Space for mod related issues
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Today
I've been chasing my tail since the 1.26 update, a solution to this would be amazing!
Yesterday
We need a fix!
This is the modern world, having a limit of 128 on anything, especially #defines, is almost archaic. Please add just one more byte so we can have 32K defines...
Mods that declare multiple 'defines' can work individually without problems, although running them to the server simultaneously leads to a crash when the total limit is reached.
**Increase the limit, or remove the dependency.
+confirm, the server is crashing =/
Could you fix it pleeease?
Please fix this.
Using the PBO provided, I tested it again on both our dedicated machine and a local instance. The first log is from a local server and the second two are from our dedicated machine. All server launches with the mod on resulted in an immediate crash.
FIx
Please fix this for us. Please and thank you
Needs to be fixed ASAP.
Needs some Fixing.
Attention needed :)
Please fix this!
Please fix
Experienced this issue when my team was creating a new server recently, when adding Terje's new mods. We had this kind of immediate crash when the server launches and the terminal closes when displaying "Dedicated Host Created." We tested the server for several days last week, trying to resolve the issue, but without crash logs it was very difficult. Additionally, since we didn't know of the #defines issue at the time, the crashes would appear and behave inconsistently. We believed there to be certain mod incompatibilities on our server, since we had added new content, but removing and adding mods to the load order never pointed to a definitive compatibility.
Confirming this is an issue on 2 of my servers.
Mon, Nov 25
ok I see its due my modification, I expected it will suppress camera shake, but it just simply froze complete player body. Is this intended?
Thank you!!
Are these roads by any chance overlapping? like say every 3rd road decal is overlapped on a road decal behind it? I've had something like this happen where every 3rd or 4th road decal (asf3_1000) i believe it was, has shifted and simply stacked on top of another decal.
Resolved in 1.27.
Hello Kornflakes.
Can you please provide more information in regards to this issue? Also possibly images/videos?
Regards,
Geez
Experiencing this issue on our Ubuntu 24.04 systems on AMD hardware. A resolution or workaround would be greatly appreciated.
Sun, Nov 24
Sat, Nov 23
Fri, Nov 22
Unable to add any new road to my map since last update:
After the update of dayztools, P3Ds with too large faces were encapsulated before being processed. This problem did not occur before the update of dayztools. After the update, it was unable to process faces that were too large and encapsulated them, resulting in models in the encapsulated PBO being able to be opened directly