What shotgun are you talking about? You don't even know how shotguns are going to be implemented in the full game yet, but start complaining. Would you, for gods sake, spare the Bugtracker with oracling about the future.
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May 10 2016
As in 2733 http://feedback.arma3.com/view.php?id=2733
May 9 2016
As in 618 http://feedback.arma3.com/view.php?id=618
Quick workaround is, to set Transparency Antialiasing in driver settings to either Off or Multisample. Supersample + ATOC causes the described problem.
Why don't you ask the mission maker to make an autokick-function? That has nothing to do with the game, unless you play the missions of BIS (wich would explain, why you are writing in capitals).
Duplicate of 2840 http://feedback.arma3.com/view.php?id=2840
As in issue 618 http://feedback.arma3.com/view.php?id=618
As in issue 618 http://feedback.arma3.com/view.php?id=618
@ Ruthberg, the problem is not the driver, it is the game, wich isn't compatible to certain driver settings. Like COD Black Ops 2, that crashed if some GeForce cards where not underclocked for ~ 50 MHz.
I tried turning off the transparency AA. It turned out, that the problem does not apear, when Transparency-AA is turned off or set to Multisampling. It only apears with Supersampling settings.
I have the same problem.
OS is Windows 8 64 bit.
GeForce GTX 570, driver version 314.07
Problem apears with any ATOC-Mode if AA is on.
Driver settings are:
AF is automatic, FXAA is on, Gamma correct is on, forced AA is off.
As in issue 618 As in issue 618 http://feedback.arma3.com/view.php?id=618 (contains most information on this problem)
As in issue 618 As in issue 618 http://feedback.arma3.com/view.php?id=618 (contains most information on this problem)
The jagged shadows apear on all Statics on Standard and High shadow settings. On Low settings, the shadows are correct but not smooth.
Playing on a GTX 570.