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Arma Reforger ModdingProject
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Description

Space for everything related to reforger mod issues and modding requests

Powered by a brand-new Enfusion technology, Arma Reforger is an authentic Cold War military game, which allows players to battle for a sprawling mid-Atlantic island of Everon, or take a role of Game Master and create their own scenarios for other to enjoy.

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Recent Activity

Yesterday

cahnour added a comment to T192257: Unable to add contributors to mod project.

Not sure what was causing this, but commenting on this again because I miraculously was able to finally publish with the addition of adding a contributor. Didn't change anything. Since I made this ticket, the user was also having issues publishing mods of his own without any contributors, but that seems to have been fixed too! Wish I could give more insight as to why this now works, just happy it does now.

Tue, Jun 10, 4:11 PM · Arma Reforger Modding
Geez closed T168763: CharacterControllerComponent::TakeGadgetInLeftHand edge case on same frame take to hand as pickup as Resolved.
Tue, Jun 10, 1:54 PM · Arma Reforger Modding
Geez changed the status of T192519: Critical Bug: Server Crash Due to Admin Login Loop (ScriptInvoker Error) from New to Assigned.
Tue, Jun 10, 12:21 PM · Arma Reforger Modding
Yazed created T192519: Critical Bug: Server Crash Due to Admin Login Loop (ScriptInvoker Error).
Tue, Jun 10, 1:21 AM · Arma Reforger Modding

Mon, Jun 9

Geez changed the status of T192456: In future titles, the AI groups character array should consist of containers, not resource names. from New to Feedback.
Mon, Jun 9, 2:14 PM · Arma Reforger Modding

Sun, Jun 8

TilW updated the task description for T192456: In future titles, the AI groups character array should consist of containers, not resource names..
Sun, Jun 8, 10:43 PM · Arma Reforger Modding

Sat, Jun 7

TilW created T192456: In future titles, the AI groups character array should consist of containers, not resource names..
Sat, Jun 7, 3:15 PM · Arma Reforger Modding

Thu, Jun 5

The_Big_Yaz created T192416: RHS Content Pack 1 update won’t install on PS5 due to storage issue.
Thu, Jun 5, 11:17 PM · Arma Reforger Modding

Wed, Jun 4

ookexoo added a comment to T192290: Math::RandomFloat01 should exclude 1.

Fair enough. I stick to your suggestion then, thanks!

Wed, Jun 4, 3:45 PM · Arma Reforger Modding
LouMontana closed T192290: Math::RandomFloat01 should exclude 1 as Resolved.
Wed, Jun 4, 1:01 PM · Arma Reforger Modding
LouMontana added a comment to T192290: Math::RandomFloat01 should exclude 1.

Confirmed internally, this will not change. You can use alternative methods to obtain the result you expect :-)

Wed, Jun 4, 1:00 PM · Arma Reforger Modding
Geez changed the status of T192340: The WeaponBlastComponent with RocketEjectorMuzzleComponent does not work from New to Assigned.
Wed, Jun 4, 12:16 PM · Arma Reforger Modding
Gantelya created T192340: The WeaponBlastComponent with RocketEjectorMuzzleComponent does not work.
Wed, Jun 4, 1:31 AM · Arma Reforger Modding

Tue, Jun 3

Geez changed the status of T192306: Arma Reforger Workbench issue potentially from New to Awaiting internal Testing.
Tue, Jun 3, 2:59 PM · Arma Reforger Modding
Geez changed the status of T192303: [MAJOR] [Feature request] Server configs instead of mods from New to Feedback.
Tue, Jun 3, 2:57 PM · Arma Reforger Modding
Geez changed the status of T192293: Generator pattern/Coroutine/Task from New to Feedback.
Tue, Jun 3, 2:57 PM · Arma Reforger Modding
Geez changed the status of T192290: Math::RandomFloat01 should exclude 1 from New to Reviewed.
Tue, Jun 3, 2:56 PM · Arma Reforger Modding
Geez changed the status of T192289: Improve parser for mission header from New to Assigned.
Tue, Jun 3, 2:56 PM · Arma Reforger Modding
Geez changed the status of T192281: [Feature Request] SCR_VoiceoverSystem should support signal values from Awaiting internal Testing to Feedback.
Tue, Jun 3, 2:55 PM · Arma Reforger Modding
Geez changed the status of T192281: [Feature Request] SCR_VoiceoverSystem should support signal values from New to Awaiting internal Testing.
Tue, Jun 3, 2:55 PM · Arma Reforger Modding
Geez changed the status of T192257: Unable to add contributors to mod project from New to Assigned.
Tue, Jun 3, 2:54 PM · Arma Reforger Modding
Geez changed the status of T192205: Random Entity Deletion from New to Assigned.
Tue, Jun 3, 2:54 PM · Arma Reforger Modding
Geez edited projects for T192306: Arma Reforger Workbench issue potentially, added: Arma Reforger Modding; removed Arma Reforger.
Tue, Jun 3, 10:42 AM · Arma Reforger Modding

Mon, Jun 2

Ciberdead created T192303: [MAJOR] [Feature request] Server configs instead of mods.
Mon, Jun 2, 7:51 PM · Arma Reforger Modding
ookexoo added a comment to T192290: Math::RandomFloat01 should exclude 1.

I thought the point is to pave the way for the future, so backward compatibility should be secondary. Also to consider is that the "default" generators sampling floats from 0 to 1 in modern programming languages are also execluding 1: random.random() in Python, Math.random() in Java, Random.NextDouble() in C#, etc.

