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Space for mod related issues

Recent Activity

Today

Geez changed the status of T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction from New to Assigned.
Fri, Jul 4, 1:10 PM · DayZ Modding, DayZ
Averie added a comment to T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.

I'd like to make a clear mention of the only found workaround, incase anyone else has made it unclear.

Fri, Jul 4, 1:03 PM · DayZ Modding, DayZ
Zywcyk added a comment to T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.

We all love this game and want it to keep growing and improving. First of all, I apologize for my poor English - I’m writing this using a translator. Still, I hope I can convey an important message.

Fri, Jul 4, 4:43 AM · DayZ Modding, DayZ
r_dact_d added a comment to T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.

After 1.28 update, I had a player report invisible walls at the cave that I built. I went to go investigate it. I noticed inside and outside there were nvisible walls and the hit box on some of the walls also had issues as well. Reported as many others did too. Hopefully it can be fixed soon.

Fri, Jul 4, 2:48 AM · DayZ Modding, DayZ
sysrover added a comment to T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.

Same here

Fri, Jul 4, 12:49 AM · DayZ Modding, DayZ

Yesterday

Kosari4242 added a comment to T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.

I have same problem even without deletions. Before patch 1.28 all was good. But now we have not working mapping (with invisible walls) + ugly car physics. I understand that you have new baby - Arma Reforger, but we never receive enough love as very big DayZ community. Please send us love. If you can't, just back car physics(that's better in every game I know) + fix this mapping bug. And you can stop updating have, we have enough mechanics, all was good on 1.26/1.27. We have mods and all good. Thanks. Have a good day, Human.

Thu, Jul 3, 11:49 PM · DayZ Modding, DayZ
Averie added a comment to T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.

Major issue on my server, and quite a few other server's I've heard from

Thu, Jul 3, 11:04 PM · DayZ Modding, DayZ
InclementDab created T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.
Thu, Jul 3, 10:47 PM · DayZ Modding, DayZ
ivan163 added a comment to T193091: выход из dayz произошел необычным образом.

и ещё где папка с документами

Thu, Jul 3, 5:23 PM · DayZ Modding, DayZ
ivan163 added a comment to T193091: выход из dayz произошел необычным образом.

что значит запустить стандартную версию,это где"?

Thu, Jul 3, 5:20 PM · DayZ Modding, DayZ
Geez closed T193091: выход из dayz произошел необычным образом as Resolved.

Hello,
this is caused by the modded content you are running.
We would suggest removing all the mods, deleting your DayZ documents folder and then verify the game data.
Once done, launch the vanilla version and if it works without issues, load mods and try to connect again.
Regards,
Geez

Thu, Jul 3, 4:14 PM · DayZ Modding, DayZ
ookexoo added a comment to T159083: Enscript typename compile error for template types.

Also still a thing in Reforger, but typedef can be used as a workaround:

ProvokeTypenameIssue(TIntArray) //no problem
Thu, Jul 3, 3:29 PM · DayZ Modding, DayZ
D3ltaQ added a comment to T193002: Major Problems With Workbench.

Am also having this issue.

Thu, Jul 3, 2:51 PM · DayZ Modding, DayZ
ivan163 added a comment to T193091: выход из dayz произошел необычным образом.

постоянно вылетает с ошибкой ' выход из дейз произошел необычным способом

Thu, Jul 3, 2:29 PM · DayZ Modding, DayZ
ivan163 created T193091: выход из dayz произошел необычным образом.
Thu, Jul 3, 2:26 PM · DayZ Modding, DayZ

Wed, Jul 2

Geez closed T193037: Improvised Bow / Stick Arrow Bug as Resolved.

Hello.
Improvised bow is not a vanilla item - it is an unfinished item and spawning it might cause crashes.
In case this is a mod and not the item in our game files, then there is nothing we can do as the mod creators will have to fix it on their end.
Regards,
Geez

Wed, Jul 2, 10:44 AM · DayZ Modding, DayZ
Nomadic.b created T193037: Improvised Bow / Stick Arrow Bug.
Wed, Jul 2, 12:52 AM · DayZ Modding, DayZ

Tue, Jul 1

Swade93 added a comment to T193002: Major Problems With Workbench.

Noticed if i select the translate or rotate tool to move object in anim editor and click drag from where the axis indicator should be i can in fact move the object.

Tue, Jul 1, 6:23 PM · DayZ Modding, DayZ
Geez changed the status of T193002: Major Problems With Workbench from New to Assigned.
Tue, Jul 1, 1:27 PM · DayZ Modding, DayZ
Geez merged task T193001: Major Problems With Workbench into T193002: Major Problems With Workbench.
Tue, Jul 1, 10:01 AM · DayZ Modding, DayZ
Geez merged T193001: Major Problems With Workbench into T193002: Major Problems With Workbench.
Tue, Jul 1, 10:01 AM · DayZ Modding, DayZ

Mon, Jun 30

Swade93 updated the task description for T193002: Major Problems With Workbench.
Mon, Jun 30, 10:20 PM · DayZ Modding, DayZ
Swade93 added a comment to T193002: Major Problems With Workbench.

How it should be

Mon, Jun 30, 7:38 PM · DayZ Modding, DayZ
Swade93 updated the task description for T193001: Major Problems With Workbench.
Mon, Jun 30, 7:26 PM · DayZ Modding, DayZ
Swade93 added a comment to T193002: Major Problems With Workbench.

