Yo dudes! I believe I can narrow things down a bit more but you really have to stick with me for this one (in terms of train-of-thought):
Because now my fresh installed win7 is completely up to date and I have the latest NVIDIA drivers running (also bios, chipset, etc...) but Arma and SA are lagging worse than ever before.
I begin to think that I should repeat the steps with unparking cores and/or using NVIDIA 332.21, and see what happens.
To me this error feels like there is something overflowing or repeatedly returning NULL values, or something. It's as if the whole enviroment and all objects are getting piled on top of each other instead of getting unloaded at some point.
(edit)
specs:
win7 ultimate 32bit
i5 3450 CPU @ 3.10GHz
8GB RAM
NVIDIA 660ti
(edit 2)
Could it be that there is something like a capped maximum amount of objects that can be drawn? I am asking because I've just noticed that my character goes all polygone whenever I am looking at a lot of objects. If I turn away the game still lags and has the same symptomes but suddenly my character looks almost normal again for a second or so.
So, every time I turn to face a lot of objects it seems that the engine reaches some kind of 'max. amount of objects' and can't flush the objects which are not needed any more and therefor my character starts to look really bad. Coincidence?
(edit 3)
Another thing I've noticed is that whenever the polygone-lag occures the game crashes way faster when you choose to keep running. If you stand still the error doesn't disappear but it will take much longer to crash the application - and sometimes it doesn't even crash.
It looks like it's piling up data and can't flush it in time.
(edit 4)
I've just found out that the reason why I never could install any other NVIDIA driver than 322.21 was the "unawave" tweak which was suppose to enable my win7 32bit to use all of my 8GB ram.
So, for updating and using latest NVIDIA driver I'd have to boot the "un-tweaked" version of Win7 to avoid BSOD