User Details
- User Since
- Jun 10 2023, 11:47 PM (109 w, 5 d)
Sun, Jul 6
You're always welcome to create mods to get/change these types of features. Reforger generally seems to be firm on the realism and historical authenticity front, so I doubt tracer burn time will be changed to make it easier to snipe at 2 KM.
seems like a very simple fix would be to vastly increase weapon sway whilst strafing, although doesn't address the root of the issue nor branching ones
It can happen even on dirt roads at speeds as low as 40 km/h, as well.
Sat, Jul 5
Tracers have a burn out time, they don't stay lit forever. I don't know what values would be correct, however.
Sun, Jun 29
@JimBeam
There are 3 or more posts on the RPG spam already. You don't need to dedicate your spare time worrying about it.
rpgs have a minimum arm distance, you are too close to the wall
Wed, Jun 25
Jun 11 2025
@lwing Interesting. If this intended behaviour, its a pretty big downturn in realism for reforger. Unfortunate
Jun 4 2025
Are you confirming that it is intentional that tracers ignite fires easier than API in some cases? To the layman (me) this doesn't make sense. I don't have experience with real API rounds, but is this a more accurate behaviour?
Jun 2 2025
T191426
Probably related
May 30 2025
I'm hoping that they will be adding a reloadable AT for US, and a disposable AT for soviets, and have the disposable AT available at private - whilst rank locking the reloadable ATs. RPG spam would be reduced and it would make a bit more sense than what we have now. However, there needs to be some adjustment to heavy weapons so that they do not just feel like an ordinary rifle (ads/reload speed, accuracy)
May 21 2025
May 6 2025
Hi Geez, firstly, thanks for the work you do as well as the Arma Reforger team.
By cannot be solved, does this mean it will not be solved for Arma Reforger, or that the team does not know how to solve it?
Thank you.
May 1 2025
Apr 28 2025
Interesting.
Thanks
Apr 26 2025
Apr 20 2025
Apr 19 2025
Apr 17 2025
HEDP is better at taking out armour in real life, because it has a HEAT warhead. Right now the only "armour" we have are light, thin skin APCS. I think it's probably pretty natural that pure HE rockets are highly effective against it. I understand what you're saying, but for right now I doubt things are gonna change. Maybe they might nerf explosions or something a bit since even 40mm HE rounds can kill people inside the vehicle.
I looked on Wikipedia, it says that M229 (labelled as HE in game) has 2.2kg of explosive, whilst the M247 (labelled as HEDP in game) has 0.91kg. If the lined shaped charge (the DP part of HEDP) hits the engine or fuel, it will set fire. The explosive power of m247HEDP doesn't seem capable of it by itself, which seems to be accurate. not an expert though
US 40mm HEDP has HEAT effect and can penetrate several inches of steel, although I'm not sure if pure 40mm HE of both factions should do so much damage against crew inside the vehicles.
Jul 7 2023
Very disappointed at 0 engagement / acknowledgement
Jun 14 2023
Respectfully, this is nothing to do with internet connection. This is a game crash.
Jun 12 2023
This game is basically unplayable. I have crashes at regular intervals with with basically 10 minutes or less playtime.