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May 10 2016

TheMasterofBlubb added a comment to T72244: Ammo/Fuel resupplies have ridiculusly low capacity to resupply vehicles.

2 questions.
Where do I find this list?
How can I edit it?

May 10 2016, 6:08 AM · Arma 3
TheMasterofBlubb added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

I would say try out CUP its kind of what this ticket represents. Weapons Units and even a further improved AiA Terrai pack. Isnt that what you want?

May 10 2016, 5:32 AM · Arma 3
TheMasterofBlubb added a comment to T70319: Eject from Helicopters.

I wanted to add there are ejection systems in some attack helicoter like mi 28. They use a detonation cord to blow away the rotor blades before they blow out the pilot and the gunner.

May 10 2016, 5:08 AM · Arma 3
TheMasterofBlubb added a comment to T70280: multiple friendly fire for pilot when helicopter crashes.

Check 1 situation please. It is possible to crash land a chopper where the crew die but the heli is (mostly) intact. What does your system do?

May 10 2016, 5:06 AM · Arma 3
TheMasterofBlubb added a comment to T69330: Realistic/Cost-Effective 2035 Technology .

adding i want this: https://www.youtube.com/watch?v=HyAl9qK3Rlg

Regarding to the Sniper detection system mentioned in the ticket. Thats a pretty neat system. Its tested in the Army , now comes the BUT it has big problems working in Towns or compounds since there are echos everywhere. The system cannot determine where the shot came exactly from because the sound duplicates like 20 to 30 times when the shot is fired in a town. Still the idea is good( in real life and in arma) but i think it will be more a prototype than a serious gadget.

May 10 2016, 4:31 AM · Arma 3
TheMasterofBlubb added a comment to T63743: Add realistic body armour..

Is this ticket solved since Nexus Update?

May 10 2016, 12:55 AM · Arma 3
TheMasterofBlubb added a comment to T63743: Add realistic body armour..

You are talking about a person getting hit in the chest protected by probably a class 3 steel plate by a 9x19mm parabellum with 300J. You see him going back a little. He is prepared for getting hit. Now imagine about the five times more energy it will knock him over when he is unprepared.

May 10 2016, 12:55 AM · Arma 3
TheMasterofBlubb added a comment to T63743: Add realistic body armour..

Here kirill if you want to see a good test of armorplates https://www.youtube.com/watch?v=ZdgQ0OSZqOo and https://www.youtube.com/watch?v=duxeXrz6Pvg

the second one is a steel plate like the one you showed its a Level 3 in america
the first one is a ceramic plate of level 4 the almost highest level.

just watch the wood so you undestand what everybody is talking about, when they say that there is quite much energy coming down on your body.

May 10 2016, 12:55 AM · Arma 3
TheMasterofBlubb added a comment to T63743: Add realistic body armour..

And the bullet did not penetrate but it still does enough damage to hurt him btw

May 10 2016, 12:55 AM · Arma 3
TheMasterofBlubb added a comment to T63743: Add realistic body armour..

Ok my turn the energy of a AK47 round is 1991 J (Wikipedia) so we say 750cm^2 are involved this is the complete plate (unrealistic) so we get 2.6J per cm^2
You say that 98% are transformed in heat thats not completly right its 98% transformed in heat and DEFORMATION so about 20%(when not more) are hitting your body. Also the deformation goes only on a little more than a quarter of the plate(when ist made os steel).You talk of 4+ plastic or ceramic plates they do not deform (thats their plus) so you get even more energy to your body. They are bigger so they diffuse the energy on a bigger area.
just see http://www.google.de/imgres?imgurl=http%3A%2F%2Fwww.historyaddict.com%2FTschiderer3.jpg&imgrefurl=http%3A%2F%2Fwww.historyaddict.com%2Fsniper.html&h=474&w=632&tbnid=2eQWBzD5asKU2M%3A&zoom=1&docid=86_Ra4UwY2DFlM&ei=EfEHVei_HYH5ywOznYDQAw&tbm=isch&iact=rc&uact=3&page=1&start=0&ndsp=8&ved=0CCQQrQMwAg so you know what 1 bullet does imagine evry bullet makes the plate more unstable so u get hit by every bullet harder and this is the best plates the us army has.

May 10 2016, 12:55 AM · Arma 3
TheMasterofBlubb added a comment to T63743: Add realistic body armour..

