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Tue, Jul 15
Thanks for that pointer, think i got it now. :)
Hello.
This is sadly not possible by simple file adjustment, you would have to create a mod in which you would override the CalculateVolFog() method in ChernarusPlus.c or which ever map you want to adjust.
Sun, Jul 13
Sat, Jul 12
A little more info, if it may be helpful.
Fri, Jul 11
OK, it looks usable through the terrain processor.
Nex time please at least try run and do regression tests of all workbench app when touching his code. For Anim editor and Particle editor we not have alternative yet.
can we expect some bugfixes of anim editor when we see his code was touched and new bugs appear?
the problem still persists. I have a separate layer for small rocks -> create a shape -> give Fill (add a new objects) -> select rocks (e.g. stone1, stone2,stone3,stone5) -> density 30, average cluster size 2/+-1 rest default -> OK and with high probability it freezes immediately. I turn off and on the builder, make a new shape in the same place and there is a 50/50 chance that it freezes again.
Hi Geez,
Here is the .dze file along with a video. In the video I have placed loot under the dry sacks that represent where the object were deleted (haybales, tree, and bush) I have also turned on ESP to show the distance of the static obj in relation to the deleted object. Here is the coordinates of the test area on Chernarus.
Thu, Jul 10
Hello,
Can you please provide more details and possibly send your init.c or json or .dze project so we can check? As we cannot seem to reproduce the issue so far
Hello,
Please contact BattlEye as they are responsible for ban distribution and administration https://www.battleye.com/contact/
Wed, Jul 9
:)
This is still happening in 1.28.
Resolved for upcoming patch.
Tue, Jul 8
Mon, Jul 7
Sun, Jul 6
Im aware serverside mods exist unfortunatley console cannot add mods of any kind - which is why I have suggested (in lieu of mods, cause it looks like were not getting them any time soon) the ability to toggle it the same way we can with bases and containers.
Fri, Jul 4
I'd like to make a clear mention of the only found workaround, incase anyone else has made it unclear.
We all love this game and want it to keep growing and improving. First of all, I apologize for my poor English - I’m writing this using a translator. Still, I hope I can convey an important message.
After 1.28 update, I had a player report invisible walls at the cave that I built. I went to go investigate it. I noticed inside and outside there were nvisible walls and the hit box on some of the walls also had issues as well. Reported as many others did too. Hopefully it can be fixed soon.
Same here
Thu, Jul 3
I have same problem even without deletions. Before patch 1.28 all was good. But now we have not working mapping (with invisible walls) + ugly car physics. I understand that you have new baby - Arma Reforger, but we never receive enough love as very big DayZ community. Please send us love. If you can't, just back car physics(that's better in every game I know) + fix this mapping bug. And you can stop updating have, we have enough mechanics, all was good on 1.26/1.27. We have mods and all good. Thanks. Have a good day, Human.
Major issue on my server, and quite a few other server's I've heard from
и ещё где папка с документами
что значит запустить стандартную версию,это где"?
Hello,
this is caused by the modded content you are running.
We would suggest removing all the mods, deleting your DayZ documents folder and then verify the game data.
Once done, launch the vanilla version and if it works without issues, load mods and try to connect again.
Regards,
Geez
Also still a thing in Reforger, but typedef can be used as a workaround:
ProvokeTypenameIssue(TIntArray) //no problem
Am also having this issue.
постоянно вылетает с ошибкой ' выход из дейз произошел необычным способом
Wed, Jul 2
Hello.
Improvised bow is not a vanilla item - it is an unfinished item and spawning it might cause crashes.
In case this is a mod and not the item in our game files, then there is nothing we can do as the mod creators will have to fix it on their end.
Regards,
Geez
Tue, Jul 1
Noticed if i select the translate or rotate tool to move object in anim editor and click drag from where the axis indicator should be i can in fact move the object.
Mon, Jun 30
How it should be