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User Since
Mar 13 2013, 4:19 AM (584 w, 3 d)

Recent Activity

May 10 2016

PWNtrooper added a comment to T63082: Switching weapons while running!.

It would be great to be able to do this. And as much as people here might want to hate it, Battlefield 3 has some great character animations, and its character motion is incredibly smooth for the most part (even if it can sometimes get cartoony). I think right now some of the character motion fluidity in that game is something for any shooter to aim for, and being able to swap weapons without stopping would go a long way towards making ARMA feel like a sim that can also be a solid, solid game.

May 10 2016, 12:29 AM · Arma 3
PWNtrooper edited Steps To Reproduce on T63030: Cannot Strafe Through Doorways.
May 10 2016, 12:27 AM · Arma 3
PWNtrooper added a comment to T63025: Suggestion: variable Driving speed of Vehicles on the road.

Regardless of how it's implemented, this would be a nice feature. Being able to slowly roll through a town without having to taptaptaptaptap on W would be nice.

May 10 2016, 12:27 AM · Arma 3
PWNtrooper added a comment to T62954: Land vehicles especially lighter ones have NO sense of initial torque and/or wheel spin..

It'd be great to see different gears and maybe smoother wheel turning on the ground vehicles. It always gets to me how jerky car motion is in videogames, and how the speeds are always fast or faster.

You can't roll through a quiet village in a convoy with everyone going full tilt and jerking left and right all over the place...

May 10 2016, 12:21 AM · Arma 3
PWNtrooper edited Steps To Reproduce on T62840: Ka-60 Lock in Zoom Fire.
May 10 2016, 12:17 AM · Arma 3
PWNtrooper edited Steps To Reproduce on T62821: Stuck Moving Forward After Checking Map or Pausing.
May 10 2016, 12:16 AM · Arma 3

May 9 2016

PWNtrooper added a comment to T62110: How you walk in game..

I agree with you, but I don't think this needed to be an immediate, major issue. I think having the elbow bent is a bit derpy. If the arm weren't bent it'd probably look a lot better.

May 9 2016, 11:45 PM · Arma 3
PWNtrooper added a comment to T61399: "Z" to lower helicopter has not enough effect, "X,C" for cycling has the same problem..

A lot of the helicopter controls just feel off. Having to put my helicopter at a 90 degree angle just to get it to stop is a bit absurd, not to mention the fact that I CAN put my helicopter at a 90 degree angle without any problems. The entire time I'm flying I feel like the chopper is fighting me, and the nose seems to fight to stay up. It almost feels like the nose is what's flying the chopper, not the rotors.

May 9 2016, 11:05 PM · Arma 3
PWNtrooper added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

Agreed. Recoil is fine, maybe a little wonky on a gun-by-gun basis, but solid overall. But if I were shooting a gun I wouldn't fire and then let the gun sit where it landed; my body adjusts without my even thinking about it, and it can only go so high before it would start moving my back, shoulders, arms, etc. to the point that unless I were asleep and pulling the trigger eventually some gravity and muscular resistance would kick in.

When you drive a car it's hard to turn off the part of your muscle memory that adjusts every few seconds to keep you from going into other lanes, you practically have to force yourself to do it. Same with a gun. After the training I'm sure our ARMA soldiers will have had it's not a matter of skill or control in bringing a weapon back down to center, it's simply a matter of muscle memory you really can't help after hours of training.

May 9 2016, 9:59 PM · Arma 3
PWNtrooper added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

Up-voted, agreed. I shouldn't have to begin my descent to the rearm station on the Showcase from a kilometer away.

May 9 2016, 9:40 PM · Arma 3
PWNtrooper added a comment to T60096: Recoil is way to strong... like in all previos games.

I agree that recoil could come down a bit, in the sense that the gun, literally, should come back down a bit. Just from a gamer's perspective, having to use half of my mousepad just to keep myself on target for every shot is a bit much, and it really exacerbates the AI's insane accuracy.

May 9 2016, 9:26 PM · Arma 3
PWNtrooper added a comment to T59277: Grenade throwing is unrealistic (too fast).

Agreed. Grenades are too fast, not enough indication of where they'll land (or even an approximation, really)

May 9 2016, 6:47 PM · Arma 3
PWNtrooper added a comment to T58597: Characters move way too fast compared to real life.

The speed of motion is fine, the speed of animation/length of stride just feels off. That's all.

May 9 2016, 3:21 PM · Arma 3