Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

vicx added a comment to T78624: Loss of 60% Joystick Throttle Traverse.

It's actually worse than this if you look at the config files. I suspect that there is next to no reason to use the throttle instead of keyboard controls for controlling the collective.

Wish this could change but I think its baked into Arma3. Maybe Arma4.

May 10 2016, 8:56 AM · Arma 3
vicx added a comment to T78512: Ghost hawk hangs left low, blades including, resulting in leftwards hover/forward flight.

It will be interesting to look at the XML file and see where this is implemented as a fix.

May 10 2016, 8:53 AM · Arma 3
vicx added a comment to T78510: Manual Trim Issues.

Yeah this is a fantastic suggestion.

This is a feature request for a visual aid to help pilots SEE where the where the heli IS trimmed and where it WILL BE trimmed if the pilot RETRIMS.

 |
 | .

---+---

   |0
   |

That is a visual of what it might look like showing the collective trim. The anti-torque would have a separate gauge but at the moment I don't even know if anti-torque is trimmed.

May 10 2016, 8:53 AM · Arma 3
vicx added a comment to T78498: Request change to velocity cue.

Yes hovering using the bubble has been too hard. I can't wait to test this improvement to the UI.

May 10 2016, 8:53 AM · Arma 3
vicx added a comment to T78496: Effect of travelling through wind has little/no impact on helicopter performance.

This is a chanage to the model that will improve the feel of the sim a lot. It will make it easier to takeoff in the chopper and it's realistic. I vote this up.

May 10 2016, 8:53 AM · Arma 3
vicx added a comment to T78494: Aircraft cannot perform rollon landings under realistic/ideal conditions.

Worldsprayer you are the feedback master. Do you also think that the angle of the rotors on some of the helis is off? Without touching the stick is it normal to go backwards on takeoff when you apply collective?

May 10 2016, 8:53 AM · Arma 3
vicx added a comment to T78492: Helicopters lack mass, permitting impossible/destructive maneuvers..

Sorry Espresso if I took it the wrong way, I am in agreement with you on the subject that in air heli damage is missing. I think that causes sim problems.

If you can't damage the heli (in the air) this lets you put the heli in unusual positions where it behaves a lot more wierdly because you totally exceed the limits of sim model. This is bad because it feels random. It would be better if parts of the heli would break off and then you would have a new aerodynamic model to deal with.

---

As far as the yawing at speed *note:I am not a pilot* it feels like at 200kph on any heli with stablisers or a big fin at the back that yaw should not exceed 5%. If you wanna yaw you gotta climb (bleed speed)and then yaw (like they do in all the youtube videos).

---

Worldsprayer I have been experiencing the odd velocity changes but it is hard to pin them down.

  • I feel that when I yaw at high speeds the heli loses way too much forward speed but the heli shouldn't be able to yaw at high speeds (so fix that and maybe problem goes away).
  • I feel that when I stab the cyclic forward or back at 200kph it changes the velocity BUT doesn't change the altitude enough. I feel like it should change the alitude more and the velocity should be a function of the delta in altitude.
May 10 2016, 8:53 AM · Arma 3
vicx added a comment to T78492: Helicopters lack mass, permitting impossible/destructive maneuvers..

EspressoLyle, there a few points. From what Worldsprayer and other commentators have said is that there are a few circumstances where the flight models have been ignoring the force of air at 200kph that should make yawing with rudder harder. You can only force the heli to yaw by a very small percentage before the aerodynamic forces cancel out whatever you are applying via the rudder. Helis should be more stable at higher speeds in a lot of ways - you probably shouldn't be able to yaw your way out of the sky at 200kph.

Failure modes at high speed would be:

  • exceeding it's speed limit at which point you should crash in a predictable fashion (look up vne)
  • exceeding mechanical limits where parts of the heli break then of course it should crash more randomly. But this shouldn't happen via yawing by itself.

Good to hear Worldsprayer. I am flying the Pawnee right now and it is feeling much improved.

The Mi-48 is such a different case. (Shouldn't it be a Ka-100?) It does need to be treated separately to the other models. BIS can probably get away with applying some stablising hacks to mi-48 to make it not do impossible things. They could just call it a fly-by-wire feature and it wouldn't really be wrong for them to do that.

May 10 2016, 8:53 AM · Arma 3
vicx added a comment to T78492: Helicopters lack mass, permitting impossible/destructive maneuvers..

Is this a particular A3 heli or all of them?

May 10 2016, 8:53 AM · Arma 3
vicx added a comment to T78462: Ground Effect with Helicopters.

Worldsprayer, I think poorly modeled translation lift from forward velocity is the one of the fundamental missing elements in the sim-model atm. So many other dynamics depend on it. This one too.

May 10 2016, 8:52 AM · Arma 3