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matthys
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User Since
Aug 27 2013, 5:01 AM (585 w, 4 d)

Recent Activity

May 25 2024

matthys created T181476: Weapon inertia is missing.
May 25 2024, 1:19 AM · Arma Reforger

May 17 2024

matthys added a comment to T181177: Projectiles desync on server.
May 17 2024, 3:25 AM · Arma Reforger
matthys updated the task description for T181213: PKM & M60 Machine Gun Nest sight misalignment.
May 17 2024, 3:18 AM · Arma Reforger
matthys updated the task description for T181212: Unable to dismount machine-gun nests.
May 17 2024, 3:18 AM · Arma Reforger
matthys renamed T181212: Unable to dismount machine-gun nests from Unable to dismount NSV machine-gun nest to Unable to dismount machine-gun nests.
May 17 2024, 3:18 AM · Arma Reforger
matthys renamed T181213: PKM & M60 Machine Gun Nest sight misalignment from PKM Machine Gun Nest sight misalignment to PKM & M60 Machine Gun Nest sight misalignment.
May 17 2024, 3:17 AM · Arma Reforger
matthys edited Additional Information on T181213: PKM & M60 Machine Gun Nest sight misalignment.
May 17 2024, 3:15 AM · Arma Reforger
matthys created T181213: PKM & M60 Machine Gun Nest sight misalignment.
May 17 2024, 3:14 AM · Arma Reforger
matthys created T181212: Unable to dismount machine-gun nests.
May 17 2024, 3:04 AM · Arma Reforger

May 4 2024

matthys created T180922: Game crash when opening map during mine placement.
May 4 2024, 11:57 AM · Arma Reforger

Nov 30 2023

matthys added a comment to T171399: [Feature request] (Conflict) Please add just one official server with only First Person Perspective(1PP).

I second this. Many players don't realise that they will enjoy the game more without third person exploiting. They choose what is comfortable. The developers must be aware of how players think. I think third person perspective must be tweaked to prevent it from being exploited so excessively in PVP.

Nov 30 2023, 2:13 AM · Arma Reforger

Nov 19 2023

matthys added a comment to T177282: [1.0.0.47] Helicopters VERY OFTEN don't get damaged by RPGs.

The problem is that Arma Reforger doesn't compensate for latency currently. This means you need to shoot ahead of your target to compensate for ping. Even though 12ms ping here isn't bad, fast moving targets like helicopters and cars require more lead. If you have higher ping, you will also see this "invulnerability" happen to infantry. I've made a ticket about this problem, but it seems to be ignored.

Nov 19 2023, 9:47 PM · Arma Reforger

Nov 17 2023

matthys added a comment to T169338: Hit registration issues.

The game doesn't compensate for ping. If you have a slightly higher ping, you have to shoot where the enemy is going to be, rather than where they are. I get 200+ ping, so I must shoot a couple of paces ahead of a running soldier. If you don't do this, you will see blood, but they won't die

Nov 17 2023, 10:27 PM · Arma Reforger

Oct 4 2023

matthys created T175897: Infantry movement inertia.
Oct 4 2023, 11:59 PM · Arma Reforger
matthys created T175894: Latency affects hit registration.
Oct 4 2023, 10:19 PM · Arma Reforger

Aug 14 2016

matthys created T119909: Infantry Movement Inertia.
Aug 14 2016, 5:27 AM · Arma 3

Jul 9 2016

matthys created T119208: CMR-76 (QBU-88) magazine size.
Jul 9 2016, 12:12 PM · Arma 3

May 10 2016

matthys edited Steps To Reproduce on T73207: Inability to disable peripheral vision markers in difficulty settings..
May 10 2016, 6:32 AM · Arma 3
matthys added a comment to T71748: Helicopter Tail Rotor Authority is almost nonexistent above 45 Kph.

This is a deliberate feature. Forward speed has this effect on real helicopters also.

May 10 2016, 5:54 AM · Arma 3
matthys added a comment to T71744: Cicadas (tree crickets) should be audible only in summer months.

Something that I wouldn't have directly noticed, but would have subconsciously felt as the seasons change. +1

May 10 2016, 5:54 AM · Arma 3