Space for mod related issues
Details
Yesterday
Fri, Nov 22
Unable to add any new road to my map since last update:
After the update of dayztools, P3Ds with too large faces were encapsulated before being processed. This problem did not occur before the update of dayztools. After the update, it was unable to process faces that were too large and encapsulated them, resulting in models in the encapsulated PBO being able to be opened directly
Thu, Nov 21
look like i found where i have errors:
in .rvmat i have texture="#(rgba,8,8,3)color(0,0,0,1)"; after changing to texture="#(argb,8,8,3)color(0,0,0,1)"; problems with packing WRP disappeared.
But here we have eximple with rgba. And i cannot understand why arrow appears only with packing WRP.
OLD Material
NEW Material
Yeah, I've run into that problem too.
Should be resolved with the latest patch.
Wed, Nov 20
Sorry to interupt, but does someone figured out how pack addon correcrty when that happens?
I`m not a moder at all, just trying to understand how to retexture things, and i cannot pack it properly, and all i can do, is to spawn textureless patch)
Tue, Nov 19
Mon, Nov 18
Hello Kiker.
We will require the files you use to build it and as well as the settings of addon builder you use.
Sun, Nov 17
Did anything ever happen here?
Fri, Nov 15
Thu, Nov 14
Wed, Nov 13
Hello @Geez
Thank you! In release 1.26 the server debug side works fine!!!
This ticket can be closed.
Tue, Nov 12
Solved. Thx for the support. Adding @CF wont crash my navmesh anymore.
Good but I only ask because I don’t know otherwise.
How is this not getting looked at?
wont allow me to upload crash dump file but i have it
Mon, Nov 11
dBodyActive hint in mentioned ticket helps! Thank you, ticket can be closed
Gravity already disabling, but that deactivation body helps! Thank you so much. Mentioned ticket can be closed as solved. Many thanks again, now is movement of rider on horse much better even during horse turning
Try calling 'dBodyActive(player, ActiveState.INACTIVE);' and 'dBodyEnableGravity(player, false);' after performing 'LinkToLocalSpaceOf'. When the player is active, it will still attempt to do some simulation which will force it to always align upwards.
Sun, Nov 10
after more deep testing, method with addchild is useless, I also found another issue with client simulation: T186298
Any feedback after more than 3 years?
3 years and nothing happens, sad (I mean first ticket from 2021)
Duplicate of #T163485 #T160243