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Description

Space for mod related issues

Recent Activity

Today

tjensen created T186807: 1.26.159040: RestApi reports error code 8 when HTTP server returns empty body.
Wed, Nov 27, 5:55 PM · DayZ Modding, DayZ
SlevinHOD added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

I've been chasing my tail since the 1.26 update, a solution to this would be amazing!

Wed, Nov 27, 8:30 AM · DayZ Modding, DayZ

Yesterday

Geez changed the status of T186757: Please remove or increase the limit for preprocessor directives count (#define) from New to Assigned.
Tue, Nov 26, 2:03 PM · DayZ Modding, DayZ
Kramtsov added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

We need a fix!

Tue, Nov 26, 1:31 PM · DayZ Modding, DayZ
spitoon_drinker added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

This is the modern world, having a limit of 128 on anything, especially #defines, is almost archaic. Please add just one more byte so we can have 32K defines...

Tue, Nov 26, 11:45 AM · DayZ Modding, DayZ
Geez changed the status of T186759: Hide Attachment Category Causes NULL Pointer from New to Assigned.
Tue, Nov 26, 11:43 AM · DayZ Modding, DayZ
Geez changed the status of T186760: First person camera ignore player orientation when linked to spine bone of horse from New to Reviewed.
Tue, Nov 26, 11:43 AM · DayZ Modding, DayZ
discoturkey added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Mods that declare multiple 'defines' can work individually without problems, although running them to the server simultaneously leads to a crash when the total limit is reached.
**Increase the limit, or remove the dependency.

Tue, Nov 26, 10:41 AM · DayZ Modding, DayZ
KGB.BEST added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

+confirm, the server is crashing =/

Tue, Nov 26, 9:50 AM · DayZ Modding, DayZ
Kolobok added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Could you fix it pleeease?

Tue, Nov 26, 8:15 AM · DayZ Modding, DayZ
Solo1 added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please fix this.

Tue, Nov 26, 8:14 AM · DayZ Modding, DayZ
thebeardfetish added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Using the PBO provided, I tested it again on both our dedicated machine and a local instance. The first log is from a local server and the second two are from our dedicated machine. All server launches with the mod on resulted in an immediate crash.

Tue, Nov 26, 2:52 AM · DayZ Modding, DayZ
TerjeBruoygard edited Steps To Reproduce on T186757: Please remove or increase the limit for preprocessor directives count (#define).
Tue, Nov 26, 2:38 AM · DayZ Modding, DayZ
TerjeBruoygard edited Steps To Reproduce on T186757: Please remove or increase the limit for preprocessor directives count (#define).
Tue, Nov 26, 2:38 AM · DayZ Modding, DayZ
sysrover added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

FIx

Tue, Nov 26, 2:08 AM · DayZ Modding, DayZ
Psychiea added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please fix this for us. Please and thank you

Tue, Nov 26, 2:05 AM · DayZ Modding, DayZ
Grongus added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Needs to be fixed ASAP.

Tue, Nov 26, 1:53 AM · DayZ Modding, DayZ
DzL added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Needs some Fixing.

Tue, Nov 26, 1:36 AM · DayZ Modding, DayZ
auxOlives added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Attention needed :)

Tue, Nov 26, 1:34 AM · DayZ Modding, DayZ
NoopNoops added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please fix this!

Tue, Nov 26, 1:29 AM · DayZ Modding, DayZ
Sortek added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please fix

Tue, Nov 26, 1:27 AM · DayZ Modding, DayZ
thebeardfetish added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Experienced this issue when my team was creating a new server recently, when adding Terje's new mods. We had this kind of immediate crash when the server launches and the terminal closes when displaying "Dedicated Host Created." We tested the server for several days last week, trying to resolve the issue, but without crash logs it was very difficult. Additionally, since we didn't know of the #defines issue at the time, the crashes would appear and behave inconsistently. We believed there to be certain mod incompatibilities on our server, since we had added new content, but removing and adding mods to the load order never pointed to a definitive compatibility.

Tue, Nov 26, 1:21 AM · DayZ Modding, DayZ
Alyx680 added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Confirming this is an issue on 2 of my servers.

Tue, Nov 26, 1:20 AM · DayZ Modding, DayZ
TerjeBruoygard edited Steps To Reproduce on T186757: Please remove or increase the limit for preprocessor directives count (#define).
Tue, Nov 26, 12:56 AM · DayZ Modding, DayZ

Mon, Nov 25

Hunterz renamed T186760: First person camera ignore player orientation when linked to spine bone of horse from First person camera ignore player orientation when linekd to spine bone of horse to First person camera ignore player orientation when linked to spine bone of horse.
Mon, Nov 25, 6:27 PM · DayZ Modding, DayZ
Hunterz added a comment to T186760: First person camera ignore player orientation when linked to spine bone of horse.

ok I see its due my modification, I expected it will suppress camera shake, but it just simply froze complete player body. Is this intended?

