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May 10 2016

pastor399 edited Steps To Reproduce on T85042: [ropeCreate] Custom Rope Class.
May 10 2016, 12:24 PM · Restricted Project, Arma 3
pastor399 added a comment to T83149: Turn In / Out Options when using CAR_F.

Updates - As before using hideProxyInCombat = 1; in the vehicle config allows the driver and cargo-turrets to turn in and out and then using 'forceHideDriver=1' gets the operation close to optimal, so we now have a vehicle that is completely enclosed, but with hatches that soldiers in cargo can turn out of and shoot.

The use of hideProxyInCombat in the car has brought up others issues though, to begin with the driver is invisible in the external view of the vehicle, and when the cargo-turrets are turned in the sound occlusion does not seem to work, I'm still working on figuring out if the config can fix this, but have not found the right settings if they do exist.

May 10 2016, 11:27 AM · Arma 3
pastor399 added a comment to T83149: Turn In / Out Options when using CAR_F.

I managed to get my vehicle/turrets working the way i was desiring, apart from the fact that the driver of the vehicle is now invisible to external viewers.

The driver can become visible if you allow him the option to turn out, but once you are turned out the options to change seats are not present.

Like ticket id=24699 the solution is a working viewDriverInExternal setting.

May 10 2016, 11:27 AM · Arma 3
pastor399 edited Steps To Reproduce on T83149: Turn In / Out Options when using CAR_F.
May 10 2016, 11:27 AM · Arma 3
pastor399 added a comment to T83066: remove hardcoded "viewdriverinexeternal=0" for tanks.

I was not saying that the fix for my issues was the fix for this, i was intending to say, that i fixed my issue and as a result the vehicle now has this issue.

I was also making the observation that it is not a issue limited to APC/TANK simulation, it is actually more likely tied to the hideProxyInCombat property, as the exact same thing happens in a Car_F vehicle if you allow turn in and the driver does turn in, he is then invisible.

May 10 2016, 11:25 AM · Restricted Project, Arma 3
pastor399 added a comment to T83066: remove hardcoded "viewdriverinexeternal=0" for tanks.

It looks like this is not only affecting tanks. My issue id=24782, was solved by using 'hideProxyInCombat = 1' in the Car_F class, which resulted in the driver being invisible in the external views.

May 10 2016, 11:25 AM · Restricted Project, Arma 3
pastor399 added a comment to T82412: hasBipod Animation Source.

Related to Issue ID 23132

May 10 2016, 11:02 AM · Arma 3
pastor399 edited Steps To Reproduce on T82412: hasBipod Animation Source.
May 10 2016, 11:02 AM · Arma 3
pastor399 edited Steps To Reproduce on T82411: hasBipod Animation Source.
May 10 2016, 11:02 AM · Arma 3
pastor399 added a comment to T78955: Unable to Animate Rocket Launcher.

This can be closed, no longer a issue, works fine.

May 10 2016, 9:05 AM · Arma 3
pastor399 edited Steps To Reproduce on T78955: Unable to Animate Rocket Launcher.
May 10 2016, 9:05 AM · Arma 3
pastor399 added a comment to T76431: FBX Import / Export.

Found the fix, had "" around the dll path in options, turned out to not like them.

May 10 2016, 8:00 AM · Arma 3
pastor399 edited Steps To Reproduce on T76431: FBX Import / Export.
May 10 2016, 8:00 AM · Arma 3
pastor399 added a comment to T76323: sci-fi armor.

Most people do not die instantly when shot in the leg anyway.......

May 10 2016, 7:57 AM · Arma 3
pastor399 added a comment to T75672: Missile & Rocket Ammo Breaks When Using Submunitions.

This still has not being rectified or explained.....and it is a real pain when you are trying to mod into the game realistic weapon systems like the Carl-Gustav.

May 10 2016, 7:41 AM · Arma 3
pastor399 added a comment to T65265: MK18 ABR magazine is thin , missing hiddenselections and the animation isn't working properly.

Would be nice to have the EBR all fixed up and get the hiddenSelections working.

May 10 2016, 1:54 AM · Arma 3