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Today

llama58498 updated the task description for T189279: Hacker report - SY3644 24/02/2025 at 16:08pm Western Australian time (08:08 GMT) - my steam id 76561197975455185 - name "llama - no sound.
Tue, Feb 25, 9:13 AM · DayZ
llama58498 created T189279: Hacker report - SY3644 24/02/2025 at 16:08pm Western Australian time (08:08 GMT) - my steam id 76561197975455185 - name "llama - no sound.
Tue, Feb 25, 9:12 AM · DayZ

Yesterday

Cubody added a comment to T189202: Number of dice in version 1.17.

@OfficialWardog I'm sorry again for offtop, but there is old mod creator, that sells mods for years, well known lbmaster. I didn't want to mention him or offend him in any way, but the reality is that for some reason he's quietly selling, restricting access to those who haven't paid a "required amount of money". Your position is clean, but not actions.
I may be wrong, of course, but it's very strange.

Mon, Feb 24, 5:55 PM · DayZ
vkantik added a comment to T189202: Number of dice in version 1.17.

We are here to solve a problem related to a server crash when an object has more than 138 bones. But it looks like there are guys here who are more interested in whether someone has a paid mod and those who really want to allow purple wheels. I think you need to know all the facts about what's going on here.

Mon, Feb 24, 5:48 PM · DayZ
ntepup added a comment to T189202: Number of dice in version 1.17.

@Geez It appears that this mod in question is a paid mod and most of the commenters in here have paid for and packed this mod. While the bones limit does appear to be an issue, I believe you need to know the full facts of what is going on here.

Mon, Feb 24, 5:40 PM · DayZ
DrZiLLo added a comment to T189202: Number of dice in version 1.17.

similar with our individual construction.
According to testing, it seems as if the error occurs after SetAnimationPhase,
after which it freezes and crashes with the error "Reason: Access violation. Illegal read".
It feels like the game now can't get the bone if the model.cfg of the model exceeds 138 bones. This only happens with classes that inherit from baseBuildingBase ! Clothes and other items whose skeletons exceed 138 bones do not break the server, but I have not tested SetAnimationPhase on these items.

Mon, Feb 24, 4:46 PM · DayZ
vkantik added a comment to T189202: Number of dice in version 1.17.

@OfficialWardog
Yes, you wanted to help. Not forgetting to mention that he sells mods.
To definitely help. Well, 100% help, telling about what a bad person he is, that he sells mods.

Mon, Feb 24, 4:36 PM · DayZ
OfficialWardog added a comment to T189202: Number of dice in version 1.17.

Just to be clear, my motive on replying to this thread was because I was wanting to inform its participants on better testing practices. When I had the time, I decided to go looking through the logs to find a reference that would allow me to take a look into the mod having the issue for additional advice to provide as potential a workaround or feature reduction without impacting functionality. Initially, I ignored the workshop description and took at peek into the obfuscated mod, but backtracked after certain assumptions seemed to solidify in my mind as I browsed through the files. I resorted to reviewing the workshop description primarily to see if any discussion was made about the issue on potentially a VK page or a Discord server.

Mon, Feb 24, 4:27 PM · DayZ
Cubody added a comment to T189202: Number of dice in version 1.17.

@vkantik Let's ban all developer communities and block all workshops... Why not?

Mon, Feb 24, 4:05 PM · DayZ
vkantik added a comment to T189202: Number of dice in version 1.17.

@Cubody Wardog has always been like this. He doesn't care about problems and mistakes, he cares who reports them. Instead of discussing the issue of the error, he went to see who was writing about it. This man has obvious problems in life.

Mon, Feb 24, 4:02 PM · DayZ
Cubody added a comment to T189202: Number of dice in version 1.17.

Are you serious? Block a person for developing a really interesting modification and giving access to it as a donation? Or are you suggesting that you upload the code to be stolen by hundreds of other developers, and the author has completely lost motivation? Do you even know what's going on in the community, and how often everyone steals from each other? It's an endless game of chess, and you're talking about commerce. People invest their efforts and ideas to create something unique. My request: not to kill it, but to support it, why are you chopping off the shoulder?
Sorry for the Russian sayings and offtop.

Mon, Feb 24, 3:58 PM · DayZ
vkantik added a comment to T189202: Number of dice in version 1.17.


