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bardosy
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User Since
Mar 8 2013, 4:04 PM (610 w, 6 d)

Recent Activity

Jun 23 2021

bardosy created T159346: Weird terrian bug: AIs don't fight each other .
Jun 23 2021, 12:36 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 11 2016

bardosy set Category to category:bugs on T116645: Sleeping is too short, marsonauts need more rest and players need timeskip.
May 11 2016, 2:30 PM · Restricted Project
bardosy added a comment to T116640: Wake up from bed in lander causes death from loss of pressure.

I confirm this bug.

May 11 2016, 2:30 PM · Restricted Project
bardosy set Category to category:bugs on T116301: Time skip jumps only one hour even if I set +11 hours.
May 11 2016, 2:23 PM · Restricted Project
bardosy added a comment to T116290: charge rate flashing.

I confirm this flashing, but it's reasonable: when your power level is drop under 1/3, the emergency recharge start from chemical battery (because your default power source (eg solar panel) is insufficient. But chemical battery charge better then your rover drain, so the power level is go up over 1/3 and the switch the recharge mode back to normal (eg solar), but in thet momment, rover use this power and power level is under 1/3. This is why flash. And yes, it's a little bit annoying, but if you understand the procedure behind the flashing, it's reasonable and OK IMHO.

May 11 2016, 2:22 PM · Restricted Project
bardosy added a comment to T116283: Tempomat improvements.

What do you mean, not a problem anymore? No often wheel errors? Or I can turn the rover while tempomat is ON?

I tried it now (my steam just updated TOM before start) and if I press the forward arrow in the HUD by mouse, it turn on the tempomat and rover will go forward automatically. But if I press any left or right arrow button on the keyboard, it turn off the tempomat and rover stops immediately.

I'm absolutely sure you want to works what work now, so it's not a bug. But a lot of update before I could turn my rover left and right with arrow buttons on the keybord while tempomat was ON and rover go forward automatically. And now it's won't work.

If no one player else want this feature back (only me), I agree with this and close this suggestion. I can live with it how it works now.

May 11 2016, 2:22 PM · Restricted Project
bardosy set Category to category:bugs on T116284: Task photo Kaiser crater 14 cannot be done.
May 11 2016, 2:22 PM · Restricted Project
bardosy added a comment to T116283: Tempomat improvements.

If you want, close this issue, because there are no "too often wheel errors" anymore, so I don't need to correct the rover direction while tempomat working.

May 11 2016, 2:22 PM · Restricted Project
bardosy set Category to category:suggestions on T116283: Tempomat improvements.
May 11 2016, 2:22 PM · Restricted Project
bardosy added a comment to T116282: Kaiser crater plateau - photo: slope 03 cannot be done.

I did duplicate 'camera targets 14' (0000241) and sorry for this, but THIS issue is an OTHER one: this issue is about Kaiser crater plateau - photo: slope 03! It's a different mission's different task.

May 11 2016, 2:22 PM · Restricted Project
bardosy set Category to category:bugs on T116282: Kaiser crater plateau - photo: slope 03 cannot be done.
May 11 2016, 2:22 PM · Restricted Project
bardosy set Category to category:bugs on T116274: No national characters (UTF8) on Mars.
May 11 2016, 2:22 PM · Restricted Project
bardosy added a comment to T116160: deprecated - please DELETE!.

I just upload the save file. You can check it...

May 11 2016, 2:19 PM · Restricted Project
bardosy set Category to category:bugs on T116160: deprecated - please DELETE!.
May 11 2016, 2:19 PM · Restricted Project
bardosy added a comment to T116152: Need feature: tempomat.

You're right FredyC! Thanks for the tip. In this case, we need to not "fix" this one and leave this feature in the game.

May 11 2016, 2:19 PM · Restricted Project
bardosy set Category to category:suggestions on T116152: Need feature: tempomat.
May 11 2016, 2:19 PM · Restricted Project
bardosy set Category to category:suggestions on T116151: Power has to charge under time skip.
May 11 2016, 2:19 PM · Restricted Project
bardosy added a comment to T116107: Taking screenshots via Steam doesn't work.

It works for me without problem. I took a lot of screenshots with steam in TOM.

May 11 2016, 2:18 PM · Restricted Project
bardosy added a comment to T116096: rover detail on the map show my rovers as if they have large solar arrays.

It's because the detail picure is under development and all vehicle (incl landers) look like a large rover with solar panel in the vechicle detail screen. At least in my campaign every vehicle has the same picture in detail panel. So if I wrong and this is a bug, then I confirm this.

May 11 2016, 2:18 PM · Restricted Project

May 10 2016

bardosy added a comment to T78400: "GrenadeHand_stone" - is actually not a stone and plays an explosion like a grenade.

+1 I confirm this.

May 10 2016, 8:51 AM · Arma 3

May 9 2016

bardosy added a comment to T61801: cant parachute out of helicopter and dive in water with diver..

pystub: ejecting/get out from a boat is not dangerous (even without a parachute), but it's also impossible in Alpha. We want to get out from a boat!!!

May 9 2016, 11:21 PM · Arma 3
bardosy added a comment to T61713: Character clips through the car roof.

I only saw this bug with OPFOR HMG car.

May 9 2016, 11:18 PM · Arma 3
bardosy edited Steps To Reproduce on T61536: Cannot see the codes in the editor with this font.
May 9 2016, 11:11 PM · Arma 3
bardosy edited Steps To Reproduce on T61183: AI men walk through walls and fallen over steps.
May 9 2016, 10:53 PM · Arma 3
bardosy added a comment to T59033: At small font sizes, many characters look the same..

In Editor you cannot see difference between brackets: ) ] }

May 9 2016, 4:16 PM · Arma 3
bardosy added a comment to T58626: You can walk straight through balcony guard rails.

I didn't walk through the rail, I just lay on my knee to better aiming and I felt. Felt every time! Very easy to reproduce this bug at the big, globe radar's corridor.

May 9 2016, 3:23 PM · Arma 3