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Jun 21 2016

Mattastic created T118386: Body showing through CTRG Stealth Uniform.
Jun 21 2016, 5:44 AM · Arma 3

May 10 2016

Mattastic edited Steps To Reproduce on T91057: Day Z is crashing my internet!.
May 10 2016, 5:53 PM · DayZ
Mattastic edited Steps To Reproduce on T88919: Ruined Items in Inventory are unremovable..
May 10 2016, 4:38 PM · DayZ
Mattastic added a comment to T82419: Explosive specialist can use explosive when incapacitated in Endgame.

Welcome

May 10 2016, 11:02 AM · Arma 3
Mattastic edited Steps To Reproduce on T82419: Explosive specialist can use explosive when incapacitated in Endgame.
May 10 2016, 11:02 AM · Arma 3
Mattastic added a comment to T82023: Modded Weapon CTD in Virtual Arsenal.

I just needed to repack that part of my mod, it seems something was corrupted the first time. ALL FIXED!

May 10 2016, 10:49 AM · Arma 3
Mattastic edited Steps To Reproduce on T82023: Modded Weapon CTD in Virtual Arsenal.
May 10 2016, 10:49 AM · Arma 3
Mattastic added a comment to T82019: On the free and flat ground, weapons without bipod can be deployed as if it has a bipod! .

I'd like to address your points.

1.Deploying is 100% possible by using your hand as a resting point. This is what your seeing done when you deploy without a bipod.

  1. The limitation from rotation comes from the pivot point which is your hand essentially. No matter if it is a bipod or your hand, any pivot point will have max 180* turning radius.
  1. The icon is mean to be representative of you weapon/characters deployment status. To make separate icons for the 2 different forms of deployment does not make sense since you are not changing what the icon is representing.

I was in the US Army for a short time and deploying your weapon upon your hand is a standard when possible to do so. If I have an H-Barrier in front of me I will rest my hand on the barrier palm up and then hold onto the rifle while still leaving my hand firmly on the barrier. This creates a pivot point on the back of your hand which is touching the barrier.

This really does not need to be explained everything BI has done is realistic and straight forward. Your assessment of the feature is overly critical and your argument you say is based on reality, when in fact it isn't. I think you are looking at the word "deploy" and directly associating it with bipods when they are not necessarily always tied to each other. You "deploy" a mortar system, yet it has no bipods.

Anyways man I think you are being over critical on something you don't fully understand.

May 10 2016, 10:49 AM · Arma 3
Mattastic added a comment to T82019: On the free and flat ground, weapons without bipod can be deployed as if it has a bipod! .

I think this is a dialogue more appropriate for the forums. You should express your thoughts there. When I said 180 degrees i'm simply talking about the range of motion in real life. Physically speaking you could not have any more without re deploying your bipod or moving your position There could be a bit of improvement to the range you have in game, but it's better than nothing. Again I still think you have a very narrow understanding of the word deploy and how it relates to weapons and the military in general. No form of the word "deploy", whether you are using it as a noun or verb, specifically refers to bipods. Anyways like I said I think this conversation should be done on the forums rather than the bug tracker, because this really isn't a bug.

May 10 2016, 10:49 AM · Arma 3
Mattastic added a comment to T82019: On the free and flat ground, weapons without bipod can be deployed as if it has a bipod! .

Based on the steps to reproduce this you are reporting an intentional feature. In addition to going prone and being able to do this, you should be able to do it on any surface that is applicable while being in the prone, crouch, or standing stance most likely.

May 10 2016, 10:49 AM · Arma 3