Still you forget one point. The most important fact in physics is energy can not be produced or get lost. So the kinetic energy of the bullet has to go somewhere. The point is that the energy still comes on your body and can kill you with interninternal bleeding and even 5.56mm are highly energetic. Its getting late i will write you a specific number tomorrow.

May 10 2016, 12:55 AM · Arma 3
TheMasterofBlubb added a comment to T63743: Add realistic body armour..

I think @kOepi wanted to tell you that you are missing one really big point in your argumentation... the plate is hanging. It is not fixe so about 80%of the energy is lost in letting the plate swing around. The heat treatment is just for hanging the plate it does not really effect the plate.

@Kirill

Helmets protect from pistols ... yes
they provoke rebounds ... yes
BUT on short range: when someone tries to shoot you in the head he has enough time to aim so the helmet is useless (on short distance you shoot on center mass = chest)
on longer range no one ever tries to hit your head because its almost impossible they shoot on ... center mass and long range is where a rebound could save your life in a chace of about 1:1000.
A helmet is against riochets and shrapnels of a small size like from frag granades. Also the helmet protects you from stones falling from buildings etc.

May 10 2016, 12:55 AM · Arma 3
TheMasterofBlubb added a comment to T63743: Add realistic body armour..

Who ever wanted to know. When firing at a Helmet with 9mm Pistol ammo from a MP5 (more damage than a pistol) it bounces of a cevlar helmet. If u use a 5.56mm Rifle it goes through the helmet but sometimes riochets on the back. (Watching the video of the AK and the helmet... watch closely the soldier dont die but the bullet goes through in the front there is 1 hole and you see the second on the back.It was a lucky shot.) I think i dont have to mention large calibre. Now body armor. yes u can survive multiple shots even 7.62mm (e.g. Dragonskin) but when it comes to large calibre forget your body armor .50BMG goes through a 1m thick wall and still kill you. You really think a 5cm body armor will protect you.You will die anyway when it hits you. It doesnt matter where, you have 2 options: bleed out in 1 min with out the possibility to stop because its internal bleeding or you gonna die because the blood vessels in your head just explode (e.g. hit in the arm or leg). I have not tried out if u can stand up and fight after a 7.62mm hits you but your bone will break after the first shot even if it not penetrate. And if you want a body armor ingame i want a MP7 because then i just dont care of your armor. Not only the size is important but the speed too. 4mm go through disabling you with 2 shots.

May 10 2016, 12:55 AM · Arma 3
TheMasterofBlubb added a comment to T63743: Add realistic body armour..

Its annoying to see that peoples stupidness is great enough to believe eeverything on the Internet. Pls stop posting this video of the helmet that stops a AK47 round. IT DIDNT STOP THE BULLET. Watch closely to the backside of the helmet and you will see the exit hole. Its just a greatly lucky guy. NOT MORE!!!!!!!

May 10 2016, 12:55 AM · Arma 3

May 9 2016

TheMasterofBlubb added a comment to T62276: [Feature request] Fast Roping.

I think it will be the same as it was with bipods. First they need to invent a system to scan the area where you can fastrope. If they are succsessfull fastroping could work in Mods too. So just wait and drink team there is enough time.

May 9 2016, 11:54 PM · Arma 3
TheMasterofBlubb added a comment to T62030: Terrible sound immersion.

As JSRS is not that popular anymore try : Dynasound and Enchanced Soundscape both by Laxemann ( good sound but be carefull lag incoming)

May 9 2016, 11:43 PM · Arma 3
TheMasterofBlubb added a comment to T60820: Water stops bullets instantly.

Just to make something clear:

  1. Firing a bullet within the water it can travel several meter in RL. Mostly special ammo is used for that purpose with 5.56mm effective range at about 10-20m.represented in the game with the SDAR and Dual Purpose ammo.
  2. Firing a bullet at a water surface is like firing it at a rock. the faster the bullet goes the faster it gets destroyed. Still you have about 1m depth where it can hurt(not much though). Thats something missing in the game.

3.Firing out of water is absolutly possible since the bullet just loses some speed in water and then travels with lower speed in the air. To achieve a good effect its important to fire the weapon as close to the surface as possible. Its possible with the SDAR.

So at all this ticket has left point 2.

May 9 2016, 10:16 PM · Arma 3
TheMasterofBlubb added a comment to T60492: Bullet-penetration not realistic.

Bushes are discussed in another ticket. Its a known bug.

May 9 2016, 9:46 PM · Arma 3