User Details
- User Since
- Dec 11 2020, 12:33 PM (210 w, 6 d)
Oct 27 2024
Oct 21 2024
Hey! Deer Geez or whoever from BI will be reviewing this, I want to add logs of our server crashes. They look very similar to Funatics log.
Mar 16 2024
@Geez Hello. Any news on this?
Sep 25 2023
Sep 23 2023
Sep 20 2023
Sep 14 2023
Ok I figured out (seems like). We can apply bitwise operations to constants like here
I can tell this might but not must be releated to how items animations are registered in some mods. If they are registered in PlayerBase class - expect LOAD EXISTING CHAR crashes, because such registration was a workaround years ago and some modmakers here and there sometimes take this as a reference.
Jun 7 2023
Jun 7 2022
Jun 4 2022
The problem exists but here are some workarounds:
You may want to use PreferredViewDistance method before this two (keep it to the same distance). I've got some crashes without doing so.
- Delete DayZ folder in MyDocuments.
- Be sure to update video driver.
- Be sure to have swap file size set to auto or to couple gigs.
- Try another launcher or try connecting to a server directly from the game.
Feb 1 2022
Aug 5 2021
Jul 19 2021
Did some more testing. Vanilla AreaDamageOnce with my setup did call damage event when leaving a trigger aswell. And it should not because damage dealing is bind to OnEnterServerEvent. So even withour doing another debug I assume this method isn't called properly.
You may want to link this mods via RequiredAddons in config.cpp, so one mod will require another to load first. We had same troubles and those steps did help.