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360 Controller Triggers for Collective Raise/Lower are weak in strength compared to Q, Z
Closed, ResolvedPublic

Description

Q/Z yield more responsive and greater vertical climb and decent with Heli's, than the triggers on gamepads, will also try with Joy/Flightstick.

Details

Legacy ID
813877465
Severity
Minor
Resolution
Duplicate
Reproducibility
Always
Category
Controls

Event Timeline

RECLUSIVE7 edited Additional Information. (Show Details)
RECLUSIVE7 set Category to Controls.
RECLUSIVE7 set Reproducibility to Always.
RECLUSIVE7 set Severity to Minor.
RECLUSIVE7 set Resolution to Duplicate.
RECLUSIVE7 set Legacy ID to 813877465.May 7 2016, 10:30 AM
sarlac added a subscriber: sarlac.May 7 2016, 10:30 AM

collective raise and lower cause ascent and descent at different rates depending on input device type and input type. Shouldn't these all be the same?

In the ah6/mh6
all figures in feet per minute from onboard VSI

keyboard:
2000 up
1800 down

mapped to joystick buttons:
7000 up and down

If you map the ANALOG collective to buttons on the joystick you get still another set of figures

2200 up
1800 down

however if using the analog collective inputs for non analog buttons, after releasing either button the helicopter falls at a rate of 1200 feet per minute until a non analog collective input is pressed.

In the KA-60
all figures in meters per minute from VSI on board

keyboard
600 up
600 down

joystick digital
2.5 up
2.5 down

joystick analog (mapped to a button)
700 up
600 down

  with a button release fall rate of 500 meters per minute

Please correct this issue

Khan added a subscriber: Khan.May 7 2016, 10:30 AM
Khan added a comment.Apr 22 2013, 10:40 AM

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

Closing in favor of higher voted ticket #2015. Dev assignment merged.