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RECLUSIVE7
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User Since
Mar 5 2013, 3:37 PM (345 w, 12 h)

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May 10 2016

RECLUSIVE7 added a comment to T69537: asthma inhaler.

HA passing the job on to the modders good idea, maybe BIS can merge w/ Bethesda and share that same philosophy. BTW the ticket just flew right over your head, good reading skillz.

May 10 2016, 4:39 AM · Arma 3
RECLUSIVE7 added a comment to T69537: asthma inhaler.

Forgive me if I see Arma treading a path to the same fate as DayZ. Ooo let's add blurred headache inducing vision like DayZ did, wow great idea now the game is moar funner.

May 10 2016, 4:39 AM · Arma 3
RECLUSIVE7 added a comment to T69537: asthma inhaler.

And I don't find the condition or degradation of the Arma series to be funny at all. Downvoting something because of the way it's presented wont solve the ignorance to issues like this. If this was about adding something you "like" or suits your preference you'd have nothing to say except upvoting it. The double standards of this community needs to end promptly.

It isn't my place to please the community, that's the BIS' and the community managers job.

Perhaps the fatigue effects should be limited to the highest difficulty settings for all those hardcore chairborne rangers out there who apparently think that soldiers have terrible stamina or that MEPS doesn't DQ people with severe asthma...Ft. Bragg would eat people alive with such a terrible condition.

May 10 2016, 4:39 AM · Arma 3
RECLUSIVE7 edited Steps To Reproduce on T69537: asthma inhaler.
May 10 2016, 4:39 AM · Arma 3
RECLUSIVE7 added a comment to T69533: Please Fix/Improve/Finish the editor.

I rather like the "?" symbol for placement in the editor, it reminds me of Arma2's editor.

May 10 2016, 4:39 AM · Arma 3
RECLUSIVE7 added a comment to T69406: Arma 3 NEEDS AN M4 or an H&K 416 ASSAULT RIFLE.

yeah let's just rely on modders, like w/ Skyrim, just release the game with problems and shortfalls and modders will fix everything, because that makes sense...

May 10 2016, 4:34 AM · Arma 3
RECLUSIVE7 edited Steps To Reproduce on T64018: Stratis/Editor.
May 10 2016, 1:10 AM · Arma 3
RECLUSIVE7 added a comment to T63920: Make feedback tracker a feedback tracker.

I've avoided making any forum account with an official ARMA/BIS site/forum, for many obvious reasons, I prefer people @ TacticalGamer, ARMAHOLIC over this "community", but I've been playing since OFP on my old POS PC that could barely run it. Feedback DEFINITELY needs moderation though, it's turning into facebook on here.

May 10 2016, 1:04 AM · Arma 3

May 9 2016

RECLUSIVE7 added a comment to T59083: Low CPU/GPU Utilization.

WIN8 64
16GB DDR3
GTX 680 4GB
AMD 8350 8-Core @ 4.1GHz

NVIDIA Beta Driver: 314.21

getting "ok" fps when strictly PVP, custom setups in editor, however coop maps we've created w/ 45-50 OPFOR AI spread throughout the map FPS drop drastically from 50-60 down to 9-20.

Diving showcase at some points resulted in 5-10 FPS w/ 500 vis, LOW presets, not on shore but once you reach 3rd mine and helo is flying above surface.

I really don't think it's an issue w/ peoples hardware, it's a problem of optimization, CPU and GPU are under-utilized, and many of us(like me) have hardware that can champ the likes of Crysis3 with smooth FPS on High-Extreme settings without an issue. 2 totally different games but Crytek makes a point to create games that push hardware to its limits, so hopefully BIS is working hard fixing these issues, as there are soooooo many with AMD/INTEL/ATI/NVIDIA all having issues, even w/ 680's in SLI, or 79xx's in XFIRE.

May 9 2016, 4:50 PM · Arma 3
RECLUSIVE7 added a comment to T58985: Blue "grain" and/or outline on grass and bush textures etc., caused by ATOC.

@ Ruthberg, stop being an @$$ to people, unless you think it makes you seem superior or cool...then by all means continue being an @$$.

May 9 2016, 4:14 PM · Arma 3
RECLUSIVE7 edited Steps To Reproduce on T58578: 360 Controller Triggers for Collective Raise/Lower are weak in strength compared to Q, Z.
May 9 2016, 3:21 PM · Arma 3
RECLUSIVE7 edited Steps To Reproduce on T58573: PLACEMENT IS STILL IN THE STONE-AGE.
May 9 2016, 3:20 PM · Arma 3
RECLUSIVE7 added a comment to T58547: m14 EBR, is a US Armed Forces Weapon, and is Manufactured Here in the US by the US.

