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rebelvg
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User Since
Mar 6 2013, 10:13 PM (616 w, 5 h)

Recent Activity

Nov 5 2020

rebelvg edited Steps To Reproduce on T154861: say3D offset doesn't work.
Nov 5 2020, 8:59 AM · Arma 3
rebelvg edited Steps To Reproduce on T154861: say3D offset doesn't work.
Nov 5 2020, 8:59 AM · Arma 3
rebelvg created T154861: say3D offset doesn't work.
Nov 5 2020, 8:58 AM · Arma 3

May 17 2017

rebelvg edited Steps To Reproduce on T124823: Zeus script error on changing object properties.
May 17 2017, 2:59 PM · Arma 3
rebelvg edited Steps To Reproduce on T124823: Zeus script error on changing object properties.
May 17 2017, 1:47 AM · Arma 3
rebelvg created T124823: Zeus script error on changing object properties.
May 17 2017, 1:46 AM · Arma 3

Oct 13 2016

rebelvg created T120569: O_Soldier_TL_F has nonexistent item in respawnMagazines[].
Oct 13 2016, 8:04 PM · Arma 3

Oct 4 2016

rebelvg created T120493: clearItemCargoGlobal is broken for JIP clients.
Oct 4 2016, 9:07 PM · Arma 3

Aug 22 2016

rebelvg created T120031: New light flare has preloading problems.
Aug 22 2016, 3:43 AM · Arma 3

Jul 4 2016

rebelvg updated the task description for T118260: Option to completely ignore ALL error messages (Feature Request).
Jul 4 2016, 2:12 PM · Arma 3

Jun 19 2016

rebelvg updated the task description for T118260: Option to completely ignore ALL error messages (Feature Request).
Jun 19 2016, 6:33 AM · Arma 3
rebelvg created T118260: Option to completely ignore ALL error messages (Feature Request).
Jun 19 2016, 6:31 AM · Arma 3

Jun 17 2016

rebelvg added a comment to T116872: Author is not a value, backwards compatibility needed.

CBA fixed it on their end so it's not a valid example anymore. But tons of other addons still have author as an array.
BUT, there's apparently a fix on dev-branch that arrived just now.
EXE rev. 136975 (game)

Jun 17 2016, 4:40 PM · Arma 3

May 31 2016

rebelvg edited Steps To Reproduce on T116872: Author is not a value, backwards compatibility needed.
May 31 2016, 5:21 AM · Arma 3
rebelvg created T116872: Author is not a value, backwards compatibility needed.
May 31 2016, 5:20 AM · Arma 3

May 10 2016

rebelvg set Category to category:inventory on T83546: You can still know what time is it without the watches.
May 10 2016, 11:41 AM · Arma 3
rebelvg added a comment to T82859: Clouds do not initialize correctly when overcast is set to 100.

Here's a video.
https://www.youtube.com/watch?v=BWZl1oh_tMU
And screenshot of my settings.
http://i.imgur.com/bRUPxb4.jpg

May 10 2016, 11:18 AM · Arma 3
rebelvg edited Steps To Reproduce on T82859: Clouds do not initialize correctly when overcast is set to 100.
May 10 2016, 11:18 AM · Arma 3
rebelvg set Category to category:server on T82668: Server goes into infinite loop because of the mod load order.
May 10 2016, 11:11 AM · Arma 3
rebelvg added a comment to T82433: Extremely random crash during play, SP/MP..

Can confirm. Just happened to me too.
I was playing with ACE but I don't think that's the problem in this case.
Just tried to load my mission on the Stratis via editor and arma 3 just crashed. On the next start of the game the same mission loaded just fine. Here's my crash log.
https://mega.co.nz/#!SwBGVRYA!e5SVeg3C5PW9fqM4S8Dx5LWYDZZgQwVGQHF87j9KJ7k

May 10 2016, 11:03 AM · Arma 3
rebelvg added a comment to T81391: Fake reloading/ disapearing magazinies.

Can confirm. It happens so randomly it's really hard to catch the pattern. At the same time it's a really rare bug.

May 10 2016, 10:29 AM · Arma 3
rebelvg added a comment to T77231: What Happened to old Arma 3 pre-alpha lighting?.

Voted up! I made a thread about it on the forum with screenshots.
http://forums.bistudio.com/showthread.php?179038-Arma-3-Lighting-Alpha-vs-Final-version

May 10 2016, 8:22 AM · Arma 3
rebelvg added a comment to T76178: Preventable Diplomacy Episode of "Win" Freezing.

Also confirmed by several users in this thread. http://forums.bistudio.com/showthread.php?174520-Campaign-Episode-3-WIN-Feedback-thread-**-SPOILER-WARNING!-**

May 10 2016, 7:53 AM · Arma 3
rebelvg added a comment to T73881: Power of light differ with FSAA setting.

It's finally fixed in 1.44
"Fixed: Sun was getting brighter with higher levels of FSAA".
FSAA level was not only affecting sun but light in general.
Thanks!

