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Description

Space for mod related issues

Recent Activity

Today

Geez closed T193483: bro on laptop is not working is battlEYe and he kicked me aut 10 times and is not working to fix it as Resolved.
Mon, Jul 21, 11:00 AM · DayZ Modding, DayZ

Yesterday

wse created T193483: bro on laptop is not working is battlEYe and he kicked me aut 10 times and is not working to fix it.
Sun, Jul 20, 8:13 AM · DayZ Modding, DayZ
ComradeChuckles added a comment to T190710: Major FPS drop when moving the mouse or changing camera direction (from 250 FPS to 70 FPS).

Bump

Sun, Jul 20, 2:13 AM · DayZ Modding, DayZ

Tue, Jul 15

Bloodshot_vp added a comment to T193330: Adding the coastal style of fog in land. .

Thanks for that pointer, think i got it now. :)

Tue, Jul 15, 5:53 PM · DayZ Modding, DayZ
Geez closed T193330: Adding the coastal style of fog in land. as Resolved.

Hello.
This is sadly not possible by simple file adjustment, you would have to create a mod in which you would override the CalculateVolFog() method in ChernarusPlus.c or which ever map you want to adjust.

Tue, Jul 15, 11:21 AM · DayZ Modding, DayZ

Sun, Jul 13

Bloodshot_vp changed Operating System from os:w7 to os:w10x64 on T193330: Adding the coastal style of fog in land. .
Sun, Jul 13, 10:01 AM · DayZ Modding, DayZ
Bloodshot_vp edited Steps To Reproduce on T193330: Adding the coastal style of fog in land. .
Sun, Jul 13, 10:00 AM · DayZ Modding, DayZ
Bloodshot_vp created T193330: Adding the coastal style of fog in land. .
Sun, Jul 13, 9:59 AM · DayZ Modding, DayZ

Sat, Jul 12

Averie added a comment to T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.

A little more info, if it may be helpful.

Sat, Jul 12, 3:21 AM · DayZ Modding, DayZ

Fri, Jul 11

fraky added a comment to T183029: Terrain Builder crashes when using Fill..

OK, it looks usable through the terrain processor.

Fri, Jul 11, 9:13 AM · DayZ Modding, DayZ
Hunterz added a comment to T193002: Major Problems With Workbench.

Nex time please at least try run and do regression tests of all workbench app when touching his code. For Anim editor and Particle editor we not have alternative yet.

Fri, Jul 11, 8:41 AM · DayZ Modding, DayZ
Hunterz added a comment to T193002: Major Problems With Workbench.

can we expect some bugfixes of anim editor when we see his code was touched and new bugs appear?

Fri, Jul 11, 8:37 AM · DayZ Modding, DayZ
fraky added a comment to T183029: Terrain Builder crashes when using Fill..

the problem still persists. I have a separate layer for small rocks -> create a shape -> give Fill (add a new objects) -> select rocks (e.g. stone1, stone2,stone3,stone5) -> density 30, average cluster size 2/+-1 rest default -> OK and with high probability it freezes immediately. I turn off and on the builder, make a new shape in the same place and there is a 50/50 chance that it freezes again.

Fri, Jul 11, 8:26 AM · DayZ Modding, DayZ
r_dact_d added a comment to T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.

Hi Geez,
Here is the .dze file along with a video. In the video I have placed loot under the dry sacks that represent where the object were deleted (haybales, tree, and bush) I have also turned on ESP to show the distance of the static obj in relation to the deleted object. Here is the coordinates of the test area on Chernarus.

Fri, Jul 11, 3:50 AM · DayZ Modding, DayZ

Thu, Jul 10

Geez added a comment to T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.

Hello,
Can you please provide more details and possibly send your init.c or json or .dze project so we can check? As we cannot seem to reproduce the issue so far

Thu, Jul 10, 1:20 PM · DayZ Modding, DayZ
Geez closed T193244: VAC BAN as Resolved.

Hello,
Please contact BattlEye as they are responsible for ban distribution and administration https://www.battleye.com/contact/

Thu, Jul 10, 10:44 AM · DayZ Modding, DayZ

Wed, Jul 9

Kalashhhh123 created T193244: VAC BAN.
Wed, Jul 9, 11:37 PM · DayZ Modding, DayZ
Swade93 added a comment to T193002: Major Problems With Workbench.

:)

Wed, Jul 9, 11:10 PM · DayZ Modding, DayZ
Incinatus added a comment to T188795: RestCallbacks are leaking Memory (1.27 Experimental).

This is still happening in 1.28.

Wed, Jul 9, 5:03 PM · DayZ Modding, DayZ
Geez closed T193002: Major Problems With Workbench as Resolved.

Resolved for upcoming patch.

Wed, Jul 9, 11:47 AM · DayZ Modding, DayZ
Geez changed the status of T193214: EVERYONE IS TIRED OF THIS!!!! from New to Reviewed.
Wed, Jul 9, 11:21 AM · DayZ Modding, DayZ

Tue, Jul 8

SlimJimmy created T193214: EVERYONE IS TIRED OF THIS!!!!.
Tue, Jul 8, 11:28 PM · DayZ Modding, DayZ

Mon, Jul 7

Swade93 updated the task description for T193002: Major Problems With Workbench.
Mon, Jul 7, 10:57 AM · DayZ Modding, DayZ

Sun, Jul 6

NoSignal-Xx added a comment to T192471: Suggestion: Toggle Player Damage.

Im aware serverside mods exist unfortunatley console cannot add mods of any kind - which is why I have suggested (in lieu of mods, cause it looks like were not getting them any time soon) the ability to toggle it the same way we can with bases and containers.

