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- Mar 6 2013, 10:13 PM (616 w, 5 h)
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CBA fixed it on their end so it's not a valid example anymore. But tons of other addons still have author as an array.
BUT, there's apparently a fix on dev-branch that arrived just now.
EXE rev. 136975 (game)
May 31 2016
May 10 2016
Here's a video.
https://www.youtube.com/watch?v=BWZl1oh_tMU
And screenshot of my settings.
http://i.imgur.com/bRUPxb4.jpg
Can confirm. Just happened to me too.
I was playing with ACE but I don't think that's the problem in this case.
Just tried to load my mission on the Stratis via editor and arma 3 just crashed. On the next start of the game the same mission loaded just fine. Here's my crash log.
https://mega.co.nz/#!SwBGVRYA!e5SVeg3C5PW9fqM4S8Dx5LWYDZZgQwVGQHF87j9KJ7k
Can confirm. It happens so randomly it's really hard to catch the pattern. At the same time it's a really rare bug.
Voted up! I made a thread about it on the forum with screenshots.
http://forums.bistudio.com/showthread.php?179038-Arma-3-Lighting-Alpha-vs-Final-version
Also confirmed by several users in this thread. http://forums.bistudio.com/showthread.php?174520-Campaign-Episode-3-WIN-Feedback-thread-**-SPOILER-WARNING!-**
It's finally fixed in 1.44
"Fixed: Sun was getting brighter with higher levels of FSAA".
FSAA level was not only affecting sun but light in general.
Thanks!
Can't close the ticket for some reason. Says "Access denied".
My friend confirmed this happening on his pc too.
I updated the ticked and uploaded my dxdiag.
http://rghost.net/private/56334897/c34dee127128a03171b623265ffd062a
http://rghost.net/private/56335127/43e2b59305ce0af4b4690f5813edfabb/image.png
I even redownloaded arma 3 and moved profile to other place so this was totally clean vanilla arma.
Also, why did you change those nice lighting effects that were here in alpha.
http://cloud-4.steampowered.com/ugc/594745651974665495/6459F30ACAB7C6F3F631389D76F612DD0D9B2E9A/
http://cloud-4.steampowered.com/ugc/594745651969163976/9941A225D5258DC6041A3994322DB6F4F5227C52/
More info.
http://forums.bistudio.com/showthread.php?179038-Arma-3-Lighting-Alpha-vs-Final-version
Any new info, guys?
I cleared some misleading info and updated the title.
Also, some lights are still flickering (light house) even with FSAA.
http://rghost.net/52466453/image.png
So, should this be fixed or not?
This problem is not presented in early builds before light shafts update.
I know how different types of AA work but this is strange. Previous builds didn't have this issue, so it can be fixed, I think.
Yes, when you enable 2x FSAA this bug goes away.
Changing or disabling PPAA method does nothing in terms of this flickering.
So I made another video showing what I'm talking about. First part of the video contains a stable arma 3 0.76 release before the light shafts update. Second part of the video is the latest dev build (1.09.114092).
Video - http://www.youtube.com/watch?v=CkuvzZAJsXk
My settings - http://rghost.net/51514719/image.png
http://www.youtube.com/watch?v=ORtEMeGGuuM
I recorded a video, latest dev build.
You can barely see this flickering but it's still there.
It's better now, but still presented. Not as good as in old stable release before light shafts update. If you stand still it's alright, but if you're on the move, or you're moving camera - it's not alright.
I made a gif. Latest dev build - 1.09.113.238 http://rghost.net/50708892/image.png
prykpryk, I think I might know what you are talking about, that's interesting. This bug also takes place in arma 2 as well. Didn't check in arma 1. Maybe it's some kind of feature but not implemented fully. Thanks for checking guys!
It also happens with this mod for arma 2 connected to arma 3 with aia. http://www.armaholic.com/page.php?id=9316
It's a lot better now, thanks!
I made a video that shows that bug.
http://www.youtube.com/watch?v=4SOA2IPgJiw