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damson
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User Since
Mar 10 2013, 3:08 PM (610 w, 4 d)

Recent Activity

May 9 2016

damson added a comment to T62214: This isn't Arma.

I've played the series from original OFP back in 2001 and I don't agree with cashxx. Arma 3 changed I agree but in a good way and deffinately not became arcade'y. You have more control over your soldier, improved physics etc. You will be able to import Arma 2 contents into this release so don't despair and have faith.

May 9 2016, 11:49 PM · Arma 3
damson added a comment to T62205: Diver swim in the air after having throwed away his weapons.

I confirm this, but to trigger it you don't have expend your ammo before throwing out your weapons, you can trigger it by opening your inventory, discarding your rifle, closing your inventory, the diver will autamtically equip his sidearm, open inventory, discard sidearm, and voila. It seems like it triggers when the diver throws away his sidearm as last weapon.

May 9 2016, 11:49 PM · Arma 3
damson added a comment to T62133: Realistic?.

THIS ... IS ... ARMA! not DayZ ;)

May 9 2016, 11:46 PM · Arma 3
damson added a comment to T62110: How you walk in game..

You can always walk tactically with the gun by your cheek. I like the animation with walking with the rifle put down.

May 9 2016, 11:45 PM · Arma 3
damson added a comment to T62088: Vehicle mirrors use static cube maps (non PiP) when viewed from outside.

There is no PIP when you are outside of vehicle (tested on AH-9).

May 9 2016, 11:45 PM · Arma 3
damson added a comment to T62088: Vehicle mirrors use static cube maps (non PiP) when viewed from outside.

As BlackLord mentioned it in the beginning doing it the "right" way (reflecting the actual world in contrast to displaying constant point-of-view image) would be performance consuming, so the devs had to make some compromise.

May 9 2016, 11:45 PM · Arma 3
damson added a comment to T62088: Vehicle mirrors use static cube maps (non PiP) when viewed from outside.

The mirrors in Arma works as PIP (Picture in picture) it seems as it's a view from static point on the vehicle projected on a surface as a texture and not a relfection of the world (the same goes for displays in vehicles for example), and it is "calibrated" for the driver, so your point of view will not change the point of view projected on the mirror - i.e. the mirror will display the same view for driver and any passenger in the car or even when viewing from outside - but correct me if I'm wrong.

May 9 2016, 11:45 PM · Arma 3
damson edited Steps To Reproduce on T62087: AH-9 rockets visibilty issue.
May 9 2016, 11:45 PM · Arma 3
damson added a comment to T60392: Littlebird rotors.

I cofirm this issue, added screenshots comparing AH-9 and Ka-60 in flight.

May 9 2016, 9:43 PM · Arma 3
damson added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

Very good idea!

May 9 2016, 9:23 PM · Arma 3
damson added a comment to T59493: Speed of sound simulation missing.

So what it's an Alpha, the bugtracker is for this kind of things to report after all. The developers have a lot to fix - these reports help them remember and prioritize bugs/non-existing features. And after all they have QA team for free working on reporting all the bugs for them ;)

May 9 2016, 6:59 PM · Arma 3
damson added a comment to T58476: The problem with the shape of the rotor little bird is convex rotor in flight.

Well the more lift airfoil generate the more drag it generates, thus while the lift is increased so is the torque (because of increased drag), so it does depend on the torque - it's just the matter of perspective.

May 9 2016, 3:16 PM · Arma 3
damson added a comment to T58476: The problem with the shape of the rotor little bird is convex rotor in flight.

If by convex he means coning of the rotor (bending blades upwards) it's normal state and it depends on rotor torque - it's most apparent during takeoff right before liftoff or when applying high amount of collective input.

May 9 2016, 3:16 PM · Arma 3
damson added a comment to T58476: The problem with the shape of the rotor little bird is convex rotor in flight.

Zimms is right, and as mewle said the blades should turn into blur as in Ka-60 (IIRC). But for some reason they don't.

May 9 2016, 3:16 PM · Arma 3