Mon, Jun 2, 7:35 PM · Arma Reforger Modding
Tactical_Force added a comment to T180047: BET: Blender Enfusion Tools do not connect to Enfusion Workbench. "Communication error with Workbench app" returned in Blender.

I am having the same issue, except I don't have a dell computer. I tried all above what they tried and nothing seems to work and I also tried changing ports on workbench and in blender to see if I can try a different port but still nothing. It doesnt seem like its detecting workbench at all.

Mon, Jun 2, 4:06 PM · Arma Reforger Modding
LouMontana added a comment to T192290: Math::RandomFloat01 should exclude 1.

The common use case of this method is for handling probabilities

Math.RandomFloat01() is not used only for that, and changing the behaviour after release has the ability to break many existing mods and scripts.
Use Math.RandomFloat(0, 1) instead to obtain the behaviour you mention

Mon, Jun 2, 11:57 AM · Arma Reforger Modding
Perun89 created T192293: Generator pattern/Coroutine/Task.
Mon, Jun 2, 10:59 AM · Arma Reforger Modding
ookexoo created T192290: Math::RandomFloat01 should exclude 1.
Mon, Jun 2, 3:45 AM · Arma Reforger Modding
ookexoo created T192289: Improve parser for mission header.
Mon, Jun 2, 2:51 AM · Arma Reforger Modding

Sun, Jun 1

R34P3R added a comment to T191750: Unable to Publish (again) - 1.3.0.170.

Still happes...

Sun, Jun 1, 8:52 PM · Arma Reforger Modding
runekn updated the task description for T192281: [Feature Request] SCR_VoiceoverSystem should support signal values.
Sun, Jun 1, 7:04 PM · Arma Reforger Modding
runekn created T192281: [Feature Request] SCR_VoiceoverSystem should support signal values.
Sun, Jun 1, 6:53 PM · Arma Reforger Modding

Sat, May 31

cahnour created T192257: Unable to add contributors to mod project.
Sat, May 31, 4:47 PM · Arma Reforger Modding

Thu, May 29

Goosey edited Additional Information on T192205: Random Entity Deletion.
Thu, May 29, 7:37 PM · Arma Reforger Modding
Goosey created T192205: Random Entity Deletion.
Thu, May 29, 7:22 PM · Arma Reforger Modding

Wed, May 28

Geez changed the status of T192165: [Feature Request] Symbol definition for Outline in Script Editor from New to Feedback.
Wed, May 28, 2:18 PM · Arma Reforger Modding

Tue, May 27

vlad333000 created T192165: [Feature Request] Symbol definition for Outline in Script Editor.
Tue, May 27, 10:17 PM · Arma Reforger Modding

Mon, May 26

Geez closed T192070: Game Master mode not accessible on Ingame Server for Conflict Mode as Resolved.
Mon, May 26, 9:41 AM · Arma Reforger Modding

Sat, May 24

458.txbias updated subscribers of T192070: Game Master mode not accessible on Ingame Server for Conflict Mode.

Hey @Geez, I discovered that the "CampaignMPChatEntity.et" tool within Reforger Tools, which is supposed to automatically generate the necessary managers for a scenario, isn't spawning automatically. So, this isn't a bug after all.

Sat, May 24, 5:37 PM · Arma Reforger Modding
Jakerod added a comment to T188778: World Editor Bug | Min/Max Bounds not lining up with the map size .

The bounds that get reset are the ones under the "world" entity in the hierarchy. They are under the Dimensions section and have Bound Mins, Bound Maxs, and Block Size. Editing the bounds here does nothing. In terms of files, the bounds are found in the default.layer file. You can modify them there, save them, and then open your terrain and the world bounds will be correct. But as soon as you save your terrain in World Editor again they are reverted and you have to modify default.layer again. It's an annoying process.

Sat, May 24, 12:09 AM · Arma Reforger Modding

Fri, May 23

Geez changed the status of T192085: Ps5 modding from New to Reviewed.
Fri, May 23, 12:07 PM · Arma Reforger Modding
Geez closed T192074: World Editor - Roads are not drawn to satellite view above 356m as Resolved.
Fri, May 23, 12:07 PM · Arma Reforger Modding
Geez changed the status of T192070: Game Master mode not accessible on Ingame Server for Conflict Mode from New to Assigned.
Fri, May 23, 12:06 PM · Arma Reforger Modding
Gunner_5761 added a comment to T192085: Ps5 modding.

Needs attention

Fri, May 23, 12:04 PM · Arma Reforger Modding
Gunner_5761 added a comment to T192085: Ps5 modding.

Plz fix the issue

Fri, May 23, 12:02 PM · Arma Reforger Modding
Gunner_5761 created T192085: Ps5 modding.
Fri, May 23, 12:02 PM · Arma Reforger Modding
Jakerod added a comment to T192074: World Editor - Roads are not drawn to satellite view above 356m.

I recommend closing this. I had this issue on one map. Other people aren't seeing it. Not sure what's going on. It would be really nice if there was a list of requirements for things to work correctly.

Fri, May 23, 4:26 AM · Arma Reforger Modding
Jakerod changed Reproducibility from reproducibility:always to reproducibility:none on T192074: World Editor - Roads are not drawn to satellite view above 356m.
Fri, May 23, 4:25 AM · Arma Reforger Modding
Jakerod updated the task description for T192074: World Editor - Roads are not drawn to satellite view above 356m.
Fri, May 23, 12:32 AM · Arma Reforger Modding