Space for mod related issues
Details
Today
I'd like to make a clear mention of the only found workaround, incase anyone else has made it unclear.
We all love this game and want it to keep growing and improving. First of all, I apologize for my poor English - I’m writing this using a translator. Still, I hope I can convey an important message.
After 1.28 update, I had a player report invisible walls at the cave that I built. I went to go investigate it. I noticed inside and outside there were nvisible walls and the hit box on some of the walls also had issues as well. Reported as many others did too. Hopefully it can be fixed soon.
Same here
Yesterday
I have same problem even without deletions. Before patch 1.28 all was good. But now we have not working mapping (with invisible walls) + ugly car physics. I understand that you have new baby - Arma Reforger, but we never receive enough love as very big DayZ community. Please send us love. If you can't, just back car physics(that's better in every game I know) + fix this mapping bug. And you can stop updating have, we have enough mechanics, all was good on 1.26/1.27. We have mods and all good. Thanks. Have a good day, Human.
Major issue on my server, and quite a few other server's I've heard from
и ещё где папка с документами
что значит запустить стандартную версию,это где"?
Hello,
this is caused by the modded content you are running.
We would suggest removing all the mods, deleting your DayZ documents folder and then verify the game data.
Once done, launch the vanilla version and if it works without issues, load mods and try to connect again.
Regards,
Geez
Also still a thing in Reforger, but typedef can be used as a workaround:
ProvokeTypenameIssue(TIntArray) //no problem
Am also having this issue.
постоянно вылетает с ошибкой ' выход из дейз произошел необычным способом
Wed, Jul 2
Hello.
Improvised bow is not a vanilla item - it is an unfinished item and spawning it might cause crashes.
In case this is a mod and not the item in our game files, then there is nothing we can do as the mod creators will have to fix it on their end.
Regards,
Geez
Tue, Jul 1
Noticed if i select the translate or rotate tool to move object in anim editor and click drag from where the axis indicator should be i can in fact move the object.
Mon, Jun 30
How it should be
Sat, Jun 28
Road Tools has begun to play nice again since 1.28
Fri, Jun 27
Thank you, forwarded to the team.
Sorted please close. However, your website is outdated and I was having issues because I was on exp, a build behind stable. Not sure if you want to close it or not with this information.
Thu, Jun 26
Wed, Jun 25
Mon, Jun 23
You can achieve this using server-side modification only, without propagating it to the players. If console servers can run server-side mods, it'll be easy to disable player damage. For example you can use this one https://steamcommunity.com/sharedfiles/filedetails/?id=3320383164&searchtext=MuttNoPlayerDamage as serverside mod and it's good to go
Fri, Jun 20
Hello,
Please use English only when reporting into the feedback tracker. Also "computer" is most likely modded item? If that is the case then there is nothing we can do as we cannot fix user created content.
Regards,
Geez
Thu, Jun 19
I have two public IPv4 addresses assigned to my Windows Server. There's no need for separate physical machines since I’m running a Ryzen 9 7950X, which easily handles multiple servers. I'm using the two IPs to split the DayZ servers cleanly.
Thank you and I thought so.
Yes, this is a mod issue.
Nothing we can do on our end.
Hello Candiedsauce.
Can you please send us a screenshot of the error? But its highly possible the issue is in the mods themselves and will have to be fixed by the mod creators.
Regards,
Geez
Can this please be fixed? It just causes unnecessary confusion for people, who check their scriptlog and see: "Oh there is a warning or an error, this needs to be fixed". Idk how many people asked me to fix this problem already, but there is nothing I can fix...