Mon, Jun 30, 7:22 PM · DayZ Modding, DayZ
Swade93 created T193002: Major Problems With Workbench.
Mon, Jun 30, 7:19 PM · DayZ Modding, DayZ
Swade93 created T193001: Major Problems With Workbench.
Mon, Jun 30, 7:07 PM · DayZ Modding, DayZ

Sat, Jun 28

AGT added a comment to T185545: Terrain Builder Road Tools Broken (Looks Fixed in 1.28).

Road Tools has begun to play nice again since 1.28

Sat, Jun 28, 4:48 PM · DayZ Modding, DayZ
AGT renamed T185545: Terrain Builder Road Tools Broken (Looks Fixed in 1.28) from Terrain Builder Road Tools Broken to Terrain Builder Road Tools Broken (Looks Fixed in 1.28).
Sat, Jun 28, 4:45 PM · DayZ Modding, DayZ

Fri, Jun 27

Geez added a comment to T192904: DayZ Diag Vehicle Simulation.

Thank you, forwarded to the team.

Fri, Jun 27, 10:55 AM · DayZ Modding, DayZ
Geez closed T192904: DayZ Diag Vehicle Simulation as Resolved.
Fri, Jun 27, 10:52 AM · DayZ Modding, DayZ
TheRealTDog added a comment to T192904: DayZ Diag Vehicle Simulation.

Sorted please close. However, your website is outdated and I was having issues because I was on exp, a build behind stable. Not sure if you want to close it or not with this information.

Fri, Jun 27, 1:07 AM · DayZ Modding, DayZ

Thu, Jun 26

TheRealTDog created T192904: DayZ Diag Vehicle Simulation.
Thu, Jun 26, 11:28 PM · DayZ Modding, DayZ
Geez closed T192888: hacker ny 7591 as Resolved.
Thu, Jun 26, 12:08 PM · DayZ Modding, DayZ
chongpeng created T192888: hacker ny 7591.
Thu, Jun 26, 5:10 AM · DayZ Modding, DayZ

Wed, Jun 25

Geez changed the status of T169315: ItemPreviewWidget Item should be of Type Object and not EntityAI from New to Assigned.
Wed, Jun 25, 12:32 PM · DayZ Modding, DayZ
LBmaster updated subscribers of T169315: ItemPreviewWidget Item should be of Type Object and not EntityAI.

@Geez

Wed, Jun 25, 12:06 PM · DayZ Modding, DayZ

Mon, Jun 23

vadymbabii added a comment to T192471: Suggestion: Toggle Player Damage.

You can achieve this using server-side modification only, without propagating it to the players. If console servers can run server-side mods, it'll be easy to disable player damage. For example you can use this one https://steamcommunity.com/sharedfiles/filedetails/?id=3320383164&searchtext=MuttNoPlayerDamage as serverside mod and it's good to go

Mon, Jun 23, 10:09 PM · DayZ Modding, DayZ

Fri, Jun 20

Geez closed T192766: баг as Resolved.

Hello,
Please use English only when reporting into the feedback tracker. Also "computer" is most likely modded item? If that is the case then there is nothing we can do as we cannot fix user created content.
Regards,
Geez

Fri, Jun 20, 4:21 PM · DayZ Modding, DayZ
maga created T192766: баг.
Fri, Jun 20, 4:06 PM · DayZ Modding, DayZ
Geez changed the status of T192745: RCON Port Conflict on Multi-IP Server Setup (1 Year Later, Still Unresolved) from New to Assigned.
Fri, Jun 20, 11:19 AM · DayZ Modding, DayZ

Thu, Jun 19

Sm0ky added a comment to T192745: RCON Port Conflict on Multi-IP Server Setup (1 Year Later, Still Unresolved).

I have two public IPv4 addresses assigned to my Windows Server. There's no need for separate physical machines since I’m running a Ryzen 9 7950X, which easily handles multiple servers. I'm using the two IPs to split the DayZ servers cleanly.

Thu, Jun 19, 7:31 PM · DayZ Modding, DayZ
Sm0ky added a comment to T192745: RCON Port Conflict on Multi-IP Server Setup (1 Year Later, Still Unresolved).
Thu, Jun 19, 7:31 PM · DayZ Modding, DayZ
Sm0ky created T192745: RCON Port Conflict on Multi-IP Server Setup (1 Year Later, Still Unresolved).
Thu, Jun 19, 7:29 PM · DayZ Modding, DayZ
Candiedsauce added a comment to T192722: Game does not compile.

Thank you and I thought so.

Thu, Jun 19, 2:48 PM · DayZ Modding, DayZ
Geez added a comment to T192722: Game does not compile.

Yes, this is a mod issue.
Nothing we can do on our end.

Thu, Jun 19, 2:48 PM · DayZ Modding, DayZ
Geez closed T192722: Game does not compile as Resolved.
Thu, Jun 19, 2:48 PM · DayZ Modding, DayZ
Candiedsauce added a comment to T192722: Game does not compile.

Thu, Jun 19, 2:31 PM · DayZ Modding, DayZ
Geez changed the status of T192722: Game does not compile from New to Need More Info.

Hello Candiedsauce.
Can you please send us a screenshot of the error? But its highly possible the issue is in the mods themselves and will have to be fixed by the mod creators.
Regards,
Geez

Thu, Jun 19, 1:32 PM · DayZ Modding, DayZ
LBmaster added a comment to T169315: ItemPreviewWidget Item should be of Type Object and not EntityAI.

Can this please be fixed? It just causes unnecessary confusion for people, who check their scriptlog and see: "Oh there is a warning or an error, this needs to be fixed". Idk how many people asked me to fix this problem already, but there is nothing I can fix...

Thu, Jun 19, 10:15 AM · DayZ Modding, DayZ