Page MenuHomeFeedback Tracker

PenguinInATuxedo
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 6 2013, 9:42 AM (615 w, 4 d)

Recent Activity

May 10 2016

PenguinInATuxedo added a comment to T77829: Compass Issue.

I have an issue like this but my compass is minimized and can't get bigger.

Yes, I have tried double clicking it just moves the compass around.

May 10 2016, 8:36 AM · Arma 3
PenguinInATuxedo added a comment to T74939: Standing near burning wrecks or staring at it causes severe FPS drop.

I have experienced this one many times and so have my ArmA community this need to be fixed ASAP, I don;t understand how an issue this big even got into the main build of the game.

When the vehicle is on fire everyone in server who is close to vehicle gets 0-2 FPS if you are very close you will need to restart ArmA but if you are near the edge you can manage to move out of the 'Blackhole' and recover your FPS.

Once the fire goes away most of the time you can walk near the vehicles again but it isn't a certainty.

This and the Hellcat rotors breaking when someone walks under them are breaking the game for my ArmA community right now.

May 10 2016, 7:23 AM · Arma 3
PenguinInATuxedo added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

With the whole give FIA a CSAT leader "Solution" i've run into the issue where they only receive the first waypoint and not the following ones.

May 10 2016, 6:13 AM · Arma 3
PenguinInATuxedo edited Steps To Reproduce on T70215: Splendid Cam Functionality in MP.
May 10 2016, 5:04 AM · Arma 3
PenguinInATuxedo edited Steps To Reproduce on T70214: Spectator to Splendid Cam Bugs.
May 10 2016, 5:04 AM · Arma 3
PenguinInATuxedo added a comment to T67555: GPNVG-18 L-3 Ground Panoramic Night Vision Goggles.

These probably cost around $15K - $20K and right now they are state of the art and in 20 years time I would imagine would be in at least Common service with Special Forces.

I understand it may be difficult for BIS to get Hands on or detailed info about these Since they are a GEN3 NVG and it is illegal to export them outside the US as well as illegal to let a Non-US Citizen look through them but with all the pictures of them I'm sure they can just make their own version of them to avoid licensing issues.

May 10 2016, 3:24 AM · Arma 3
PenguinInATuxedo added a comment to T67442: Taking damage from fire causes 1 FPS.

I have been experiencing this with ANY destroyed vehicle but even when not in fire dmg range you still get 0-2 fps. happens all the time on my ArmA Communities server but when have also experienced it on other ArmA groups servers.

May 10 2016, 3:19 AM · Arma 3
PenguinInATuxedo edited Steps To Reproduce on T63048: "E" Key seems ghost bound.
May 10 2016, 12:28 AM · Arma 3

May 9 2016

PenguinInATuxedo added a comment to T61433: Suppressed grenade launchers.

yeah i have heard this same bug was running a stealth mission and the poop hit the fan so i went for the GL and it made me nearly die of laughter when i fired it and the thing was suppressed.

May 9 2016, 11:06 PM · Arma 3
PenguinInATuxedo added a comment to T60815: MH-9 Passengers / firing position.

yes, i think you need to be able to shoot while on the Skid and the 2 rear seats behind pilot and co pilot need to be enter able

May 9 2016, 10:03 PM · Arma 3
PenguinInATuxedo added a comment to T59789: Can not rebind close map button to a num key.

I would also like the ability to unbind the hard coded num pad view controls while in map screen. I use my numpad like Macro keys and have unbound them to all default controls but in the map screen I cant use my ACE Self interact because it just tries to move the camera.

May 9 2016, 7:13 PM · Arma 3
PenguinInATuxedo added a comment to T59257: AI Detection In Scuba Showcase and range of SDAR 5.56mm.

TY guys the rifle thing was cleared up by you guys i now know to swap the ammo after using the UW ammo.

May 9 2016, 6:46 PM · Arma 3
PenguinInATuxedo added a comment to T59257: AI Detection In Scuba Showcase and range of SDAR 5.56mm.

Really this report was about the AI detection around the water the Rifle was just a side thing.

May 9 2016, 6:46 PM · Arma 3
PenguinInATuxedo edited Steps To Reproduce on T59257: AI Detection In Scuba Showcase and range of SDAR 5.56mm.
May 9 2016, 6:46 PM · Arma 3
PenguinInATuxedo added a comment to T58966: Insane recoil on weapons.

Try Changing your firing position Standing upright and firing can be hard, get in the lowest Crouch stance using Left CRT + S and see the difference.

May 9 2016, 4:10 PM · Arma 3