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Turn In / Out Options when using CAR_F
Acknowledged, WishlistPublic

Description

The 'Car_F' base class does not allow for turrets to be configured to allow for Turn In/Out options. If a turret is configured to support Turn In/Out, but the vehicle is a child of
'Car_F' then you are forced into the Turned Out position with no option to Turn In...the hatch is also forced open.
Changing the base class of the vehicle from 'Car_F' to 'Wheeled_APC_F' enables the options to Turn In/Out.

Wheeled_APC_F is not suitable for most 'Cars' as it has its own quirks, i.e. The driver is invisible when turned in, which is not suitable for a vehicle with windscreens.

It would be nice if Car_F was allowed to have turrets that you had the option for Turn In/Out. {F26600}

Details

Legacy ID
1753708370
Severity
None
Resolution
Open
Reproducibility
Always
Category
Feature Request
Steps To Reproduce

The attached zip file contains the source files for a small addon of a simple vehicle with 3 CargoTurrets and a driver. Package the addon and use it like any other in A3, you can load the test mission supplied or just place one of each down in the editor.

Event Timeline

pastor399 set Category to Feature Request.
pastor399 set Reproducibility to Always.
pastor399 set Severity to None.
pastor399 set Resolution to Open.
pastor399 set Legacy ID to 1753708370.May 8 2016, 12:21 PM

I managed to get my vehicle/turrets working the way i was desiring, apart from the fact that the driver of the vehicle is now invisible to external viewers.

The driver can become visible if you allow him the option to turn out, but once you are turned out the options to change seats are not present.

Like ticket id=24699 the solution is a working viewDriverInExternal setting.

Updates - As before using hideProxyInCombat = 1; in the vehicle config allows the driver and cargo-turrets to turn in and out and then using 'forceHideDriver=1' gets the operation close to optimal, so we now have a vehicle that is completely enclosed, but with hatches that soldiers in cargo can turn out of and shoot.

The use of hideProxyInCombat in the car has brought up others issues though, to begin with the driver is invisible in the external view of the vehicle, and when the cargo-turrets are turned in the sound occlusion does not seem to work, I'm still working on figuring out if the config can fix this, but have not found the right settings if they do exist.