if a pilot is transporting many players and gets shot by an AA missile => the helicopter engines turn off and the helicopter crashes. The pilot cannot eject from the helicopter and what happens is that he gets negative score points for the:
- helicopter being crashed
- any transported players getting killed during the heli crash
I also heard that this can happen if any vehicle that is shot and not destroyed instantly (for ex APC shot by AT missile/rocket) and that explodes afterwards (the driver gets score penalty for the destroyed vehicle and killed transported troops)
This is problematic in my mission where i use the score increase/decrease to detect a friendly kill (destroying friendly units/vehicles) instead of using more complex scripting.
Suggestion:
- give negative score (for vehicle and transported troops) only if plane/helicopter can still fly (no damage to engine, rotor, etc) this means that the pilot is bad => in other words, same as current system but check vehicle status
- do not give negative score if the plane/helicopter crashes because it cannot fly anymore (engine, rotor are damaged) => no score penalty for the pilot
- more simple solution is no score penalty for collisions