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Quedr
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User Since
Mar 10 2013, 11:55 AM (397 w, 3 d)

Recent Activity

May 10 2016

Quedr edited Steps To Reproduce on T69592: Trapdoor on AMV-7 Marshall visible inside but not outside..
May 10 2016, 4:41 AM · Arma 3
Quedr edited Steps To Reproduce on T69591: When in AMV-7 Marshall as a passenger, light changes in function of external light and water presence..
May 10 2016, 4:41 AM · Arma 3
Quedr added a comment to T65126: Rotor Blades Don't Kill You.

duplicate of #5186

May 10 2016, 1:48 AM · Arma 3
Quedr added a comment to T64217: SUGGESTION - To improve directional awareness, implement an option to enable a full time, low profile compass..

I don't understand why someone would have more directional awareness IRL than in-game. Could you please justify ?

May 10 2016, 1:17 AM · Arma 3
Quedr added a comment to T64215: SUGGESTION - Implement a N,S,E,W compass AND a 360 degree compass in the UI when squad mates call out tangos..

This may be added in the lowest difficulty setting, but not above. You don't magically know your exact orientation IRL.

May 10 2016, 1:17 AM · Arma 3
Quedr added a comment to T64212: AI Able to "snipe" pilots from choppers..

After this happened to me, I attempted it and although it is not "easy", it is doable.

But I won't pretend I can do it as easily as the AI, and it is really hard when the helicopter is not moving towards you.

May 10 2016, 1:17 AM · Arma 3
Quedr added a comment to T63984: Dropping weapon in helicopter leads to an instant death.

Duplicate of #1183 . Note that the steps to reproduce are better in this instance.

May 10 2016, 1:08 AM · Arma 3
Quedr edited Steps To Reproduce on T62963: Error while crashing helicopter : no entry bin\config.bin/CfgDestroy.EngineHit.
May 10 2016, 12:21 AM · Arma 3
Quedr added a comment to T62740: [Issue tracker] Feature request - Option to link identical issues.

Note that issue 4184 is not related, unfortunate copy/paste.

May 10 2016, 12:14 AM · Arma 3
Quedr edited Steps To Reproduce on T62740: [Issue tracker] Feature request - Option to link identical issues.
May 10 2016, 12:14 AM · Arma 3

May 9 2016

Quedr added a comment to T62032: Hunter GMG and FMG - Turret view partially obstructed when looking left.

Could not reproduce in dev version, so I assume it is fixed.

May 9 2016, 11:43 PM · Arma 3
Quedr edited Steps To Reproduce on T62032: Hunter GMG and FMG - Turret view partially obstructed when looking left.
May 9 2016, 11:43 PM · Arma 3
Quedr added a comment to T61296: Light error in specific time.

[my settings: high/very high]
Could reproduce, but I'd like to add some corrections to the original report:

I was able to get some light from:

  • The Hunter's lights. The intensity seems weaker than usual though (may not be true).
  • The ambient light at the top of the lighthouse (not the spot, the light that lighten the lighthouse top. Could not compare to the normal intensity.
  • Gunshots.

I was not able to see light from:

  • The environment lights(streetlights for example).
  • The lighthouse main light (the spot on the landscape).

Using the menu, you can barely see the landscape (while it is completely black otherwise).

The sky unlike the landscape is not completely black, and appears to be normal.

The light itself appear normally (a white sprite over the image, or in the case of the lighthouse the beams in the air).

May 9 2016, 10:57 PM · Arma 3
Quedr added a comment to T61178: Classification in Issue Tracker should not be done by reporter.

Upvotes only signify the interest of the community for the issue, and should *not* be used for priority (except for issues in the "crash" category, which should all be high anyway), as long as features are posted on the same issue tracker as bugs.

For example http://feedback.arma3.com/view.php?id=2510 , while I (and the community) agree that it would be interesting, there are many issues (crashes, sound engine, flight model, IA bugs...) that should be addressed before even considering implementing this feature.

A way that might be more efficient would be for BI to provide clear guidelines on the correct use of priority and severity (game breaking, feature, minor glitch...).

Another way would be to remove the priority altogether, replacing it by the severity, and let the developers set the priority on their internal bug tracker when the issue is accepted.

By the way (shameless self promotion), this issue is trying to address the multiple reports problem http://feedback.arma3.com/view.php?id=4373

May 9 2016, 10:53 PM · Arma 3
Quedr added a comment to T60874: Light Problem.

Duplicate of http://feedback.arma3.com/view.php?id=2014
Please favor upvoting this one.

May 9 2016, 10:19 PM · Arma 3
Quedr added a comment to T59597: Back lights of cars can not be destroyed.

It also occurs with:

  • Side lights of the Marshall
  • Front row of lights of the Ifrit
  • Side lights of the Strider

I did not test the helicopters.

May 9 2016, 7:03 PM · Arma 3