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PurePassion
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User Since
Mar 6 2013, 12:40 AM (611 w, 1 d)

Recent Activity

May 10 2016

PurePassion edited Additional Information on T96011: Object clipping issue with Vybor police station.
May 10 2016, 8:50 PM · DayZ
PurePassion added a comment to T68574: [Beta] Ghosthawk has invisible obstructions near doors.

I reported the same issue a day earlier, the ticket could be closed/deleted :)
http://feedback.arma3.com/view.php?id=10042

May 10 2016, 3:59 AM · Arma 3
PurePassion added a comment to T68403: Invisible obstacle next to parked UH-80 with landing gear extracted.

Is this problem reproducable?

May 10 2016, 3:53 AM · Arma 3
PurePassion added a comment to T68403: Invisible obstacle next to parked UH-80 with landing gear extracted.

Fixed in 12-08-2013

May 10 2016, 3:53 AM · Arma 3
PurePassion edited Steps To Reproduce on T68403: Invisible obstacle next to parked UH-80 with landing gear extracted.
May 10 2016, 3:53 AM · Arma 3
PurePassion edited Steps To Reproduce on T68402: Ammo shells are only spawning on the right side of the UH-80.
May 10 2016, 3:53 AM · Arma 3
PurePassion edited Steps To Reproduce on T68366: Aiming through lowered pistol results in animation glitch.
May 10 2016, 3:52 AM · Arma 3
PurePassion edited Steps To Reproduce on T68365: Going prone when switching to crouch while running with lowered secondary.
May 10 2016, 3:52 AM · Arma 3
PurePassion added a comment to T67300: Reloading weapon / placing explosive / switching firemode is audible far away from source.

Absolutely vital for this to be fixed in multiplayer!

May 10 2016, 3:14 AM · Arma 3
PurePassion added a comment to T66986: Scoped while reloading.

http://feedback.arma3.com/view.php?id=8370

Original ticket for the issue here :)

Status is acknowledged

May 10 2016, 3:03 AM · Arma 3
PurePassion edited Steps To Reproduce on T66922: Tree clipping through building - Kill Farm.
May 10 2016, 3:00 AM · Arma 3
PurePassion added a comment to T66922: Tree clipping through building - Kill Farm.

The problem is still persistent.

May 10 2016, 3:00 AM · Arma 3
PurePassion added a comment to T66750: Weapon Request: SNIPER.

Look up screenshots of the game and material from E3 and gamescom. There are sniper rifles and more scopes in the game...

May 10 2016, 2:54 AM · Arma 3
PurePassion added a comment to T66733: KA-60 MFD textures - poor quality.

Yeah that is right, they should show more values and be used more correctly. I think it is certainly possible and the KA-60 would be a bird that would deserve some extra treatment or atleast a revisit from its original Arma 2 PMC state.

Bringing the MFD's to the standart of the other A3 assets would help a lot :)

May 10 2016, 2:53 AM · Arma 3
PurePassion edited Steps To Reproduce on T66733: KA-60 MFD textures - poor quality.
May 10 2016, 2:53 AM · Arma 3
PurePassion added a comment to T66732: Maintaining perfect scopeview through magnified scopes while reloading.

Fixed in EXE rev. 105957 :)

May 10 2016, 2:53 AM · Arma 3
PurePassion added a comment to T66732: Maintaining perfect scopeview through magnified scopes while reloading.

Is the development team agreeing with the nature of this problem?

May 10 2016, 2:53 AM · Arma 3
PurePassion edited Steps To Reproduce on T66732: Maintaining perfect scopeview through magnified scopes while reloading.
May 10 2016, 2:53 AM · Arma 3
PurePassion added a comment to T66677: trees and objects out of place since update.

I haven't had the issue since the patch which fixed the positions

May 10 2016, 2:51 AM · Arma 3
PurePassion added a comment to T66624: Make it possible to jump down instead of using ladders.

That's the case with every ladder (check e.g. the radio towers) and prevents you from falling down. If that wouldn't be there, navigating in one of those places would be very difficult to impossible

May 10 2016, 2:49 AM · Arma 3

May 9 2016

PurePassion added a comment to T62087: AH-9 rockets visibilty issue.

Same issue listed here as well http://feedback.arma3.com/view.php?id=7551

May 9 2016, 11:45 PM · Arma 3
PurePassion added a comment to T62087: AH-9 rockets visibilty issue.

Was about to make a ticket about this but then found you already made it :)

Yeah, the weapon proxy models are not loaded until the player has entered the helicopter.
They should be visible as soon as it is placed on the map.

May 9 2016, 11:45 PM · Arma 3
PurePassion added a comment to T61160: Rock texture changes to black.

I had the same problem with the 7870 XT (Tahiti LE). After resetting the OC of the memory, I haven't seen the artifacts again yet.
It also appeared on the new lightouse in the south.

May 9 2016, 10:53 PM · Arma 3
PurePassion added a comment to T60492: Bullet-penetration not realistic.

Can you also reproduce the bushes and brick wall?

May 9 2016, 9:46 PM · Arma 3
PurePassion added a comment to T60101: Two rockets fired at a time from AH-9 helicopters.

I agree. There should be a seperate option to change firemodes on the rockets. Perhaps F for switching weapons and CTRL+F for switching firemodes.

May 9 2016, 9:26 PM · Arma 3
PurePassion added a comment to T60025: No female soldiers models available.

Just give the female characters the ability to use weapons out of the box and let the community make configs for female soldiers if people think that's required so badly...

May 9 2016, 8:30 PM · Arma 3
PurePassion added a comment to T59473: Helicopters cant taxi.

Helicopters with wheels can taxi and it's already possible in Take on Helikopters so it should just be an issue of getting the config of the KA-60 adjusted and expanded by the new functions. It would definitely be a very nice and needed feature!

May 9 2016, 6:57 PM · Arma 3