@ Trauma.au,
Dude ask anyone of any current or former profession how they cringe when they see mistakes of this level when someone or something depicts their current of former profession, sure it's a knee-jerk reaction, but it's there, I had something to say about it as FEEDBACK normally is, THE END, had I known this was a facebook comments section I'd have made the issue private from the get go.

What's funny is I bring this up, and people say "oh but creative license and it's 2035", but someone brings up female units and OHHHH SHIT NO YOU DIDNT! NOT IN MY ARMA NO SIR, FEMALES DONT BELONG IN ARMA! RAWR!

Yet the JCOS lifted the ban on females in combat roles and SOCOM roles(and the US isn't the first to do so), so many double standards on here I swear. Just going to keep all issues private now, because people dont know how to just give YES OR NO, CONFIRM OR NOT CONFIRMED, TYPES OF NOTES, is the majority "new" to alpha testing or QA???

FFS anyone with any sense knows they can create custom units with whatever weapon/kit they want, or set cargo to hold whatever bag of tricks they desire, even if the M14 or MK200 were set in stone Iranian weapons(which they arent they're just placeholders), it's an easy user fix, but for authenticity's sake let's not have a wait and see attitude, for the final build's sake let's seriously not have a wait and see attitude.

NO MORE NOTES/COMMENTS PLEASE, IT'S DONE THE ISSUE IS DEAD, GO ELSEWHERE, BYE BYE

May 9 2016, 3:20 PM · Arma 3
RECLUSIVE7 added a comment to T58547: m14 EBR, is a US Armed Forces Weapon, and is Manufactured Here in the US by the US.

@ Trauma.au -This is not a #$@%ing chatroom, nor am I guilt tripping anyone, we ALL presumably INVESTED into the Alpha and are SUPPORTING ArmAIII's development, correct me if I'm wrong but what I have to say is no more important or less important or valid/invalid than any input/FEEDBACK anyone else has on here, it's a @$%$ing ALPHA! FEEDBACK IS #&$@ING IMPORTANT/NEEDED IN ORDER TO HAVE A WELL POLISHED FINAL BUILD. Get off my ass and go find some bugs and stop talking crap to people over the internet regarding FEEDBACK, go to the forums and talk crap, dont clog up FEEDBACK with your unfounded opinions of people you dont even know.

May 9 2016, 3:20 PM · Arma 3
RECLUSIVE7 added a comment to T58547: m14 EBR, is a US Armed Forces Weapon, and is Manufactured Here in the US by the US.

THIS FEEDBACK ISSUE IS A DEAD HORSE WE ALL GET IT, STOP ADDING NOTES.

BUT GOING ON INTO FEEDBACK FOR THE DURATION OF ALPHA AND BETA, STOP, I REPEAT STOP! TREATING THIS LIKE FACEBOOK, WITH ALL THESE "COMMENTS", UNLESS IT'S "I CONFIRM THIS BUG", "I'M ON SETUP ______ I'M NOT HAVING THE ISSUE, HAVE YOU TRIED ____?"...YOU KNOW HOW ALPHA TESTING USUALLY GOES DONT YOU? GET YOUR HEADS OUT OF YOUR REARS AND FOCUS ON FINDING BUGS/ISSUES/GATHERING FEEDBACK. IF YOU DONT AGREE WITH FEEDBACK GIVEN BY _____ VOTE THE ISSUE DOWN, DONT BE A DOUCHE FOR THE SAKE OF BEING A DOUCHE, BETTER YET GO TO THE FORUMS TO MAKE YOUR SOCIAL MEDIA/FACEBOOK STYLE INTERNETZ PWNZOR LEET I'M BETTER THAN EVERYONE ELSE COMMENTS AND STOP CLOGGING UP FEEDBACK WITH YOUR BS.

/endrant

May 9 2016, 3:20 PM · Arma 3
RECLUSIVE7 edited Steps To Reproduce on T58547: m14 EBR, is a US Armed Forces Weapon, and is Manufactured Here in the US by the US.
May 9 2016, 3:20 PM · Arma 3
RECLUSIVE7 edited Steps To Reproduce on T58539: NVIDIA Profile VS ARMA3 Video Options.
May 9 2016, 3:19 PM · Arma 3
RECLUSIVE7 edited Steps To Reproduce on T58484: AI Still see's player through dense vegetation..
May 9 2016, 3:17 PM · Arma 3