproduce on T71330: Please change how the Greyhawk fires.
May 10 2016, 5:42 AM · Arma 3
Kocrachon added a comment to T71224: Suggestion: Let the UAV turret controller control ATGMs..

Yes PLEASE give the UAV Turret control of the ATGMs. Honestly, the Greyhawk is pointless on its own. The turret operator needs to be able to fire the laser, and then switch to the missile and fire the missile on its lazed target. Most UAVs have been infantry killers, not vehicle killers.

May 10 2016, 5:39 AM · Arma 3
Kocrachon added a comment to T64792: Dynamic mod downloading and loading.

As a server provider I have to say NO to this.

This would create a massive increase in the bandwidth used on all of our server. Its already expensive to rent out servers because of the hardware requirements to run an effective server. This game has much higher ram and cpu requirements compared to most other modern day games. This would require a ton more bandwidth which would cause a ton of lag on all servers. This is not a logical idea. Stick with Six and repositories. Do not expect the game servers to download the files. Especially when my clans Mod folder for Arma 2 was over 4 gigs. That would KILL any server provider if hundreds of servers are all of a suddenly uploading gigs of data on servers that were only designed for hosting servers for gaming.

May 10 2016, 1:37 AM · Arma 3
Kocrachon edited Steps To Reproduce on T63588: Locally host MP session has people displaying wrong guns.
May 10 2016, 12:45 AM · Arma 3
Kocrachon edited Steps To Reproduce on T63587: Empty Helo with Added Drive wont Land or Unload.
May 10 2016, 12:45 AM · Arma 3
Kocrachon added a comment to T63542: Removing Ammo Counter.

As sgtkillsington says. IF you want realism, fine, then we are also going to take away 3rd person, crosshairs, auto reporting of enemy positions, and so forth.

This is not something that should be demanded, but option. To expect them to turn this into a pure realism sim, and not a game (which it is a mil sim game, not VBS2).

May 10 2016, 12:43 AM · Arma 3

May 9 2016

Kocrachon added a comment to T61701: Please add parachutes.

Please read before you post stuff like this. This is an alpha where only about 15% of the content Exists. Parachutes have been a part of the game since OFP, They are not in right now because there is nothing you would parachute out of it. Its not realistic to parachute from a little bird because they have a very limited flight ceiling, so it would have been pointless to put them in right now.

If you would have bothered reading confirmed information about the game, they already stated there is parachuting in the full version of the game, including HALO jumps.

May 9 2016, 11:18 PM · Arma 3
Kocrachon added a comment to T61578: Streetlamps / light bulbs are too strong.

Agreed, was trying to do a night time operation at the air field, there was a light that separated my guys from the objective. After a magazine wasted I manage to disable it.

May 9 2016, 11:12 PM · Arma 3