Seriously? :)
Where the orange smoke meets the sky, don´t you see a purple border area, that does not fit at all?
Seriously? :)
Where the orange smoke meets the sky, don´t you see a purple border area, that does not fit at all?
Hmm, thanks.
Monitor settings are fine, but the purple still stand out like a sore thumb to me. Must be my partial colour-blindness then :)
I think both options are nice:
Yes, it is possible to shoot out lights. However it takes quite a few bullets, and grenades have no effect. I downvoted this, as it needs further specification if it should be changed
Still present as of todays Dev version
Definitely need a module for this
Uploaded screenshots. The building also has wrong textures when destroyed
@ceeeb: Well, I hope that means that it has been fixed in the Dev version at least. Is there an easy way to measure movement speed like you have done?
While the intent of this suggestion is ok, I would prefer to see it split into several separate modules. This seems to general in nature to be of much use.
Would make placing units and objects so much easier. Especially considering that the outline of objects in the editor, does not match the size of the object once inside the game
Sorry to sidetrack the discussion, but I just created a duplicate report of this bug by accident. If you do a search for "Hunter" or "GMG" this bug does not appear.
I can see at least one other person has created a duplicate as well. Perhaps this bug report is bugged somehow?
I am not sure which version this test was conducted, but in the current build 2 APERS will consistently give yellow wheels and engine, while 4 disable wheels.
1 Claymore will likewise give yellow wheels, while 2 will disable wheels.
I cannot agree to the top part of your suggestions. MRAPs are meant to protect the passengers from the mines, but not survive the explosion itself.
However the part about the short time from disabled vehicle->exploded vehicle if very valid. Vehicles should not be exploding all the time, and should most of the time just be replaced by a fire which consumes the vehicle within 5-60 minutes depending on the severity.