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May 9 2016

metalcraze added a comment to T59221: Bring back blinding sun.

"We dont see the sun, but blinding effect exist."
How can there be a blinding effect if you don't even look at the sun?
A bright halo in the evening is not "blinding effect".

"And stop compare town dusk photo and landscape with high sun."
I look directly at the sun in that screenshot and it's not blinding and there's no glare that you see in real life - but on a photo sun blinds an IRL camera which already suffers a lot less from the sun than a human eye does in real life.

May 9 2016, 6:44 PM · Arma 3
metalcraze added a comment to T59221: Bring back blinding sun.

" I'll agree that it could be more blinding when looking directly into it, but the overall effect is very good and a major obstruction to player vision - see the freakin' infantry showcase, for example."

I've seen an infantry showcase. It obstructs literally nothing.

Here's a camera photo posted earlier
"http://wallpapers.androlib.com/wallicons/wallpaper.big-xE.cs.png"
Here's ArmA3's sun at the same daytime
http://i.imgur.com/dmIsups.jpg

The sun is less harmful to human eyes than to a camera.

"This last example about difference.
https://dl.dropbox.com/u/6004748/dif_l.jpg [^]
If you do not recognize this, go and find good oculist. "

I'm sorry - even without the oculist I can see that this screenshot doesn't even have the sun in the view. I'm not sure what your point is?

May 9 2016, 6:44 PM · Arma 3
metalcraze added a comment to T59221: Bring back blinding sun.

What proof? In the last screenshot you are looking right at it and yet you can perfectly see everything - the sun is a very small sprite with 6 miniature rays. And at any time it's higher in the sky - it's even less noticeable.

I think you don't understand that I'm not talking about HDR or colors or whatever. I'm talking about the sun not presenting an obstruction to soldier vision in any way.

Here's how it should look when you look straight at it
http://download.nightstalkers.cz/arma2/nam14.jpg

You can still see a lot, but it still makes it less viable attacking vs. the sun

May 9 2016, 6:44 PM · Arma 3
metalcraze added a comment to T59221: Bring back blinding sun.

Do people have problems with reading?

I don't know, should I perhaps add a flashing sign saying "I DON'T WANT ARMA2 HDR"?

I just want sun to not be a 5 cm x 5 cm sprite that does nothing. but floating in the air. I want sun to obscure the vision WHEN you look AT it. I don't want for it to force anyone to wear NVGs at 5 pm in summer. I don't want for it to make everything pitch black the moment a single ray is in your view.

Clear?

May 9 2016, 6:44 PM · Arma 3
metalcraze added a comment to T59221: Bring back blinding sun.

@Cypher " But don't make it utterly annoying to have sunrise or sunset missions by blinding the hell out of the players."

Dude seriously? Have you tried looking at a sun outside? It does blind you.

Let's also add health regen. Getting killed with one bullet is utterly annoying.

I hope you are just confusing the old crappy HDR implementation which made everything but sun black with what I suggest.

May 9 2016, 6:44 PM · Arma 3
metalcraze added a comment to T59221: Bring back blinding sun.

@Rakilonn I don't want old HDR, just old realistic sun look

May 9 2016, 6:44 PM · Arma 3
metalcraze added a comment to T59221: Bring back blinding sun.

Don't vote no people. Vote yes for working glasses!

@Rakilonn "I voted down because I think the sun of Arma 2 was not good : you were blind even if you didn't look directly to it."

That was an issue with bad HDR implementation actually, not the sun itself.

May 9 2016, 6:44 PM · Arma 3
metalcraze edited Steps To Reproduce on T59221: Bring back blinding sun.
May 9 2016, 6:44 PM · Arma 3
metalcraze added a comment to T59166: Most vehicles automatically flip upright, almost impossible to roll.

It's obvious BIS has no intention of fixing this for whatever reason.

But here are two screenshots to illustrate how incredibly stupid the design decision to not let poor casual players flip their vehicles is:

Here we can see tanks falling down from the sky upside down (don't ask me why for I have no idea, this is an official Armed Assault mission):

http://cloud-2.steampowered.com/ugc/635295181756449261/30575EF93B54EFA7DAF5035CF46DEAEE9C8E983A/

T-100 hits the ground upside down then bounces right back onto its tracks without taking any damage:

http://cloud-2.steampowered.com/ugc/635295181756455909/DAE1875EED30BC21B0EB12DD87C9CD7EFC19634B/

Didn't see where Merkava fell. But in any case autoflip has to go.

May 9 2016, 6:42 PM · Arma 3
metalcraze added a comment to T59045: Ocean floor is clearly visible from just beneath the water surface..

BIS needs to up a height limit for when the new fog settings are getting applied so you get everything fogged when the water is at lower position on a screen.

May 9 2016, 4:17 PM · Arma 3
metalcraze added a comment to T58966: Insane recoil on weapons.

That damn unrealistic recoil of ArmA3! I don't want to compensate for it like soldiers do, I want to be like these guys!
https://www.youtube.com/watch?v=FWxYM_dVD-c

What is this - they end up with a gun pointing at a sky and even hitting them in the nose after only one shot? Unrealistik!

May 9 2016, 4:11 PM · Arma 3
metalcraze added a comment to T58966: Insane recoil on weapons.

B00tsy is right.

May 9 2016, 4:11 PM · Arma 3
metalcraze added a comment to T58946: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED.

In my case the issue is related to setting terrain quality to high. Other settings don't seem to cause it. The main menu after the island has showed up will always crash exactly 5 seconds into the intro.

Here is my dupe with dump files http://feedback.arma3.com/view.php?id=1754

I will attach both them and my dxdiag here

May 9 2016, 4:07 PM · Arma 3
metalcraze added a comment to T58829: Larger compass.

Indeed, we need an increased compass size. Degrees are really hard to see.
In the middle of a fight you shouldn't spend additional time trying to tell one digit from another.

May 9 2016, 4:03 PM · Arma 3
metalcraze added a comment to T58683: AI walk through everything.

ArmA AI is actually the one that is dynamic. Remember that bushes and grass are also polygonal objects and if AI just avoided everything that is higher than ground - it would've been really broken.

Pathfinding in ArmA is mostly fine, it's just some objects aren't configured properly for AI yet.

We, the players, have to find which ones.

It's the same as fences with holes in A2 which made AI walk through them. It got fixed.

May 9 2016, 3:25 PM · Arma 3
metalcraze added a comment to T58683: AI walk through everything.

First of all - not through everything but some fences and fence-walls.
Second - where are the repro missions showcasing this?

It won't get fixed unless you provide them.

May 9 2016, 3:25 PM · Arma 3
metalcraze added a comment to T58656: Sunglare not visible when behind small objects.

There are no rays in real life unless it's a very dusty environment.

May 9 2016, 3:24 PM · Arma 3