Page MenuHomeFeedback Tracker

RTEK
User

Projects

User does not belong to any projects.

User Details

User Since
Jun 7 2013, 3:58 AM (328 w, 1 d)

Recent Activity

May 10 2016

RTEK edited Steps To Reproduce on T91467: Military Guard Towers Ladders Glitch Causes Fall to Death.
May 10 2016, 6:07 PM · DayZ
RTEK added a comment to T90594: Refilling water bottles when you have more than 1 in inventory.

Water bottles or Canteens? I cannot get water bottles to refill. Canteens work for me.

May 10 2016, 5:38 PM · DayZ
RTEK edited Steps To Reproduce on T76763: ID's KEEP CHANGING.
May 10 2016, 8:08 AM · Arma 3
RTEK edited Steps To Reproduce on T76099: Some Structures/Buildings No Longer Destructible.
May 10 2016, 7:52 AM · Arma 3
RTEK added a comment to T76099: Some Structures/Buildings No Longer Destructible.

On my missions that are uploaded to steam, I've been getting reports that structures that used to only require 1 or 2 satchels now require over 5 satchel charges just to destroy. One report said it took 2 satchels, 2 C4 and one rocket from the PCML to destroy a small radar building at the main airfield on Altis.

This is flat out ridiculous, and I hope BIS will fix whatever they did to explosives and/or structures. This has ruined most of the missions I have out that require the destruction of buildings. They used to be destructible, now they are either indestructible or take an insane amount of explosives to destroy.

May 10 2016, 7:52 AM · Arma 3
RTEK added a comment to T72614: addMagazine command does not work in specific situation.

Bohemia devs, why has this not been fixed yet?

May 10 2016, 6:17 AM · Arma 3
RTEK added a comment to T68390: A.I. Commanding - Move There and Enter Vehicle.

This is an extremely annoying issue. The Beta is unplayable if I cannot command my team to enter vehicles. Being stuck to being on foot only is unacceptable. This needs to be fixed ASAP.

May 10 2016, 3:52 AM · Arma 3
RTEK edited Steps To Reproduce on T68390: A.I. Commanding - Move There and Enter Vehicle.
May 10 2016, 3:52 AM · Arma 3
RTEK edited Steps To Reproduce on T67750: Backpacks Not Shown On Character While In Boat.
May 10 2016, 3:31 AM · Arma 3
RTEK edited Steps To Reproduce on T67747: Unable to Shoot While at Water Surface.
May 10 2016, 3:31 AM · Arma 3
RTEK edited Steps To Reproduce on T67675: Weapon/Gear Access when in water.
May 10 2016, 3:28 AM · Arma 3
RTEK edited Steps To Reproduce on T67558: Rangefinder/Binocular Animations Look to be in Fast Forward.
May 10 2016, 3:25 AM · Arma 3

May 9 2016

RTEK added a comment to T61847: AI has to high awareness and too high accuracy at long ranges.

Firing 2 shots at a target 300m away with a suppressed MX and they turn knowing exactly where I'm at makes no sense. I'm not even using tracer mags. Target wasnt even looking in my direction, yet he knew exactly where I was. It just ruins the gameplay.

May 9 2016, 11:28 PM · Arma 3
RTEK added a comment to T61847: AI has to high awareness and too high accuracy at long ranges.

I was on a user mission just now. Night mission. Enemy did not have nvg's. I know because I watched them from a ridge. I was behind a bush, out of their line of sight. I see them walking about 20m in front of me. They weren't looking in my direction. They suddenly started shooting at me.

It's like the A.I. don't have eyes, but are drawn to you if you are in line of sight(bushes dont count as cover). However, not line of sight with their eyes but their head. Like their field of view is set to 360 degrees and can see through darkness.

May 9 2016, 11:28 PM · Arma 3
RTEK added a comment to T61847: AI has to high awareness and too high accuracy at long ranges.

I was in a wetsuit, at night, over 300m away from an OPFOR Fireteam(who didn't have NVG's. They saw me, and killed me. I never fired a shot, was in the shadows, and it was an overcast sky. I went back into the editor and made sure they did not have NVG's. None of the soldiers were snipers either. Yet they saw me at over 300m away.

On the flip side, I've seen enemie soldiers walk right by me at about 10m and never see me while I was in the shadows in a wetsuit.

I've also seen enemy soldiers run past my vehicle, while we were engaging targets, and never take a shot at us. They weren't running to cover either. They ran to the middle of the airfield, stop and stand looking in a random direction. We mowed them down easily.

May 9 2016, 11:27 PM · Arma 3
RTEK added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

The recoil on the smg's is ridiculous. They are firing 9mm rounds, yet kick like they're firing high caliber rounds.

May 9 2016, 10:01 PM · Arma 3
RTEK added a comment to T59320: Cannot fire weapon while close to (but above) the water surface.

I understand, however, this ticket is too general. It doesn't explain how when the soldier's feet are on the ocean floor, shooting is available, but when the feet are off the floor(deep depth) shooting is unavailable. I'm sure the dev's understand it as it's easy to reproduce.

Also, there is no ability to plant explosives on a boat's hull underwater or even at the surface(when soldier is at the surface with head/weapon out of water).

Both these features are critical for a successful maritime operational gameplay. Being able to destroy ships docked in a marina or out at sea, as well being able to engage the hostiles once you have come to the surface is extremely important.

Imagine disabling a boat out in the water. You and your team surround the vessel and come to the surface with weapons aimed at the crew. It would be ideal to be able to toss a frag into the boat or to fire all weapons and killing all occupants. Same goes with coming up to the surface at a marina and being able to engage all hostiles on the dock. Or any hostiles on a beach.

I'm just trying to be as detailed as possible so the dev's don't miss anything.

Also, it says that the severity of this is at low or trivial. It should be much higher than that since Maritime Operations is huge selling point of the game. Especially with the upcoming addition of the MK 8 SDV. Amphibious based combat is a major part of this game. Having to wait till your feet are touching the floor completely ruins this type of gameplay. Just my opinion, but I'm sure a lot of other would agree.

May 9 2016, 6:51 PM · Arma 3
RTEK added a comment to T59320: Cannot fire weapon while close to (but above) the water surface.

http://i.imgur.com/bttYEaj.jpg

http://feedback.arma3.com/view.php?id=9385

The ticket I made is more detailed, although it was closed for being a duplicate. I at least provided a screenshot and a more detailed description of the issue.

May 9 2016, 6:51 PM · Arma 3