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May 10 2016

-Torpedo- added a comment to T100989: [EXP] Weapon throwing while sprinting.

Me too, i am confused.

Sprinting + weapon in hands (sks) + suddenly stop (block by a fence, wall..) or go prone = auto Throw weapon

Sprint with weapon in hands (sks, cr527) + go prone = 95% effective, to reproduce the bug.

And at the first times to play this ver. of exp (i cant reproduce now) when you are stopped and have the primary weapon (sks, and splitting axe) in hands if you go prone, the character go prone and inmediately go stand up and auto throw the weapon.

Wiffel: I never lost the weapon, you have to look better, if you are on inclined terrain, the gun can roll downhill... provided it do not fall under a pine tree or crosses the floor of a buggy house...

ver: 47.124531

May 10 2016, 11:38 PM · DayZ
-Torpedo- added a comment to T96127: SKS doesn't allow full reload after paint.

Confirmed, SKS green painted only admit chamber 1 round. Experimental: 42.116002

May 10 2016, 8:53 PM · DayZ
-Torpedo- added a comment to T96073: Can only Chamber Round into painted SKS.

Confirmed, SKS green painted only admit chamber 1 round. Experimental: 42.116002

Ups, this thread can be dupe: 0009632

May 10 2016, 8:51 PM · DayZ
-Torpedo- added a comment to T96052: SKS Only Chambers 1 Bullet When Spray Painted.

Confirmed, SKS green painted only admit chamber 1 round. Experimental: 42.116002

May 10 2016, 8:51 PM · DayZ
-Torpedo- added a comment to T93486: Image artefact using T3N RDS.

Same here, confirmed.

Rev. 0.30.114008

May 10 2016, 7:20 PM · DayZ
-Torpedo- added a comment to T93486: Image artefact using T3N RDS.

Ummm I was wearing a black tactical vest, (1pp only) i only had problems in prone stance, but when i looked up with a T3N RDS i could see the blue sky...

GungZA, your description with Clothes clipping(?) may be the source of the problem... Your theory answers to my questions.

May 10 2016, 7:20 PM · DayZ
-Torpedo- added a comment to T93345: Playermodel spawning with AI when pressing ESC whilest entering a server.

http://feedback.dayzgame.com/view.php?id=3688

May 10 2016, 7:14 PM · DayZ
-Torpedo- added a comment to T93141: Duplicate Character.

dupe?

http://feedback.dayzgame.com/view.php?id=3688#bugnotes

May 10 2016, 7:01 PM · DayZ
-Torpedo- added a comment to T90110: Reproduction of Character as unnamed basic AI entity..

Perfect, two bugs hunted.

I killed two birds with one stone..... I want my cookie

May 10 2016, 5:22 PM · DayZ
-Torpedo- added a comment to T90110: Reproduction of Character as unnamed basic AI entity..

Hi,

I cant see the "private" checkbox underneath the text field where i write my notes, maybe a problem with my browser.....

Anyway, now i write a note with silly content like "Aaaa" then click on button (Add Note), click on button (make private note), click on button "Edit" and Paste my secret text......

Thanks Tom123, I was beginning to think that I was crazy....

May 10 2016, 5:22 PM · DayZ
-Torpedo- added a comment to T90110: Reproduction of Character as unnamed basic AI entity..

It is very possible that the new note I had created above this, with extremely detailed and simple instructions has been disseminated to all emails from the participants in this thread.

I takes me less than a second to click "make private" after creating the note (suggestion=>add button "Add Note Private"), but checking my email I can see responses from other people in this thread that have to be in private mode, but i can see the full note in my inbox==> Hi qsek!!, for example.

Grrrrrrr, can anyone confirm this?, If yes, please close your eyes and do not read your mail with my instructions, you can be attracted to the dark side, be forewarned.

May 10 2016, 5:22 PM · DayZ
-Torpedo- added a comment to T90110: Reproduction of Character as unnamed basic AI entity..

Hello Accolyte,

I think willclark not want to give more details because this thread can be read by kids or by people without scruples to the trick of doubling the character, he has asked several times how he could hide this thread so that it can only be seen by developers and thus give you more information securely.

Personally I have not tried again, I felt very dirty to see that it worked at the time and I never want to try again.

May 10 2016, 5:22 PM · DayZ
-Torpedo- added a comment to T87737: Handcuffed player able to fire weapon (dupes Weapon).

If the handcuffed have a handgun on the back pockets of him pants.... then this is a Feature, not a bug. In real life, it may be possible.

May 10 2016, 3:51 PM · DayZ
-Torpedo- added a comment to T86782: quick swap 1-9 doesn't work correctly 100% of the time.

Agree, 1-0 keys fails 80%

May 10 2016, 2:40 PM · DayZ