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Markokil321
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User Since
Jan 11 2015, 11:56 AM (480 w, 4 d)

Recent Activity

May 10 2016

Markokil321 edited Steps To Reproduce on T82552: Server FPS always start lower with Windows Server 2012.
May 10 2016, 11:06 AM · Arma 3
Markokil321 edited Steps To Reproduce on T80771: When sprint starts unit briefly slides across the ground.
May 10 2016, 10:09 AM · Arma 3
Markokil321 added a comment to T80711: Easy way to significantly improve the clunky action menu.

I agree the action menu should be kept, but as shown in that video and the feedback here there are SO MANY things that SHOULD be done to make it smoother and easier to use.

UPVOTED please address!

May 10 2016, 10:05 AM · Arma 3
Markokil321 edited Steps To Reproduce on T80689: [Suggestion] Allow changing of ZOOM IN / OUT Speed.
May 10 2016, 10:01 AM · Arma 3
Markokil321 added a comment to T69660: Direct Chat not working correctly with Realtek audio drivers.

This is still an issue, (also in A2/OA) Plugging in a microphone and restarting their game allowed the player to see direct chat messages correctly again. (fix from BrutoDetestsSB's post above)

Player with issue was running Windows 8, default realtek audio software and had no mics plugged in.

May 10 2016, 4:43 AM · Arma 3
Markokil321 added a comment to T69085: Easy way to significantly improve the clunky action menu.

I agree the action menu should be kept, but as shown in that video and the feedback here there are SO MANY things that SHOULD be done to make it smoother and easier to use.

UPVOTED please address!

May 10 2016, 4:22 AM · Arma 3
Markokil321 added a comment to T67473: Support for missions download from HTTP mirrors (primary) , FTP mirrors and STEAMWORKSHOP cloud.

This should have been implemented years ago, Dwardens first post about it was created 6 years ago..

I support this and would like to see it in A3 AS WELL AS A2: CO/OA !!

May 10 2016, 3:21 AM · Arma 3
Markokil321 added a comment to T65063: Vehicles should not explode by gunfire.

Upvoted. Personally i always also wished the vehicle explosion(s) (and/or size of them) would depend on the amount of fuel the vehicle has.

IE.
The more fuel inside it currently, the larger / more explosions there are.
Little to no fuel = no / very small explosions.

May 10 2016, 1:46 AM · Arma 3

May 9 2016

Markokil321 added a comment to T58736: Sidearm does not show in holster.

It's the small details that make big effect, upvoted.

May 9 2016, 3:28 PM · Arma 3