Mon, Nov 25, 6:27 PM · DayZ Modding, DayZ
Hunterz created T186760: First person camera ignore player orientation when linked to spine bone of horse.
Mon, Nov 25, 6:19 PM · DayZ Modding, DayZ
Smoblikat added a comment to T186579: InventorySlotsOffsets do not properly show in inventory view.

Thank you!!

Mon, Nov 25, 6:19 PM · DayZ Modding, DayZ
sh4d0wst0rm merged T186758: Hide Attachment Category Causes NULL Pointer into T186759: Hide Attachment Category Causes NULL Pointer.
Mon, Nov 25, 6:18 PM · DayZ Modding, DayZ
sh4d0wst0rm edited Steps To Reproduce on T186759: Hide Attachment Category Causes NULL Pointer.
Mon, Nov 25, 6:15 PM · DayZ Modding, DayZ
sh4d0wst0rm created T186759: Hide Attachment Category Causes NULL Pointer.
Mon, Nov 25, 6:14 PM · DayZ Modding, DayZ
TerjeBruoygard edited Steps To Reproduce on T186757: Please remove or increase the limit for preprocessor directives count (#define).
Mon, Nov 25, 6:11 PM · DayZ Modding, DayZ
TerjeBruoygard created T186757: Please remove or increase the limit for preprocessor directives count (#define).
Mon, Nov 25, 6:11 PM · DayZ Modding, DayZ
DeGrinchy added a comment to T185718: TerrainBuilder/DayZ - Deerisle - Missing roads ingame after new .wrp export.

Are these roads by any chance overlapping? like say every 3rd road decal is overlapped on a road decal behind it? I've had something like this happen where every 3rd or 4th road decal (asf3_1000) i believe it was, has shifted and simply stacked on top of another decal.

Mon, Nov 25, 4:56 PM · DayZ Modding, DayZ
Geez changed the status of T186645: Remove / rethink ObjectSpawnerHandler::ValidatePath from New to Feedback.
Mon, Nov 25, 3:36 PM · DayZ Modding, DayZ
Geez changed the status of T186685: Typo in Classname from New to Assigned.
Mon, Nov 25, 3:23 PM · DayZ Modding, DayZ
Geez changed the status of T186705: Consistent Updates Pushed Prematurely Resulting In Wide-Spread Community Map Disasters from New to Feedback.
Mon, Nov 25, 3:18 PM · DayZ Modding, DayZ
Geez changed the status of T186719: Missing super call in inherited Mission methods from New to Assigned.
Mon, Nov 25, 3:12 PM · DayZ Modding, DayZ
Geez closed T186579: InventorySlotsOffsets do not properly show in inventory view as Resolved.

Resolved in 1.27.

Mon, Nov 25, 2:50 PM · DayZ Modding, DayZ
Geez changed the status of T186596: Textured Objects Have No Texture from Assigned to Need More Info.

Hello Kornflakes.
Can you please provide more information in regards to this issue? Also possibly images/videos?
Regards,
Geez

Mon, Nov 25, 2:28 PM · DayZ Modding, DayZ
Geez closed T186674: Binarize.exe has been reverted to 1.16 as Resolved.
Mon, Nov 25, 9:53 AM · DayZ Modding, DayZ
meteors added a comment to T182004: FindFile not working on Linux Server.

Experiencing this issue on our Ubuntu 24.04 systems on AMD hardware. A resolution or workaround would be greatly appreciated.

Mon, Nov 25, 7:30 AM · DayZ Modding, DayZ

Sun, Nov 24

OfficialWardog created T186719: Missing super call in inherited Mission methods.
Sun, Nov 24, 10:03 PM · DayZ Modding, DayZ
DeGrinchy created T186705: Consistent Updates Pushed Prematurely Resulting In Wide-Spread Community Map Disasters.
Sun, Nov 24, 12:37 PM · DayZ Modding, DayZ

Sat, Nov 23

broman created T186685: Typo in Classname.
Sat, Nov 23, 8:48 AM · DayZ Modding, DayZ

Fri, Nov 22

Jacob_Mango added a project to T186674: Binarize.exe has been reverted to 1.16: DayZ Modding.
Fri, Nov 22, 7:49 PM · DayZ Modding, DayZ
4rtur created T186663: erro de inicialização .
Fri, Nov 22, 1:17 PM · DayZ Modding, DayZ
JohnMcLane added a comment to T185545: Terrain Builder Road Tools Broken.

Unable to add any new road to my map since last update:

Fri, Nov 22, 12:34 PM · DayZ Modding, DayZ
hongge added a comment to T185957: DayZ-Misc repository missing new 1.26 unbinarized road parts.
Fri, Nov 22, 12:31 PM · DayZ Modding, DayZ
DayZLKZ added a comment to T186645: Remove / rethink ObjectSpawnerHandler::ValidatePath.

After the update of dayztools, P3Ds with too large faces were encapsulated before being processed. This problem did not occur before the update of dayztools. After the update, it was unable to process faces that were too large and encapsulated them, resulting in models in the encapsulated PBO being able to be opened directly

Fri, Nov 22, 12:06 PM · DayZ Modding, DayZ