@Geez
Good afternoon, I am developing my own construction system for my server and I have the same problem.
The problem appears if the model has 138+ bones and has at least something in any geometry. If the geometry lodes are empty, then there is no error and the resolution lodes work stably.

Mon, Feb 24, 3:57 PM · DayZ
OfficialWardog added a comment to T189202: Number of dice in version 1.17.

@Geez given the prefix from the RPT, the mod is Forest Fortification, which the workshop version is obfuscated with a tool that provides a lot of junk and noise across the archive, scripts, rv param files, and p3d reference paths. Though the issue still resides given the logs provided were from a build that was not obfuscated.

Mon, Feb 24, 1:11 PM · DayZ
Geez closed T189274: Hacker report - SY3644 24/02/2025 at 19:51pm Western Australian time (11:51 GMT) - my steam id 76561197975455185 - name "llama - no sound as Resolved.

Thank you for the report.
All hacking incidents are investigated by BattlEye anticheat.
regards,
Geez

Mon, Feb 24, 1:06 PM · DayZ
llama58498 created T189274: Hacker report - SY3644 24/02/2025 at 19:51pm Western Australian time (11:51 GMT) - my steam id 76561197975455185 - name "llama - no sound.
Mon, Feb 24, 12:55 PM · DayZ
Geez closed T189200: Filter bottle does not remove disease agents from water when transfering to another container as Resolved.

Hello Masspwnaged.
This is currently intended behaviour, not an oversight. We are however planning to revise this again in the future.
Regards,
Geez

Mon, Feb 24, 12:41 PM · DayZ
Geez changed the status of T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly. from Awaiting internal Testing to Confirmed Internally.
Mon, Feb 24, 12:40 PM · DayZ
Geez added a comment to T189202: Number of dice in version 1.17.

Hello, can you please provide us with one of the mods causing this issue in order for us to debug the problem and evaluate possibility of a hotfix?

Mon, Feb 24, 12:39 PM · DayZ
Geez changed the status of T189244: Weapon raise and Fire tick delay. from New to Awaiting internal Testing.
Mon, Feb 24, 12:29 PM · DayZ
Geez changed the status of T189255: New balaclava/ski mask model in 1.27 from New to Feedback.
Mon, Feb 24, 12:28 PM · DayZ
Geez changed the status of T189258: [Suggestion] New HUD visibility option "interactive only" between "on" and "off" from New to Feedback.
Mon, Feb 24, 12:27 PM · DayZ
Geez closed T189269: Cheater on 8187 | Europe - DE as Resolved.

Thank you for the report.
All hacking incidents are investigated by BattlEye anticheat.
regards,
Geez

Mon, Feb 24, 12:13 PM · DayZ
Geez changed the status of T189270: CFGGAMEPLAY.JSON → signing slots for discreteUnsortedItemSets seems to be not working correctly. from New to Assigned.
Mon, Feb 24, 12:11 PM · DayZ
Geez added a comment to T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.

Hey @Geez. Hope you're doing well. I was just wondering if this being "Reviewed" means it is scheduled to get added to the game?

Mon, Feb 24, 11:58 AM · DayZ Modding, DayZ
Geez closed T142750: DayZ Crash as Resolved.
Mon, Feb 24, 11:56 AM · DayZ
Geez changed the status of T189202: Number of dice in version 1.17 from Need More Info to Assigned.
Mon, Feb 24, 11:54 AM · DayZ
Traqu updated the task description for T189270: CFGGAMEPLAY.JSON → signing slots for discreteUnsortedItemSets seems to be not working correctly..
Mon, Feb 24, 11:31 AM · DayZ
Traqu updated the task description for T189270: CFGGAMEPLAY.JSON → signing slots for discreteUnsortedItemSets seems to be not working correctly..
Mon, Feb 24, 11:29 AM · DayZ
Traqu created T189270: CFGGAMEPLAY.JSON → signing slots for discreteUnsortedItemSets seems to be not working correctly..
Mon, Feb 24, 11:28 AM · DayZ
Plazm created T189269: Cheater on 8187 | Europe - DE.
Mon, Feb 24, 11:01 AM · DayZ
OfficialWardog added a comment to T189202: Number of dice in version 1.17.

@ArtemDozhd my comment was more targeted to @vkantik @NeoGame and @OldManvape. With less than a week from stable going live, the build that will be published has already passed review for internal QA as well as for console's review and stability testing from Microsoft and Sony. There was no time for the bug to be verified, fixed, tested, and be re-approved by primarily the console review process before the announced release date of 1.27, which is now tomorrow.

