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May 10 2016

Grom added a comment to T63480: SHOTGUN RELOADING.

What shotgun are you talking about? You don't even know how shotguns are going to be implemented in the full game yet, but start complaining. Would you, for gods sake, spare the Bugtracker with oracling about the future.

May 10 2016, 12:42 AM · Arma 3
Grom added a comment to T62704: [Bug Tracker] Allow the user to close fixed issues.

As in 2733 http://feedback.arma3.com/view.php?id=2733

May 10 2016, 12:12 AM · Arma 3

May 9 2016

Grom added a comment to T62416: ATOC causes affected trees and grass to look grainy and bugged out.

As in 618 http://feedback.arma3.com/view.php?id=618

Quick workaround is, to set Transparency Antialiasing in driver settings to either Off or Multisample. Supersample + ATOC causes the described problem.

May 9 2016, 11:59 PM · Arma 3
Grom added a comment to T62236: Need some way to discourage team killing.

Why don't you ask the mission maker to make an autokick-function? That has nothing to do with the game, unless you play the missions of BIS (wich would explain, why you are writing in capitals).

May 9 2016, 11:50 PM · Arma 3
Grom added a comment to T61209: Game causes BSOD and then Windows refuses to load as usual..

Duplicate of 2840 http://feedback.arma3.com/view.php?id=2840

May 9 2016, 10:54 PM · Arma 3
Grom added a comment to T60889: Anti-Aliasing Causes Blue Pixels in Grass.

As in issue 618 http://feedback.arma3.com/view.php?id=618

May 9 2016, 10:34 PM · Arma 3
Grom added a comment to T60123: ATOC produces white pixels on edges of all trees and grass.

As in issue 618 http://feedback.arma3.com/view.php?id=618

May 9 2016, 9:28 PM · Arma 3
Grom added a comment to T58985: Blue "grain" and/or outline on grass and bush textures etc., caused by ATOC.

@ Ruthberg, the problem is not the driver, it is the game, wich isn't compatible to certain driver settings. Like COD Black Ops 2, that crashed if some GeForce cards where not underclocked for ~ 50 MHz.

I tried turning off the transparency AA. It turned out, that the problem does not apear, when Transparency-AA is turned off or set to Multisampling. It only apears with Supersampling settings.

May 9 2016, 4:14 PM · Arma 3
Grom added a comment to T58985: Blue "grain" and/or outline on grass and bush textures etc., caused by ATOC.

I have the same problem.
OS is Windows 8 64 bit.
GeForce GTX 570, driver version 314.07

Problem apears with any ATOC-Mode if AA is on.

Driver settings are:
AF is automatic, FXAA is on, Gamma correct is on, forced AA is off.

May 9 2016, 4:14 PM · Arma 3
Grom added a comment to T58906: Using any Atoc setting with Anti-Aliasing gives white edges on bushes and tree leafs.

As in issue 618 As in issue 618 http://feedback.arma3.com/view.php?id=618 (contains most information on this problem)

May 9 2016, 4:05 PM · Arma 3
Grom added a comment to T58768: Graphics Issue with Vegetation.

As in issue 618 As in issue 618 http://feedback.arma3.com/view.php?id=618 (contains most information on this problem)

May 9 2016, 3:29 PM · Arma 3
Grom added a comment to T58718: Jagged shadows on highest quality.

The jagged shadows apear on all Statics on Standard and High shadow settings. On Low settings, the shadows are correct but not smooth.

Playing on a GTX 570.

May 9 2016, 3:27 PM · Arma 3