May 10 2016, 6:53 AM · Arma 3
rebelvg added a comment to T73881: Power of light differ with FSAA setting.

Can't close the ticket for some reason. Says "Access denied".

May 10 2016, 6:53 AM · Arma 3
rebelvg added a comment to T73881: Power of light differ with FSAA setting.

My friend confirmed this happening on his pc too.
I updated the ticked and uploaded my dxdiag.
http://rghost.net/private/56334897/c34dee127128a03171b623265ffd062a
http://rghost.net/private/56335127/43e2b59305ce0af4b4690f5813edfabb/image.png
I even redownloaded arma 3 and moved profile to other place so this was totally clean vanilla arma.
Also, why did you change those nice lighting effects that were here in alpha.
http://cloud-4.steampowered.com/ugc/594745651974665495/6459F30ACAB7C6F3F631389D76F612DD0D9B2E9A/
http://cloud-4.steampowered.com/ugc/594745651969163976/9941A225D5258DC6041A3994322DB6F4F5227C52/
More info.
http://forums.bistudio.com/showthread.php?179038-Arma-3-Lighting-Alpha-vs-Final-version

May 10 2016, 6:53 AM · Arma 3
rebelvg added a comment to T73881: Power of light differ with FSAA setting.

Any new info, guys?

May 10 2016, 6:53 AM · Arma 3
rebelvg added a comment to T73881: Power of light differ with FSAA setting.

I cleared some misleading info and updated the title.

May 10 2016, 6:53 AM · Arma 3
rebelvg added a comment to T73881: Power of light differ with FSAA setting.

Also, some lights are still flickering (light house) even with FSAA.

May 10 2016, 6:53 AM · Arma 3
rebelvg added a comment to T73881: Power of light differ with FSAA setting.

http://rghost.net/52466453/image.png
So, should this be fixed or not?
This problem is not presented in early builds before light shafts update.

May 10 2016, 6:53 AM · Arma 3
rebelvg added a comment to T73881: Power of light differ with FSAA setting.

I know how different types of AA work but this is strange. Previous builds didn't have this issue, so it can be fixed, I think.
Yes, when you enable 2x FSAA this bug goes away.
Changing or disabling PPAA method does nothing in terms of this flickering.

May 10 2016, 6:53 AM · Arma 3
rebelvg added a comment to T73881: Power of light differ with FSAA setting.

So I made another video showing what I'm talking about. First part of the video contains a stable arma 3 0.76 release before the light shafts update. Second part of the video is the latest dev build (1.09.114092).
Video - http://www.youtube.com/watch?v=CkuvzZAJsXk
My settings - http://rghost.net/51514719/image.png

May 10 2016, 6:53 AM · Arma 3
rebelvg added a comment to T73881: Power of light differ with FSAA setting.

http://www.youtube.com/watch?v=ORtEMeGGuuM
I recorded a video, latest dev build.
You can barely see this flickering but it's still there.

May 10 2016, 6:53 AM · Arma 3
rebelvg added a comment to T73881: Power of light differ with FSAA setting.

It's better now, but still presented. Not as good as in old stable release before light shafts update. If you stand still it's alright, but if you're on the move, or you're moving camera - it's not alright.
I made a gif. Latest dev build - 1.09.113.238 http://rghost.net/50708892/image.png

May 10 2016, 6:53 AM · Arma 3
rebelvg edited Steps To Reproduce on T73881: Power of light differ with FSAA setting.
May 10 2016, 6:53 AM · Arma 3
rebelvg edited Steps To Reproduce on T73880: Light flickering at night.
May 10 2016, 6:53 AM · Arma 3
rebelvg edited Steps To Reproduce on T72702: Flying bush on Altis.
May 10 2016, 6:19 AM · Arma 3
rebelvg added a comment to T72639: Moon teleporting on the sky.

prykpryk, I think I might know what you are talking about, that's interesting. This bug also takes place in arma 2 as well. Didn't check in arma 1. Maybe it's some kind of feature but not implemented fully. Thanks for checking guys!

May 10 2016, 6:18 AM · Arma 3
rebelvg edited Steps To Reproduce on T72639: Moon teleporting on the sky.
May 10 2016, 6:18 AM · Arma 3
rebelvg added a comment to T67343: [AiA] If unit dies with a weapon in hand that lacks a geod LOD (ie A2/OA SVD), the game crashes instantly..

It also happens with this mod for arma 2 connected to arma 3 with aia. http://www.armaholic.com/page.php?id=9316

May 10 2016, 3:16 AM · Arma 3
rebelvg added a comment to T66164: Low FPS at night Down By Over 50%.

It's a lot better now, thanks!

May 10 2016, 2:30 AM · Arma 3
rebelvg added a comment to T66164: Low FPS at night Down By Over 50%.

I made a video that shows that bug.
http://www.youtube.com/watch?v=4SOA2IPgJiw

May 10 2016, 2:30 AM · Arma 3