Mon, Feb 24, 10:23 AM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Thank you. 👍

Mon, Feb 24, 10:03 AM · DayZ
NIGHTMARE_DAYZ added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

The same problem

Mon, Feb 24, 9:22 AM · DayZ
Salutesh added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.

Sorry i forgot to override something! Should work now when you update the mod and the key is also there now.

Thanks! this worked for the bar now. Although there is now a bug with the lower sections of the inventory. It does not allow you to scroll all the way to the bottom.

Mon, Feb 24, 8:31 AM · DayZ
ArtemDozhd added a comment to T189202: Number of dice in version 1.17.

@OfficialWardog You say everything correctly, but how can you know about any problem if it was not even mentioned in the official patch notes of Bohemia? Not a single update mentioned reducing the number of bones. This is not a minor problem, this problem affects at least 5000 players.

Mon, Feb 24, 8:22 AM · DayZ

Sun, Feb 23

Dannydoomno1 updated subscribers of T179963: Issue with OnEndAnimationLoopServer not calling correctly..

@Geez Any luck on this being resolved?

Sun, Feb 23, 10:45 PM · DayZ
ArtemDozhd added a comment to T189202: Number of dice in version 1.17.

@Geez After searching for another source of the problem, it was discovered : That when an object has more than 137 bones in its skeleton, when executing the SetAnimationPhase() method, the server shuts down.
It crashes exactly the source from which the SetAnimationPhase() method was called to an object with more than 137 bones.

Sun, Feb 23, 10:39 PM · DayZ
Topotun added a comment to T183828: Limit override bug RegisterActions & RegisterRecipies.

This is actually a serious problem for modding

Sun, Feb 23, 8:39 PM · DayZ
pngu added a comment to T189198: Suggestion: Bone Knife should be attachable to Rope Belt, Sheath and Assault Boots.

Agreed. Without wanting to derail this, I also feel like slightly larger bladed tools (Kukri, Machetes, Hatchet) should be attachable to the Rope Belt, but not the Sheath or Assault Boots. Maybe that's possible with the new backpack slot mechanic introduced in 1.27?

Sun, Feb 23, 4:59 PM · DayZ
Sweetchilli added a comment to T189258: [Suggestion] New HUD visibility option "interactive only" between "on" and "off".

common sense idea to be honest having 3 options for all levels of immersion. i like this

Sun, Feb 23, 4:55 PM · DayZ
pngu created T189258: [Suggestion] New HUD visibility option "interactive only" between "on" and "off".
Sun, Feb 23, 4:47 PM · DayZ
EasyWhite added a comment to T142750: DayZ Crash.

You can close this one now)

Sun, Feb 23, 10:48 AM · DayZ
EasyWhite updated the task description for T142750: DayZ Crash.
Sun, Feb 23, 10:38 AM · DayZ
EasyWhite created T189255: New balaclava/ski mask model in 1.27.
Sun, Feb 23, 10:33 AM · DayZ
intenso2891 added a comment to T188989: Need help with DayZ server crash (please).

@Geez any news? please help me

Sun, Feb 23, 10:05 AM · DayZ Modding, DayZ
5Hawkstu added a comment to T186476: Nvidia APP Crashing DayZ.

So I was running the Nvidia app beta versions fine with DayZ all the way up until Frostline and Sakhal came out. After that 1.26 patch is the only time I started having the issues with Nvidia App & filters. Yes, disabling them fixes the issue, but I need to crisp up this dull looking game a little. Any ETA on a fix?

Sun, Feb 23, 3:21 AM · DayZ
DJGRIM added a comment to T189213: DayZ launcher issue.

we already had that added prior to the issue

Sun, Feb 23, 1:16 AM · DayZ

Sat, Feb 22

OfficialWardog added a comment to T189202: Number of dice in version 1.17.

1.27 went onto experimental on 13 January, 40 days ago, waiting until a week before it goes live to test and requesting a niche issue to be fixed immediately; isn't good testing. Bohemia gives us plenty of time to test our mods and report issues between versions.

Sat, Feb 22, 11:49 PM · DayZ
OldManvape added a comment to T189202: Number of dice in version 1.17.

Dayz fix something 127 so broken but hey push it out. Right typical dayz and wait they'll blame p3d not them

Sat, Feb 22, 11:39 PM · DayZ
Nate_LapT added a comment to T189213: DayZ launcher issue.

