Space for mod related issues
Details
Today
for example
inventory imagesetFri, Jan 10
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Thu, Jan 9
Wed, Jan 8
I tried to overwrite files in the constructor of the DayZGame class. So this would look something like this:
modded class DayZGame {
Hello LBmaster.
Can you please provide more detailed info or repro steps? We did not find any issues on our end but it is possible we have followed different steps than you.
Regards,
Geez
Mon, Jan 6
Yes, that's what I also noticed. In the player is a On Swim Start callback I found, which locks the inventory. Unlocking it, then spawning the items and then locking it again seems to do the trick instead of having to handle all the command handler stuff
Hello LBmaster.
No, you cannot disable the gravity for a single object, it can only be applied for the entire world. If you want to make objects fly, you should disable the physics simulation on the object and then implement your own flying behaviour, in script.
Sun, Jan 5
I took them
Latest experimental version.
Can confirm this result as accurate and reoccuring whenever a road part object is selected/moved from within TB buldozer.
Fri, Jan 3
Thu, Jan 2
Wed, Jan 1
Fuck it. Do it. It'll be great. ah ha ha
Good point. And this is modding categosy, so I dont care about vanilla official servers.
Tue, Dec 31
I'm telling you how it's gonna be, not your sarcasm.
By the way will be a very good feature for cheaters from the car to shoot. Now they have to stop and get out of the car to kill.
My Use case.
Mon, Dec 30
Fri, Dec 27
I think it not works because due swimming is player inventory locked.