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May 31 2022

Bek changed Category from category:general to category:visualweapons on T165532: AK-74 Model Feedback.
May 31 2022, 1:03 AM · Arma Reforger

May 30 2022

Bek created T165532: AK-74 Model Feedback.
May 30 2022, 11:47 PM · Arma Reforger

Apr 29 2017

Bek created T124624: [DEV] USS Freedom propellors minor texture mixup.
Apr 29 2017, 1:02 PM · Arma 3

Apr 4 2017

Bek added a comment to T123560: Respawn Screen - Role / Loadout does not update on player disconnect.

fixed in 1.68

Apr 4 2017, 4:26 AM · Arma 3

Mar 1 2017

Bek created T123560: Respawn Screen - Role / Loadout does not update on player disconnect.
Mar 1 2017, 3:50 PM · Arma 3

Feb 9 2017

Bek added a comment to T117834: PM 9mm missing muzzle proxy + name incorrect (PMM).

Yeah, you don't need to ask me :D

Feb 9 2017, 3:31 AM · Arma 3

Nov 25 2016

Bek added a comment to T121534: Certain models get stuck on wrong resolution LOD.

I noticed (Stable branch, 1.64) that in the case of the m320, it can move up 1 lod when it's stuck on the lowest, if you drop it and move far away then come back. But after scrolling through the VA and coming back, it was on the lowest lod again. So lod order is being randomly reversed on some weapons, some of the time?

Nov 25 2016, 8:54 AM · Arma 3

Jun 18 2016

Bek added a comment to T117841: SneakPreview: Type 115 underbarrel .50cal damage inconsistency.

Can't close this, but it seems fixed now in RC + dev builds - doesn't insta wreck aircraft, disables car engines (didn't before), and kills soliders wearing helmets. So, totally fixed; nice work!

Jun 18 2016, 1:39 PM · Arma 3
Bek added a comment to T117834: PM 9mm missing muzzle proxy + name incorrect (PMM).

According to DayZ, this is the Makarov IJ70

Jun 18 2016, 6:17 AM · Arma 3

Jun 15 2016

Bek added a comment to T117841: SneakPreview: Type 115 underbarrel .50cal damage inconsistency.

I'd say it's a bug since it does insane damage to aircraft only - armoured infantry and vehicles seem mostly unperturbed by it, but as you say, any aircraft is dead within 10 shots.

Jun 15 2016, 8:23 AM · Arma 3

Jun 14 2016

Bek created T117841: SneakPreview: Type 115 underbarrel .50cal damage inconsistency.
Jun 14 2016, 9:52 AM · Arma 3
Bek added a comment to T117829: SPAR 16S reload animation when prone broken.

This also happens with CAR-95, (tested with (Black) version, assuming it happens to all) must be missing reload prone anim

Jun 14 2016, 7:21 AM · Arma 3
Bek created T117834: PM 9mm missing muzzle proxy + name incorrect (PMM).
Jun 14 2016, 6:53 AM · Arma 3

May 10 2016

Bek added a comment to T83080: (feature request) allow the usage of weapon memory points for alternate sight.

+1 you should be able to refer to the weapon's memory points (perhaps using some prefix, or memory point names should have a rethink (to avoid cases where you'd have two "eye" memory points for example) but that could just come down to intelligent use of naming conventions).

Otherwise as Alwarren said having "eye" memorypoint in the scope isn't really feasible; the current implementation should be improved.

May 10 2016, 11:25 AM · Arma 3
Bek added a comment to T82784: Running with no weapon now has a rather awkward anim.

Just from hearing about it I didn't think it would be THAT bad, but having since seen it in game... this new animation is just gumby. Change it back.

May 10 2016, 11:15 AM · Arma 3
Bek added a comment to T82068: Sonic cracks can be heard from too far away.

To be clear, it is not distance that is the problem, but angle. When you're getting cracks over your head, but the shot is actually 50 degrees away from you, it gets quite confusing.

May 10 2016, 10:51 AM · Arma 3