User Details
- User Since
- Mar 7 2013, 9:35 PM (600 w, 2 d)
May 10 2016
Agreed on the sprint.It quite fast considering all weight still carred
on your body.
- Sprint in the kneel position no has specific animation (instead this, the player visually sees still the erect animation)
Steps to reproduce: Dev branch: (1.45.13.0665)
Altis
Place squadleader on the map
Preview
Equip binoculars
(press enter for 3rd person)
start moving and Double press shift for sprint
without stopping press X for crouch
Experience same animation (errect sprint) while
icon will change to a crouched position
3.Can't reproduce.My character is not stopping (look above what
happens when I switch from errect to crouched)
Related http://feedback.arma3.com/view.php?id=23445
(RCO scope and backpack (assault pack) blocks your view when deployed with SPMG)
However the zoom of your eyes have nothing to do with holosight optic right?
Meaning that your view get zoomed in but holosight don't have zoom level at all.
Well done on footsteps (haven't tested yet)
Push back waiting, Personally I found it important
to fix it, from immersion standpoint.Keep up.
-----------------------------------------
Footsteps sound is fixed.
Do animation however seem speed up?
He means the character position changes without his input away from
healed person.
Seem like healing other person animation is teleporting you away from
person leading to you always injecting syringe in the air instead of
the person.
^
Although different scopes and not with vest but with backpack.
So it's more related then duplicated.
Without RCO works without problems.
Without backpack works (assault pack) right.
This issue doesn't happen anymore.If you guys verified that there is not
error in RPT log, this can be closed.
This should be fixed now.I'm always in doubt whether choose unlisted or private.
Anyway now is unlisted.
Experienced again without moving with simply deploying weapon on sandbags.
On the same second station same COF.It happens sometimes though.
Update:
https://www.youtube.com/watch?v=5Qdm5Hm2gZ8&feature=youtu.be
FIrst 2 minutes are just me trying to reproduce problem with
no success mainly because I wasn't near stakes, or was hiting X
key instead of C (they are close to each other)
If you wanna get to the point this is the time to watch from 2:10
//Tell me if you need more help from me.
Can make video is necessary.
Not fixed in Friday dev branch.
Today devbranch doesn't contain fix.
Adam I will monitor next dev patches to see if is in.Any news on when will it be published? Tomorow, nextweek, etc.
Gain is to small to be worth it's doing.Let resources to more important things.
https://www.youtube.com/watch?v=CNs-m0snWb8
Inverse square law for audio fall off doesn't work in games because dynamic
range is not big enough.
It's not just displayed message on screen.
Your vision shake tiny quick bit enought for
you to take notice that someone tapped you.
May 9 2016
Look at BF4 bipods.
It's so useful and fun to use that I have always
machinegun with me.
Though instead of looking through the scope causing
bipods to deploy custom key would be employed.
Good thing in BF4 bipods is - limited angle of your
sway left/right, up and down as well.