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May 9 2016

Uziyahu added a comment to T59808: Human Ladder.

It was a bit of a gimmick in Medal of Honor 2010, but did make things seem more realistic.

May 9 2016, 7:14 PM · Arma 3
Uziyahu added a comment to T59674: Selector switch position should change to reflect the state of the weapon..

Funny how many people think they get paid to determine the priority of an issue.

May 9 2016, 7:08 PM · Arma 3
Uziyahu added a comment to T59500: No enemy fire while on ATV.

Might be due to mission design. I was not able to reproduce this in the editor.

May 9 2016, 6:59 PM · Arma 3
Uziyahu added a comment to T59444: Snakes can open doors.

I LOVE this thread.

May 9 2016, 6:55 PM · Arma 3
Uziyahu added a comment to T59366: snakes on mountain slither in and out of the ground.

I think I saw this on a Bear Grylls episode.

May 9 2016, 6:53 PM · Arma 3
Uziyahu added a comment to T59277: Grenade throwing is unrealistic (too fast).

In real life, grenades are thrown from a stable, non-moving platform, because of the risk of dropping or fumbling a grenade or tripping with it. Instead, it should be possible to abort the animation by moving. Of course, if you are cooking off tge grenade, you stillbhave to deal with its danger.

May 9 2016, 6:48 PM · Arma 3
Uziyahu added a comment to T59277: Grenade throwing is unrealistic (too fast).

Pac-Man is a game. Checkers is a game. Arma attempts to simulate the appearance of a real earthly environment, the feel and look of real earthly physics, and the look and operation of real military technology. It may be a game, but it is attempting to simulate.

May 9 2016, 6:48 PM · Arma 3
Uziyahu added a comment to T59277: Grenade throwing is unrealistic (too fast).

More like the original America's Army, where grenade deployment was very deliberate, as it should be.

May 9 2016, 6:47 PM · Arma 3
Uziyahu added a comment to T58801: AI can see you through water at far distances.

So OPFOR bullets aren't being stopped by the water?

May 9 2016, 4:00 PM · Arma 3
Uziyahu added a comment to T58762: Sound cutting out in large battles.

Yeah, it says channels, not bits, IIRC.

May 9 2016, 3:29 PM · Arma 3
Uziyahu added a comment to T58683: AI walk through everything.

I don't remember this issue in ANY version of OFP. It was blatantly apparent in Armed Assault and ArmA 2.

May 9 2016, 3:25 PM · Arma 3