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May 10 2016

TakeHomeTheCup added a comment to T64117: attack this area command.

Isn't there already a supressing fire command?

May 10 2016, 1:13 AM · Arma 3
TakeHomeTheCup added a comment to T63771: [Feature request] "Safety" fire mode.

If your going to make it like that, you might as well add another key binding because you can set it to a hold key bind anyway.

May 10 2016, 12:56 AM · Arma 3

May 9 2016

TakeHomeTheCup added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Infinity Ward is a lot bigger than Bohemia. Also, COD got rid of those scopes because of the amount of lag it caused. You can already see how picture-in-picture works in ArmA 3, and it doesn't work to well. Causes the game to crash, has a very low frame-rate and low quality even on the Ultra setting.

May 9 2016, 10:32 PM · Arma 3
TakeHomeTheCup added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

PiP in ArmA seems to have a lot of problems.
For one thing, it has a low frame rate. The quality isn't too good, and I feel like its one of the causes for the DirectX crashes. (device removed, internal error). My game seems to only crash when PIP is used. UAV Terminal, CTAB's helmet cams, HEMMTs. Anyone else think that PiP is one of the causes for those crashes?
I know BI said they can't fix it.

May 9 2016, 10:32 PM · Arma 3
TakeHomeTheCup added a comment to T60863: We're are gonna need a 3D editor..

The 3D editor is probably going to be released in 2016, when the expansion is released.

May 9 2016, 10:18 PM · Arma 3
TakeHomeTheCup added a comment to T60186: You should be able to move while changing weapons.

This isn't a bug, it's a feature request.
There's a mod for it, so we know it's possible.
It would be nice to know why they haven't done it yet.
Maybe their leaving it for a future update or something.
I don't really care if this is added or not, but for the sake of the community, Bohemia, can you please shed some light on <I>why</I> it hasn't been done, or if it's ever going to happen?
It's a lot better then having all these people think you don't care about what they want in the game.

May 9 2016, 9:33 PM · Arma 3
TakeHomeTheCup added a comment to T60186: You should be able to move while changing weapons.

I guess it would suck to make a mod then just have it thrown into the game by the developers. I guess it would make the mod creator feel like what they created was a waste of time...

May 9 2016, 9:33 PM · Arma 3
TakeHomeTheCup added a comment to T60186: You should be able to move while changing weapons.

Probably because of AD2001 reason...

May 9 2016, 9:33 PM · Arma 3
TakeHomeTheCup added a comment to T59720: Shadows are not anti-aliased correctly..

Wait, is the problem with shadows or Ambient Occlusion?

May 9 2016, 7:10 PM · Arma 3
TakeHomeTheCup added a comment to T59083: Low CPU/GPU Utilization.

I'm sure they care, but their not going to halt developing all the DLC and other fixes while doing this. And if the only thing they can do is rewrite the engine, then we'll have to wait for another Arma game where they will be able to do so. Arma 3 is an improvement for me, I get better frames on higher settings in A3 than A2. Which, should be happening.

May 9 2016, 6:16 PM · Arma 3
TakeHomeTheCup added a comment to T59083: Low CPU/GPU Utilization.

There are also the random frame drops that some people get every few seconds after playing the game for awhile.

May 9 2016, 6:15 PM · Arma 3
TakeHomeTheCup added a comment to T58799: Deploying a weapon / proper use of bipods.

Well, you can always bind space to something else.

May 9 2016, 4:00 PM · Arma 3
TakeHomeTheCup added a comment to T58799: Deploying a weapon / proper use of bipods.

I guess so, but people probably want it open until its actually "fully implemented".

May 9 2016, 3:59 PM · Arma 3
TakeHomeTheCup added a comment to T58799: Deploying a weapon / proper use of bipods.

BI's not going to do it the same way modders have done it. The result may look the same, but the method they will use to create it, at most chance, is going to be a lot different.

May 9 2016, 3:59 PM · Arma 3
TakeHomeTheCup added a comment to T58799: Deploying a weapon / proper use of bipods.

At least their adding them. They've could of been working on them for a while now a simply not telling us about them.

May 9 2016, 3:59 PM · Arma 3
TakeHomeTheCup added a comment to T58799: Deploying a weapon / proper use of bipods.

ArmA 3 is still is a simulator...
It has more simulator elements then ArmA 2.

May 9 2016, 3:59 PM · Arma 3
TakeHomeTheCup added a comment to T58799: Deploying a weapon / proper use of bipods.

There's going to be "Bipuurrds" in the Marksmen DLC. There's also a bunch of other cool stuff : http://arma3.com/news/scanning-the-horizon-arma-3-in-2015#.VMAD5Gzwtjs

May 9 2016, 3:58 PM · Arma 3