It would also be nice to have the single and double floodlights, as well as other lighting objects.
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May 10 2016
For me AI never even get out of the helicopter sometimes.
A side project would be best for such a thing.
To be honest, if players had to perform any animation to open a door, then they would most likely be killed. A cancel action for more basic animations is of higher priority, and could then make door animations possible.
(You couldn't see the sarcasm in my post.) But yeah, running over mines and getting hit by rockets can only be noticed in the rear view mirrors.
Its not a problem, because every car comes with cushioned ear muffs for the crew.
I think this should be closed now after the Nexus update rolled out.
Something else to note would be, if it takes about 4 minutes to go from 100% to 99%, then logically it would take at the very least 6 hours to go from 100% to 0% fatigue.
Well, since it seems that this issue's been solved I suppose that this ticket is obsolete now.
It works now, but that doesn't mean that this problem is natively fixed in the game. It is still something that should be fixed along with any other problems.
I've been having the same problem too, and now that GameSpy is gone it seems impossible for the average person to play co-op.
More weapons in general would be nice.
And Dr Death has a point, 20 years from now for all we know there could be laser rifles or we could be using guns that would be relatively old by then. If BIS did add "modern weapons" then either they are really cheap weapons, or they're really good still, because a "modern" military would logically want the best their money can buy, and FIA (or other ragtag groups) would get what's left over.
So long as this wouldn't take too much production time away from the expansion would be really nice. Stuff like aircraft carriers, destroyers, PT boats, and hover craft (look it up) would be a great way to support infantry and give a true sense of scale. Adding more diving mechanics would be very much appreciated in of itself as that is rarely used for actual missions.