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Jun 8 2016

TheBlackGhost created T117388: [1.61.136572] Tanoa - Extreme Foliage Ground Clutter Pop - Object, Model Detail, and Texture Pop / Flickering.
Jun 8 2016, 2:05 AM · Arma 3
TheBlackGhost created T117383: [1.61.136572] Tanoa - No bullet hit decals on many civilian houses and buildings.
Jun 8 2016, 1:29 AM · Arma 3

May 10 2016

TheBlackGhost added a comment to T69150: Feature Request: Improved "Damage" Visuals on Buildings, Objects, and Vehicles when they are Hit.

I disagree, I don't think that its very hard to add texture/damage decals to objects upon impact.

They are ALREADY doing it (bullet "marks" on some objects when you shoot them, and tanks/heli missiles cause huge pockmarks in the ground.

May 10 2016, 4:25 AM · Arma 3
TheBlackGhost edited Steps To Reproduce on T69150: Feature Request: Improved "Damage" Visuals on Buildings, Objects, and Vehicles when they are Hit.
May 10 2016, 4:25 AM · Arma 3
TheBlackGhost edited Steps To Reproduce on T68139: Tracer "streak" needs tweaking (reduced length of effect).
May 10 2016, 3:43 AM · Arma 3
TheBlackGhost added a comment to T67877: Prone Aiming Unrealistically Accurate and overpowered (Almost no gun sway).

There is balancing in EVERY game, even simulators, which Arma 3 is about as close to as it can get. Currently, it is not realistic at all. When you go into prone, your gun doesn't automatically get easier to aim UNLESS YOU USE A GUN REST! Right now, you just go prone and magically long-range shots get really easy. Where's the skill in that? Or the realism?

It is sad to see that people do not understand this.

May 10 2016, 3:34 AM · Arma 3
TheBlackGhost edited Steps To Reproduce on T67877: Prone Aiming Unrealistically Accurate and overpowered (Almost no gun sway).
May 10 2016, 3:34 AM · Arma 3
TheBlackGhost edited Steps To Reproduce on T67671: Suggestions for Improving Long-Distance Infantry Concealment.
May 10 2016, 3:28 AM · Arma 3
TheBlackGhost edited Steps To Reproduce on T67669: Sniper/Long-Range Scoped Weapons Realism Tweaks for Improved Balancing.
May 10 2016, 3:28 AM · Arma 3
TheBlackGhost added a comment to T64049: Default chopper control scheme for choppers is highly uneffective.

Esfumato--- your control scheme is similar to the one I use.

Is anyone having trouble binding Right Pedal to 'E' ? When I do it, it makes the heli pitch forward while turning, instead of just turning slightly like the left pedal.

May 10 2016, 1:11 AM · Arma 3