Sun, Jul 6, 2:20 AM · DayZ Modding, DayZ

Fri, Jul 4

Geez changed the status of T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction from New to Assigned.
Fri, Jul 4, 1:10 PM · DayZ Modding, DayZ
Averie added a comment to T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.

I'd like to make a clear mention of the only found workaround, incase anyone else has made it unclear.

Fri, Jul 4, 1:03 PM · DayZ Modding, DayZ
Zywcyk added a comment to T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.

We all love this game and want it to keep growing and improving. First of all, I apologize for my poor English - I’m writing this using a translator. Still, I hope I can convey an important message.

Fri, Jul 4, 4:43 AM · DayZ Modding, DayZ
r_dact_d added a comment to T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.

After 1.28 update, I had a player report invisible walls at the cave that I built. I went to go investigate it. I noticed inside and outside there were nvisible walls and the hit box on some of the walls also had issues as well. Reported as many others did too. Hopefully it can be fixed soon.

Fri, Jul 4, 2:48 AM · DayZ Modding, DayZ
sysrover added a comment to T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.

Same here

Fri, Jul 4, 12:49 AM · DayZ Modding, DayZ

Thu, Jul 3

Kosari4242 added a comment to T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.

I have same problem even without deletions. Before patch 1.28 all was good. But now we have not working mapping (with invisible walls) + ugly car physics. I understand that you have new baby - Arma Reforger, but we never receive enough love as very big DayZ community. Please send us love. If you can't, just back car physics(that's better in every game I know) + fix this mapping bug. And you can stop updating have, we have enough mechanics, all was good on 1.26/1.27. We have mods and all good. Thanks. Have a good day, Human.

Thu, Jul 3, 11:49 PM · DayZ Modding, DayZ
Averie added a comment to T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.

Major issue on my server, and quite a few other server's I've heard from

Thu, Jul 3, 11:04 PM · DayZ Modding, DayZ
InclementDab created T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.
Thu, Jul 3, 10:47 PM · DayZ Modding, DayZ
ivan163 added a comment to T193091: выход из dayz произошел необычным образом.

и ещё где папка с документами

Thu, Jul 3, 5:23 PM · DayZ Modding, DayZ
ivan163 added a comment to T193091: выход из dayz произошел необычным образом.

что значит запустить стандартную версию,это где"?

Thu, Jul 3, 5:20 PM · DayZ Modding, DayZ
Geez closed T193091: выход из dayz произошел необычным образом as Resolved.

Hello,
this is caused by the modded content you are running.
We would suggest removing all the mods, deleting your DayZ documents folder and then verify the game data.
Once done, launch the vanilla version and if it works without issues, load mods and try to connect again.
Regards,
Geez

Thu, Jul 3, 4:14 PM · DayZ Modding, DayZ
ookexoo added a comment to T159083: Enscript typename compile error for template types.

Also still a thing in Reforger, but typedef can be used as a workaround:

ProvokeTypenameIssue(TIntArray) //no problem
Thu, Jul 3, 3:29 PM · DayZ Modding, DayZ
D3ltaQ added a comment to T193002: Major Problems With Workbench.

Am also having this issue.

Thu, Jul 3, 2:51 PM · DayZ Modding, DayZ
ivan163 added a comment to T193091: выход из dayz произошел необычным образом.

постоянно вылетает с ошибкой ' выход из дейз произошел необычным способом

Thu, Jul 3, 2:29 PM · DayZ Modding, DayZ
ivan163 created T193091: выход из dayz произошел необычным образом.
Thu, Jul 3, 2:26 PM · DayZ Modding, DayZ

Wed, Jul 2

Geez closed T193037: Improvised Bow / Stick Arrow Bug as Resolved.

Hello.
Improvised bow is not a vanilla item - it is an unfinished item and spawning it might cause crashes.
In case this is a mod and not the item in our game files, then there is nothing we can do as the mod creators will have to fix it on their end.
Regards,
Geez

Wed, Jul 2, 10:44 AM · DayZ Modding, DayZ
Nomadic.b created T193037: Improvised Bow / Stick Arrow Bug.
Wed, Jul 2, 12:52 AM · DayZ Modding, DayZ

Tue, Jul 1

Swade93 added a comment to T193002: Major Problems With Workbench.

Noticed if i select the translate or rotate tool to move object in anim editor and click drag from where the axis indicator should be i can in fact move the object.

Tue, Jul 1, 6:23 PM · DayZ Modding, DayZ
Geez changed the status of T193002: Major Problems With Workbench from New to Assigned.
Tue, Jul 1, 1:27 PM · DayZ Modding, DayZ
Geez merged task T193001: Major Problems With Workbench into T193002: Major Problems With Workbench.
Tue, Jul 1, 10:01 AM · DayZ Modding, DayZ
Geez merged T193001: Major Problems With Workbench into T193002: Major Problems With Workbench.
Tue, Jul 1, 10:01 AM · DayZ Modding, DayZ

Mon, Jun 30

Swade93 updated the task description for T193002: Major Problems With Workbench.
Mon, Jun 30, 10:20 PM · DayZ Modding, DayZ
Swade93 added a comment to T193002: Major Problems With Workbench.

How it should be

Mon, Jun 30, 7:38 PM · DayZ Modding, DayZ
Swade93 updated the task description for T193001: Major Problems With Workbench.
Mon, Jun 30, 7:26 PM · DayZ Modding, DayZ
Swade93 added a comment to T193002: Major Problems With Workbench.

Mon, Jun 30, 7:22 PM · DayZ Modding, DayZ
Swade93 created T193002: Major Problems With Workbench.
Mon, Jun 30, 7:19 PM · DayZ Modding, DayZ