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Space for mod related issues

Recent Activity

Today

RedFalcon added a comment to T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.

The RoadTripNG mod is the easiest to test this issue. The only dependency that it has is the CF mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2354568600

Fri, Mar 28, 4:40 PM · DayZ Modding, DayZ
Geez changed the status of T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug from Assigned to Need More Info.

Hello RedFalcon.
We will need the exact car mod where this issue is reproducible.
We also need as few as possible mods dependent on it so we can easily reproduce the issue.

Fri, Mar 28, 11:49 AM · DayZ Modding, DayZ

Yesterday

Ficarra1002 added a comment to T170807: proto method MakeScreenshot(); not working..

Any update to this?

Thu, Mar 27, 9:08 PM · DayZ Modding, DayZ
LBmaster added a comment to T188729: Select Player not working when selecting old player again.

I was trying to spawn a new Player with Man man = g_Game.CreatePlayer(ident, old.GetType(), old.GetPosition(), 0, "NONE");, then kill the old player in the DB and select the new player and move all items and stats over to the new player. The problem is, that I now get an error when saving the new player, because the playerID and charID is not set when the player was created like this. When I respawn, it works fine, so there must be something, that is executed in the engine to set the playerID and the charID on respawn, which doesn't seem to happen anywhere in the scripts.

Thu, Mar 27, 6:30 PM · DayZ Modding, DayZ

Wed, Mar 26

bostonefm added a member for DayZ Modding: bostonefm.
Wed, Mar 26, 8:14 PM

Tue, Mar 25

Geez closed T190374: читеры as Resolved.
Tue, Mar 25, 3:52 PM · DayZ Modding, DayZ
Geez merged task T190373: читеры into T190374: читеры.
Tue, Mar 25, 3:51 PM · DayZ Modding, DayZ
Geez merged T190373: читеры into T190374: читеры.
Tue, Mar 25, 3:51 PM · DayZ Modding, DayZ
DOOM12321231 created T190374: читеры.
Tue, Mar 25, 12:45 PM · DayZ Modding, DayZ
DOOM12321231 created T190373: читеры.
Tue, Mar 25, 12:39 PM · DayZ Modding, DayZ

Fri, Mar 21

Vliek added a comment to T188795: RestCallbacks are leaking Memory (1.27 Experimental).

Even when you inherit RestCallback in an empty class and create an instance of it, it seems to be leaking

Fri, Mar 21, 12:05 PM · DayZ Modding, DayZ
Geez changed the status of T190242: Collapse all to terrain builder Library manager from New to Feedback.
Fri, Mar 21, 10:44 AM · DayZ Modding, DayZ
Geez changed the status of T190248: Buldozer crash on setting viewDistance from New to Assigned.
Fri, Mar 21, 10:41 AM · DayZ Modding, DayZ
kuzyn created T190248: Buldozer crash on setting viewDistance.
Fri, Mar 21, 1:11 AM · DayZ Modding, DayZ
M4ketech added a comment to T190242: Collapse all to terrain builder Library manager.

THIS!!! <3

Fri, Mar 21, 12:22 AM · DayZ Modding, DayZ

Thu, Mar 20

Shawminator created T190242: Collapse all to terrain builder Library manager.
Thu, Mar 20, 8:11 PM · DayZ Modding, DayZ
Geez changed the status of T190221: Ability to update "dispersion" / "dispersionModifier" in script. from New to Feedback.
Thu, Mar 20, 11:12 AM · DayZ Modding, DayZ
Geez closed T188903: Problem with incorrect transport physics due to orientation change call as Resolved.

Hello AlexWorkgroup.
Don't call SetOrientation, SetPosition or SetTransform on physically simulated objects.
Regards,
Geez

Thu, Mar 20, 10:55 AM · DayZ Modding, DayZ
VinGal updated subscribers of T190221: Ability to update "dispersion" / "dispersionModifier" in script..

@TheRealLowlife

Thu, Mar 20, 3:08 AM · DayZ Modding, DayZ
VinGal created T190221: Ability to update "dispersion" / "dispersionModifier" in script..
Thu, Mar 20, 3:07 AM · DayZ Modding, DayZ

Wed, Mar 19

bzed added a comment to T189712: Enforce script allows access to uninitialized variables during class inheritance - segfaulting in Linux.

@lava76 indeed that case crashes on linux. I've debugged that in an older version of https://steamcommunity.com/sharedfiles/filedetails/?id=3381664818 and the mod was rewritten to use proper constructors and super calls as you would do it in c++, which fixed the segfault. The original constructor was in the form as mentioned above, rather simple, some variables in the child class, and the access to the base class segfaulted.

Wed, Mar 19, 4:38 PM · DayZ Modding, DayZ
lava76 added a comment to T189712: Enforce script allows access to uninitialized variables during class inheritance - segfaulting in Linux.

There is no such thing as an uninitialized variable in EnforceScript. All variables are initialized to a default on declaration if there is no direct assignment (bool false, float 0.0, int 0 , string "", vector "0 0 0", anything other NULL), and this is a core language feature. Think Java/C#, not C/C++. The above example is valid code and completely fine. If that indeed crashes under Linux(?), that's a bug that needs to be fixed on that platform.

Wed, Mar 19, 2:58 PM · DayZ Modding, DayZ

Tue, Mar 18

Geez added a comment to T189877: Using the "ECE_NOPERSISTENCY_CHAR" flag for spawned items causes the player corruption when loading..