You need to add in your serverdz file. steamProtocolMaxDataSize = 4000;

Sat, Feb 22, 4:57 PM · DayZ
Nate_LapT created T189244: Weapon raise and Fire tick delay..
Sat, Feb 22, 3:53 PM · DayZ
YouCanCallMeAlex added a comment to T188463: No stamina cost for prone and less problematic q-e spam.

Agreed!

Sat, Feb 22, 10:54 AM · DayZ
OldManvape added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).
Sat, Feb 22, 2:40 AM · DayZ

Fri, Feb 21

NeoGame added a comment to T189202: Number of dice in version 1.17.

The servers are crashing, the problem is similar, I would like you to solve it before the patch

Fri, Feb 21, 10:47 PM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.

Sorry i forgot to override something! Should work now when you update the mod and the key is also there now.

Fri, Feb 21, 10:05 PM · DayZ
iceblade122 updated subscribers of T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.

Hey @Geez. Hope you're doing well. I was just wondering if this being "Reviewed" means it is scheduled to get added to the game?

Fri, Feb 21, 9:27 PM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Btw, if i close the script editor after pressing F7 and start the script editor from workbench again, then all is good. But the error happens again after multiple time pressing F7.

Fri, Feb 21, 2:57 PM · DayZ Modding, DayZ
Geez reopened T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time as "Assigned".
Fri, Feb 21, 2:56 PM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Fri, Feb 21, 2:55 PM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Fri, Feb 21, 2:53 PM · DayZ Modding, DayZ
lobbysurfer added a comment to T188463: No stamina cost for prone and less problematic q-e spam.

Additional suggestion, it might be better to limit leaning to when the player is stationary. Currently you can jog and lean.

Fri, Feb 21, 2:25 PM · DayZ
Sap3r added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

My own crate crashed out on spawn and on craft until i commented out healthLevels[]= from config.cpp

Fri, Feb 21, 1:49 PM · DayZ
Geez added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Please upload the mdmp file

Minidump has been generated into the file C:\Users\RalfG\AppData\Local\DayZ Exp\workbenchApp_2025-02-21_10-56-34.mdmp

Fri, Feb 21, 1:43 PM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

I have tried to clear the cache of the Workbench. Has not worked. C:\Users\%user%\AppData\Local\DayZ Exp

Fri, Feb 21, 1:15 PM · DayZ Modding, DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Awesome, thanks. Will give it another go tonight.

Fri, Feb 21, 1:13 PM · DayZ
Geez changed the status of T189220: picking up weapon sound from New to Awaiting internal Testing.
Fri, Feb 21, 11:23 AM · DayZ
Geez changed the status of T189227: A question from New to Feedback.

Hello MilesDownshur.
Unfortunately this is not something I could answer.
Regards,
Geez

Fri, Feb 21, 11:23 AM · DayZ
designful added a comment to T189210: Network Lag Changes.

If things were properly networked based on the distance away from you, rather than just complete random is what it seems to be, then the slower networking wont actually be as visible to the average player. Instead though, you can be loading a base 900m away, while there is loot on the ground in front of you not rendered.

Fri, Feb 21, 11:20 AM · DayZ
designful added a comment to T189210: Network Lag Changes.

I am aware that lowering networkObjectBatchBandwidthLimit will introduce delayed networking, however it is currently the ONLY solution available to us to mitigate against constant network dsync (players rubber banding), along with manipulating the network bubble ranges.

Fri, Feb 21, 11:15 AM · DayZ
designful added a comment to T189210: Network Lag Changes.

@Geez

networkRangeClose = 15; //I lower this to stop the contents of storage from lagging players + its unnecessary to see contents beyond lootable range
networkRangeNear = 35; //I lower this because its pointless to have stashes, loose loot, visible to cheaters 150m away
networkRangeDistantEffect = 4000; //default
networkObjectBatchSendCreate = 10; //default
networkObjectBatchSendDelete = 500; //increased because deletions seemingly don't cause any dsync
networkObjectBatchCompute = 1000; //default
networkObjectBatchBandwidthLimit = 0.3; //lowered because there's SO many different networking problems that will randomly cause lag - Example: https://feedback.bistudio.com/T177400
//rest is default
networkObjectBatchEnforceBandwidthLimits = 1;
networkObjectBatchUseEstimatedBandwidth = 0;
networkObjectBatchUseDynamicMaximumBandwidth = 1;
networkObjectBatchLogSlow = 5;
Fri, Feb 21, 11:11 AM · DayZ
TheBuster changed Severity from severity:none to severity:crash on T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.
Fri, Feb 21, 11:08 AM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Problem was at the end not solved. This issue came back and i hope it will be resolved with new version.

