Page MenuHomeFeedback Tracker

PacMan
User

Projects

User does not belong to any projects.

User Details

User Since
Sep 23 2013, 3:11 PM (582 w, 5 d)

Recent Activity

May 10 2016

PacMan edited Steps To Reproduce on T95173: Players taking advantage of server hopping..
May 10 2016, 8:21 PM · DayZ
PacMan added a comment to T73997: Missions not getting updated in the editor.

This issue is very annoying. I've experienced it aswell. Maybe a corrupt install / files or something? idk.

May 10 2016, 6:56 AM · Arma 3
PacMan edited Steps To Reproduce on T73494: I sound like I'm having an asthma attack after running 20 feet.
May 10 2016, 6:43 AM · Arma 3
PacMan edited Steps To Reproduce on T73420: [REQUEST] Revamping The Respawn Templates.
May 10 2016, 6:41 AM · Arma 3
PacMan added a comment to T73420: [REQUEST] Revamping The Respawn Templates.

Yeah. Real shame to have this go to waste. I mean, obviously it took time to make/impliment the respawnTemplates. Why just push it under the rug as "one of the things we'll have to live with"? I mean, it isn't just a matter of my preference.. The templates are broken.The non-Coding gurus lose again, and only with a broken respawn/loadout system there to tease us.

May 10 2016, 6:41 AM · Arma 3
PacMan edited Steps To Reproduce on T73414: ModuleRespawnPosition_F is broken for JIP.
May 10 2016, 6:41 AM · Arma 3
PacMan edited Steps To Reproduce on T73378: Respawn Dialog Workaround.
May 10 2016, 6:40 AM · Arma 3
PacMan added a comment to T73337: Misplaced road signs [Altis grid 093 123].

I would also like to add that there are medical signs sticking out the side of buildings. It almost looked intended, but I hope not. As it simply looked like 2 poorly placed editor objects, running into one another.

May 10 2016, 6:38 AM · Arma 3
PacMan edited Steps To Reproduce on T73324: Infantry sticking up through the back of a zamak transport.
May 10 2016, 6:38 AM · Arma 3
PacMan edited Steps To Reproduce on T73269: Tall brush renders ai invincible - literally.
May 10 2016, 6:33 AM · Arma 3
PacMan added a comment to T73267: When I eject from a moving helo I die instantly..

Agreed. BUT... it's not like we have any planes to jump out of atm. What I ended up doing was disabling the collision between the helo and the player / group.

May 10 2016, 6:33 AM · Arma 3
PacMan edited Steps To Reproduce on T73267: When I eject from a moving helo I die instantly..
May 10 2016, 6:33 AM · Arma 3
PacMan added a comment to T73249: AI magically spots & accurately shoots through concealment.

Clearly. AI have no problems in regards to concealment. That's why 2 days later a new ticket regarding concealment & Ai was opened and was assigned? Albeit the author went into redundant detail regarding the problem. The AI have always had problems with concealment. It has gotten better but there are still issues. Which I think has been proof enough & the report isn't nearly as worthless as your reply.

May 10 2016, 6:33 AM · Arma 3
PacMan edited Steps To Reproduce on T73249: AI magically spots & accurately shoots through concealment.
May 10 2016, 6:33 AM · Arma 3
PacMan added a comment to T69802: Parachute issues.

These eye sores kills the immersion. Please fix this.

May 10 2016, 4:48 AM · Arma 3
PacMan added a comment to T66566: AI knows the enemy position at all times, no matter what.

Yes this really sucks. We can't make any worth while "bush" missions without some really complex AI scripting & addons. AI knows where the player is at all times and therefore using tall brush as cover is pointless & shouldn't even be in the game. All's tall brush does is give the player a false sense of security.

May 10 2016, 2:47 AM · Arma 3