Hello, Unfortunately there is no Estimate I can provide.

Tue, Mar 18, 11:02 AM · DayZ Modding, DayZ
Geez changed the status of T190145: rest api from New to Feedback.
Tue, Mar 18, 10:48 AM · DayZ Modding, DayZ
TrueDolphin created T190145: rest api.
Tue, Mar 18, 8:38 AM · DayZ Modding, DayZ

Mon, Mar 17

TerjeBruoygard updated subscribers of T189877: Using the "ECE_NOPERSISTENCY_CHAR" flag for spawned items causes the player corruption when loading..

Can you share me some ETA?
We'd be very happy if this bug will be fixed in the upcoming update.
Because of this bug the development of one of our mods is put on pause.

Mon, Mar 17, 11:25 PM · DayZ Modding, DayZ
Geez closed T190111: Проблема с Battleye as Resolved.

Hello, please contact BattlEye directly at https://www.battleye.com/contact/. Also please check their FAQ page: https://www.battleye.com/support/faq/

Mon, Mar 17, 12:30 PM · DayZ Modding, DayZ
aefghaergeragergergrg created T190111: Проблема с Battleye.
Mon, Mar 17, 12:14 PM · DayZ Modding, DayZ
Geez changed the status of T190060: Class LOD inconsistency from Awaiting internal Testing to Assigned.
Mon, Mar 17, 12:02 PM · DayZ Modding, DayZ
Geez changed the status of T190060: Class LOD inconsistency from New to Awaiting internal Testing.
Mon, Mar 17, 12:02 PM · DayZ Modding, DayZ
Geez closed T190071: Object is not cleared - despite there is no actual strong refs for it. as Resolved.
Mon, Mar 17, 11:49 AM · DayZ Modding, DayZ

Sun, Mar 16

onemantooo added a comment to T190071: Object is not cleared - despite there is no actual strong refs for it..

Well. Figured it out. JsonSerializer seems to silentrly create strong ref inside of it. If we change m_ApiClient.GetSerializer() -> new JsonSerializer(). It works as expected.

Sun, Mar 16, 7:05 AM · DayZ Modding, DayZ
onemantooo edited Additional Information on T190071: Object is not cleared - despite there is no actual strong refs for it..
Sun, Mar 16, 6:33 AM · DayZ Modding, DayZ
onemantooo edited Additional Information on T190071: Object is not cleared - despite there is no actual strong refs for it..
Sun, Mar 16, 6:27 AM · DayZ Modding, DayZ
onemantooo edited Additional Information on T190071: Object is not cleared - despite there is no actual strong refs for it..
Sun, Mar 16, 6:24 AM · DayZ Modding, DayZ
onemantooo edited Additional Information on T190071: Object is not cleared - despite there is no actual strong refs for it..
Sun, Mar 16, 6:24 AM · DayZ Modding, DayZ
onemantooo created T190071: Object is not cleared - despite there is no actual strong refs for it..
Sun, Mar 16, 6:21 AM · DayZ Modding, DayZ

Sat, Mar 15

TrueDolphin updated the task description for T190060: Class LOD inconsistency .
Sat, Mar 15, 11:54 PM · DayZ Modding, DayZ
TrueDolphin created T190060: Class LOD inconsistency .
Sat, Mar 15, 11:52 PM · DayZ Modding, DayZ

Fri, Mar 14

Geez closed T189415: After Update issues with building doors/geo as Resolved.

Resolved for the upcoming hotfix.

Fri, Mar 14, 12:20 PM · DayZ Modding, DayZ
Geez closed T189299: Animated Geometry issue as Resolved.

Resolved for the upcoming hotfix.

Fri, Mar 14, 12:20 PM · DayZ Modding, DayZ

Tue, Mar 11

Geez changed the status of T189877: Using the "ECE_NOPERSISTENCY_CHAR" flag for spawned items causes the player corruption when loading. from Assigned to Confirmed Internally.
Tue, Mar 11, 6:00 PM · DayZ Modding, DayZ
Geez changed the status of T189877: Using the "ECE_NOPERSISTENCY_CHAR" flag for spawned items causes the player corruption when loading. from New to Assigned.
Tue, Mar 11, 10:44 AM · DayZ Modding, DayZ
TerjeBruoygard created T189877: Using the "ECE_NOPERSISTENCY_CHAR" flag for spawned items causes the player corruption when loading..
Tue, Mar 11, 5:42 AM · DayZ Modding, DayZ

Mon, Mar 10

Geez changed the status of T189758: Add GetSoundHit() in SurfaceInfo from Awaiting internal Testing to Feedback.
Mon, Mar 10, 4:45 PM · DayZ Modding, DayZ
Geez changed the status of T189758: Add GetSoundHit() in SurfaceInfo from New to Awaiting internal Testing.
Mon, Mar 10, 4:44 PM · DayZ Modding, DayZ
Geez changed the status of T189790: Terrain Builder - Elevation locks model in Buldozer from New to Assigned.
Mon, Mar 10, 4:26 PM · DayZ Modding, DayZ
Geez changed the status of T189816: Allow setting the collision box scriptside from New to Feedback.
Mon, Mar 10, 1:31 PM · DayZ Modding, DayZ
Geez changed the status of T189838: Buldozer object layer display from New to Feedback.
Mon, Mar 10, 12:44 PM · DayZ Modding, DayZ
Siderist added a comment to T189838: Buldozer object layer display.

Yes please

Mon, Mar 10, 12:22 AM · DayZ Modding, DayZ