Fri, Feb 21, 11:07 AM · DayZ Modding, DayZ
Geez added a comment to T189210: Network Lag Changes.

Hello designful.
Can you please send us the server config with which you experience this problem?

Fri, Feb 21, 10:57 AM · DayZ
Geez closed T170505: Remove the ability to check pulse if player is inside car as Resolved.
Fri, Feb 21, 10:40 AM · DayZ
Geez changed the status of T189151: [DayZ EXP 1.27] No 'Get off' message on ladder from Feedback to Confirmed Internally.
Fri, Feb 21, 10:38 AM · DayZ
Salutesh added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.

Fri, Feb 21, 8:44 AM · DayZ
Nate_LapT added a comment to T185113: Mil FireDepartment windows can not be shot through.

Will this be fixed for 1.27?

Fri, Feb 21, 2:48 AM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Fri, Feb 21, 1:30 AM · DayZ

Thu, Feb 20

DJGRIM added a comment to T189213: DayZ launcher issue.

Ive had this many mods and more on my servers for the past 3 years and its never created this issue until now so what has changed recently that would cause this?

Thu, Feb 20, 11:49 PM · DayZ
MilesDownshur updated subscribers of T186547: SV98 Faulty Animation.

@Geez any update on this one?

Thu, Feb 20, 9:28 PM · DayZ
MilesDownshur added a comment to T189220: picking up weapon sound .
Thu, Feb 20, 9:23 PM · DayZ
MilesDownshur created T189227: A question.
Thu, Feb 20, 9:15 PM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

The workshop mod appears to be missing the keys folder.

Thu, Feb 20, 9:03 PM · DayZ
Kramtsov added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

Same

Thu, Feb 20, 8:53 PM · DayZ
SloJnee added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

I also have a problem starting the server, it crashes

Thu, Feb 20, 7:56 PM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

That’s great news. Thanks very much for that 👍

Thu, Feb 20, 7:48 PM · DayZ
Salutesh added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Thu, Feb 20, 7:28 PM · DayZ
Sweetchilli created T189220: picking up weapon sound .
Thu, Feb 20, 7:01 PM · DayZ
Geez changed the status of T189213: DayZ launcher issue from New to Reviewed.

Thank you, this is a known problem. Having over 36 mods will produce this issue.
We are looking for ways to improve this.

Thu, Feb 20, 3:46 PM · DayZ
DJGRIM added a comment to T189213: DayZ launcher issue.

We're running 54 mods plus a mod pack

Thu, Feb 20, 3:44 PM · DayZ
Sap3r added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

Same problem

Thu, Feb 20, 2:19 PM · DayZ
Geez added a comment to T189213: DayZ launcher issue.

Hello DJGRIM.
Do you run more than 36 mods at a time?

Thu, Feb 20, 1:57 PM · DayZ
Geez changed the status of T189133: cfgweather.xml Provided has incorrect settings. from Assigned to Confirmed Internally.
Thu, Feb 20, 1:51 PM · DayZ
DJGRIM created T189213: DayZ launcher issue.
Thu, Feb 20, 12:31 PM · DayZ
BGZ added a comment to T189202: Number of dice in version 1.17.

+1, same issue here with some mods exceeding this limit

Thu, Feb 20, 12:17 PM · DayZ
eas1ly added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

I have the same problem.

Thu, Feb 20, 11:58 AM · DayZ
Topotun added a comment to T189202: Number of dice in version 1.17.

Same problem

Thu, Feb 20, 11:52 AM · DayZ
Topotun added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

Server crashed, i have the same problem

Thu, Feb 20, 11:49 AM · DayZ
Geez changed the status of T189208: Freezes from New to Assigned.
Thu, Feb 20, 11:42 AM · DayZ
vkantik added a comment to T189202: Number of dice in version 1.17.

Hello Bohemia. Have same problem with my buildings. We have only 5 days to resolve this situation. Help us!

Thu, Feb 20, 11:36 AM · DayZ